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Add random deck option
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commit
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8 changed files with 117 additions and 36 deletions
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@ -228,6 +228,7 @@ Matt Brubeck <mbrubeck@limpet.net>
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Yaoliang Chen <yaoliang.ch@gmail.com>
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KolbyML <https://github.com/KolbyML>
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Adnane Taghi <dev@soleuniverse.me>
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jariji
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********************
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@ -1 +1 @@
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Subproject commit 0fe0162f4a18e8ef2fbac1d9a33af8e38cf7260e
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Subproject commit 480ef0da728c7ea3485c58529ae7ee02be3e5dba
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@ -142,6 +142,8 @@ deck-config-new-gather-priority-tooltip-2 =
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can stop before all subdecks have been checked. This order is fastest in large collections, and
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allows you to prioritize subdecks that are closer to the top.
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`Each from random deck`: Repeatedly picks a random deck and takes the first card from it.
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`Ascending position`: Gathers cards by ascending position (due #), which is typically
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the oldest-added first.
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@ -153,6 +155,7 @@ deck-config-new-gather-priority-tooltip-2 =
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`Random cards`: Gathers cards in a random order.
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deck-config-new-gather-priority-deck = Deck
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deck-config-new-gather-priority-deck-then-random-notes = Deck, then random notes
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deck-config-new-gather-priority-each-from-random-deck = Each from random deck
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deck-config-new-gather-priority-position-lowest-first = Ascending position
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deck-config-new-gather-priority-position-highest-first = Descending position
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deck-config-new-gather-priority-random-notes = Random notes
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@ -1 +1 @@
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Subproject commit 17216b03db7249600542e388bd4ea124478400e5
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Subproject commit fd5f984785ad07a0d3dbd893ee3d7e3671eaebd6
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@ -56,6 +56,8 @@ message DeckConfig {
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NEW_CARD_GATHER_PRIORITY_RANDOM_NOTES = 3;
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// Siblings are neither grouped nor ordered.
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NEW_CARD_GATHER_PRIORITY_RANDOM_CARDS = 4;
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// Pick one card from random deck.
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NEW_CARD_GATHER_PRIORITY_EACH_FROM_RANDOM_DECK = 6;
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}
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enum NewCardSortOrder {
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// Ascending card template ordinal.
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@ -1,6 +1,9 @@
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// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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use rand::thread_rng;
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use rand::Rng;
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use std::collections::HashSet;
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use super::DueCard;
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use super::NewCard;
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use super::QueueBuilder;
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@ -65,6 +68,10 @@ impl QueueBuilder {
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NewCardGatherPriority::Deck => {
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self.gather_new_cards_by_deck(col, NewCardSorting::LowestPosition)
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}
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NewCardGatherPriority::EachFromRandomDeck => {
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self.gather_new_cards_by_each_from_random_deck(col, NewCardSorting::LowestPosition)
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}
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NewCardGatherPriority::DeckThenRandomNotes => self.gather_new_cards_by_deck(
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col,
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NewCardSorting::RandomNotes(self.context.timing.days_elapsed),
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@ -112,6 +119,55 @@ impl QueueBuilder {
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Ok(())
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}
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fn gather_new_cards_by_each_from_random_deck(
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&mut self,
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col: &mut Collection,
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sort: NewCardSorting,
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) -> Result<()> {
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let mut deck_ids = col.storage.get_active_deck_ids_sorted()?;
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let mut rng = thread_rng();
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let mut cards_added = HashSet::<CardId>::new();
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// Continue until global limit is reached or no more decks with cards.
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while !self.limits.root_limit_reached(LimitKind::New) && !deck_ids.is_empty() {
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let selected_index = rng.gen_range(0..deck_ids.len());
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let selected_deck = deck_ids[selected_index];
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if self.limits.limit_reached(selected_deck, LimitKind::New)? {
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// Remove the deck from the list since it's at its limit.
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deck_ids.swap_remove(selected_index);
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continue;
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}
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let mut found_card = false;
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col.storage
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.for_each_new_card_in_deck(selected_deck, sort, |card| {
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let limit_reached = self.limits.limit_reached(selected_deck, LimitKind::New)?;
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if limit_reached {
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Ok(false)
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}
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else if !cards_added.contains(&card.id) && self.add_new_card(card) {
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cards_added.insert(card.id);
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self.limits
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.decrement_deck_and_parent_limits(selected_deck, LimitKind::New)?;
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found_card = true;
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// Stop iterating this deck after getting one card.
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return Ok(false);
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}
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else {
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Ok(true)
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}
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})?;
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// If we couldn't find any card from this deck, remove it from consideration
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if !found_card {
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deck_ids.swap_remove(selected_index);
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}
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}
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Ok(())
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}
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fn gather_new_cards_sorted(
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&mut self,
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col: &mut Collection,
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@ -420,6 +420,21 @@ mod test {
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];
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assert_eq!(col.queue_as_deck_and_template(parent.id), cards);
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// each from random deck - test that we get expected count with variety across decks
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col.set_deck_gather_order(&mut parent, NewCardGatherPriority::EachFromRandomDeck);
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let cards = col.queue_as_deck_and_template(parent.id);
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// Verify we get cards from multiple decks
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let unique_decks: std::collections::HashSet<_> = cards.iter().map(|(deck_id, _)| *deck_id).collect();
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assert!(unique_decks.len() > 1, "EachFromRandomDeck should select from multiple decks");
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// Verify the child limit is respected (child + grandchild <= 3)
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let child_family_count = cards.iter().filter(|(deck_id, _)| *deck_id == child.id || *deck_id == grandchild.id).count();
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assert!(child_family_count <= 3, "Child limit should be respected");
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// Should get 7 (out of 8) cards total (respects child limit of 3)
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assert_eq!(cards.len(), 7);
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Ok(())
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}
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@ -25,6 +25,10 @@ export function newGatherPriorityChoices(): Choice<DeckConfig_Config_NewCardGath
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label: tr.deckConfigNewGatherPriorityDeckThenRandomNotes(),
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value: DeckConfig_Config_NewCardGatherPriority.DECK_THEN_RANDOM_NOTES,
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},
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{
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label: tr.deckConfigNewGatherPriorityEachFromRandomDeck(),
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value: DeckConfig_Config_NewCardGatherPriority.EACH_FROM_RANDOM_DECK,
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},
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{
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label: tr.deckConfigNewGatherPriorityPositionLowestFirst(),
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value: DeckConfig_Config_NewCardGatherPriority.LOWEST_POSITION,
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