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Add some utility functions for use by new "Interleaved Decks" gather priority.
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57e47a5f09
commit
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2 changed files with 19 additions and 1 deletions
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@ -351,7 +351,7 @@ impl LimitTreeMap {
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.map(|node_id| self.get_node_limits(node_id))
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.map(|node_id| self.get_node_limits(node_id))
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}
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}
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fn get_root_limits(&self) -> RemainingLimits {
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pub(crate) fn get_root_limits(&self) -> RemainingLimits {
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self.get_node_limits(self.tree.root_node_id().unwrap())
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self.get_node_limits(self.tree.root_node_id().unwrap())
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}
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}
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@ -341,6 +341,24 @@ impl super::SqliteStorage {
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Ok(())
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Ok(())
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}
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}
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pub(crate) fn new_cards_in_deck(
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&self,
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deck: DeckId,
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sort: NewCardSorting,
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) -> Result<Vec<NewCard>> {
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let mut stmt = self.db.prepare_cached(&format!(
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"{} ORDER BY {}",
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include_str!("new_cards.sql"),
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sort.write()
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))?;
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let mut rows = stmt.query(params![deck])?;
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let mut names = Vec::new();
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while let Some(row) = rows.next()? {
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names.push(row_to_new_card(row)?);
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}
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Ok(names)
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}
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/// Call func() for each new card in the active decks, stopping when it
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/// Call func() for each new card in the active decks, stopping when it
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/// returns false or no more cards found.
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/// returns false or no more cards found.
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pub(crate) fn for_each_new_card_in_active_decks<F>(
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pub(crate) fn for_each_new_card_in_active_decks<F>(
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