Rework tree building logic

https://github.com/ankitects/anki/pull/1638#discussion_r798328734
This commit is contained in:
RumovZ 2022-02-03 20:51:12 +01:00
parent d74db4e9d1
commit 694f9adf0c
5 changed files with 132 additions and 128 deletions

View file

@ -11,7 +11,6 @@ use crate::{
#[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) struct RemainingLimits {
pub deck_id: DeckId,
pub review: u32,
pub new: u32,
}
@ -26,7 +25,6 @@ impl RemainingLimits {
rev_today += new_today;
}
RemainingLimits {
deck_id: deck.id,
review: ((config.inner.reviews_per_day as i32) - rev_today).max(0) as u32,
new: ((config.inner.new_per_day as i32) - new_today).max(0) as u32,
}
@ -43,7 +41,6 @@ impl RemainingLimits {
impl Default for RemainingLimits {
fn default() -> Self {
RemainingLimits {
deck_id: DeckId(1),
review: 9999,
new: 9999,
}

View file

@ -1,9 +1,9 @@
// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
use std::collections::HashMap;
use std::{collections::HashMap, iter::Peekable};
use id_tree::{InsertBehavior, Node, NodeId, Tree, TreeBuilder};
use id_tree::{InsertBehavior, Node, NodeId, Tree};
use super::{BuryMode, QueueSortOptions};
use crate::{
@ -11,13 +11,37 @@ use crate::{
scheduler::timing::SchedTimingToday,
};
/// Wrapper of [RemainingLimits] with some additional meta data.
#[derive(Debug, Clone, Copy)]
struct NodeLimits {
deck_id: DeckId,
/// absolute level in the deck hierarchy
level: usize,
limits: RemainingLimits,
}
impl NodeLimits {
fn new(deck: &Deck, config: &HashMap<DeckConfigId, DeckConfig>, today: u32) -> Self {
Self {
deck_id: deck.id,
level: deck.name.components().count(),
limits: RemainingLimits::new(
deck,
deck.config_id().and_then(|id| config.get(&id)),
today,
true,
),
}
}
}
/// Data container and helper for building queues.
#[derive(Debug, Clone)]
pub(super) struct Context {
pub(super) timing: SchedTimingToday,
config_map: HashMap<DeckConfigId, DeckConfig>,
/// The active decks.
pub(super) decks: Vec<Deck>,
pub(super) root_deck: Deck,
pub(super) limits: LimitTreeMap,
pub(super) sort_options: QueueSortOptions,
deck_map: HashMap<DeckId, Deck>,
@ -27,10 +51,10 @@ pub(super) struct Context {
pub(super) struct LimitTreeMap {
/// A tree representing the remaining limits of the active deck hierarchy.
//
// As long as we never (1) allow a tree without a root and (2) remove nodes,
// it's safe to unwrap on Tree::get() and Tree::root_node_id(), even if we
// clone Nodes.
tree: Tree<RemainingLimits>,
// As long as we never (1) allow a tree without a root, (2) remove nodes,
// and (3) have more than 1 tree, it's safe to unwrap on Tree::get() and
// Tree::root_node_id(), even if we clone Nodes.
tree: Tree<NodeLimits>,
/// A map to access the tree node of a deck. Only decks with a remaining
/// limit above zero are included.
map: HashMap<DeckId, NodeId>,
@ -38,84 +62,101 @@ pub(super) struct LimitTreeMap {
}
impl LimitTreeMap {
/// Returns the newly built [LimitTreeMap] and the represented decks in depth-first order.
/// Returns the newly built [LimitTreeMap] and the deck for `deck_id`.
fn build(
col: &mut Collection,
deck_id: DeckId,
config: &HashMap<DeckConfigId, DeckConfig>,
today: u32,
) -> Result<(Self, Vec<Deck>)> {
let mut decks = vec![col.storage.get_deck(deck_id)?.ok_or(AnkiError::NotFound)?];
) -> Result<(Self, Deck)> {
let root_deck = col.storage.get_deck(deck_id)?.ok_or(AnkiError::NotFound)?;
let root_limits = NodeLimits::new(&root_deck, config, today);
let initial_root_limits = root_limits.limits;
let root_config = decks[0].config_id().and_then(|id| config.get(&id));
let initial_root_limits = RemainingLimits::new(&decks[0], root_config, today, true);
let tree = TreeBuilder::new()
.with_root(Node::new(initial_root_limits))
.build();
let mut tree = Tree::new();
let root_id = tree
.insert(Node::new(root_limits), InsertBehavior::AsRoot)
.unwrap();
let parent_node_id = tree.root_node_id().unwrap().clone();
let mut map = HashMap::new();
map.insert(deck_id, parent_node_id.clone());
map.insert(deck_id, root_id.clone());
let mut limits = Self {
tree,
map,
initial_root_limits,
};
decks = limits.add_descendant_nodes(
col,
&parent_node_id,
initial_root_limits,
decks,
config,
today,
)?;
let mut remaining_decks = col.storage.child_decks(&root_deck)?.into_iter().peekable();
limits.add_child_nodes(root_id, &mut remaining_decks, config, today);
Ok((limits, decks))
Ok((limits, root_deck))
}
/// Recursively appends all descendants to the provided [NodeMut], adding their
/// [NodeId]s to the [HashMap] and appending their [Deck]s to the [Vec<Deck>],
/// which is returned.
///
/// The [NodeMut] is assumed to represent the last [Deck] in the [Vec<Deck>].
/// [RemainingLimits] are capped to their parent's limits.
/// [Deck]s with empty review limits are _not_ added to the [HashMap].
fn add_descendant_nodes(
/// Recursively appends descendants to the provided parent [Node], and adds
/// them to the [HashMap].
/// Given [Deck]s are assumed to arrive in depth-first order.
/// The tree-from-deck-list logic to is taken from [crate::decks::tree::add_child_nodes].
fn add_child_nodes(
&mut self,
col: &mut Collection,
parent_node_id: &NodeId,
parent_limits: RemainingLimits,
mut decks: Vec<Deck>,
parent_node_id: NodeId,
remaining_decks: &mut Peekable<impl Iterator<Item = Deck>>,
config: &HashMap<DeckConfigId, DeckConfig>,
today: u32,
) -> Result<Vec<Deck>> {
for child_deck in col.storage.immediate_child_decks(&decks[decks.len() - 1])? {
let mut child_limits = RemainingLimits::new(
&child_deck,
child_deck.config_id().and_then(|id| config.get(&id)),
today,
true,
);
child_limits.cap_to(parent_limits);
let child_node_id = self
.tree
.insert(
Node::new(child_limits),
InsertBehavior::UnderNode(&parent_node_id),
)
.unwrap();
if child_limits.review > 0 {
self.map.insert(child_deck.id, child_node_id.clone());
) {
let parent = *self.tree.get(&parent_node_id).unwrap().data();
while let Some(deck) = remaining_decks.peek() {
match deck.name.components().count() {
l if l <= parent.level => {
// next item is at a higher level
break;
}
l if l == parent.level + 1 => {
// next item is an immediate descendent of parent
self.insert_child_node(deck, parent_node_id.clone(), config, today);
remaining_decks.next();
}
_ => {
// next item is at a lower level
if let Some(last_child_node_id) = self
.tree
.get(&parent_node_id)
.unwrap()
.children()
.last()
.cloned()
{
self.add_child_nodes(last_child_node_id, remaining_decks, config, today)
} else {
// immediate parent is missing, skip the deck until a DB check is run
remaining_decks.next();
}
}
}
decks.push(child_deck);
decks =
self.add_descendant_nodes(col, &child_node_id, child_limits, decks, config, today)?;
}
}
Ok(decks)
fn insert_child_node(
&mut self,
child_deck: &Deck,
parent_node_id: NodeId,
config: &HashMap<DeckConfigId, DeckConfig>,
today: u32,
) {
let mut child_limits = NodeLimits::new(child_deck, config, today);
child_limits
.limits
.cap_to(self.tree.get(&parent_node_id).unwrap().data().limits);
let child_node_id = self
.tree
.insert(
Node::new(child_limits),
InsertBehavior::UnderNode(&parent_node_id),
)
.unwrap();
if child_limits.limits.review > 0 {
self.map.insert(child_deck.id, child_node_id);
}
}
}
@ -123,28 +164,21 @@ impl Context {
pub(super) fn new(col: &mut Collection, deck_id: DeckId) -> Result<Self> {
let timing = col.timing_for_timestamp(TimestampSecs::now())?;
let config_map = col.storage.get_deck_config_map()?;
let (limits, decks) = LimitTreeMap::build(col, deck_id, &config_map, timing.days_elapsed)?;
let sort_options = sort_options(&decks[0], &config_map);
let (limits, root_deck) =
LimitTreeMap::build(col, deck_id, &config_map, timing.days_elapsed)?;
let sort_options = sort_options(&root_deck, &config_map);
let deck_map = col.storage.get_decks_map()?;
Ok(Self {
timing,
config_map,
decks,
root_deck,
limits,
sort_options,
deck_map,
})
}
pub(super) fn root_deck(&self) -> &Deck {
&self.decks[0]
}
pub(super) fn active_deck_ids(&self) -> Vec<DeckId> {
self.decks.iter().map(|deck| deck.id).collect()
}
pub(super) fn bury_mode(&self, deck_id: DeckId) -> BuryMode {
self.deck_map
.get(&deck_id)
@ -166,39 +200,33 @@ impl LimitTreeMap {
pub(super) fn is_exhausted(&self, deck_id: DeckId) -> bool {
self.map.get(&deck_id).is_none()
}
pub(super) fn remaining_decks(&self) -> Vec<DeckId> {
self.map.keys().copied().collect()
}
pub(super) fn remaining_node_id(&self, deck_id: DeckId) -> Option<NodeId> {
self.map.get(&deck_id).map(Clone::clone)
}
pub(super) fn decrement_node_and_parent_review(&mut self, node_id: &NodeId) {
pub(super) fn decrement_node_and_parent_limits(&mut self, node_id: &NodeId, new: bool) {
let node = self.tree.get_mut(node_id).unwrap();
let parent = node.parent().map(Clone::clone);
let parent = node.parent().cloned();
let mut limit = node.data_mut();
limit.review -= 1;
if limit.review < 1 {
let limit = &mut node.data_mut().limits;
if if new {
limit.new = limit.new.saturating_sub(1);
limit.new
} else {
limit.review = limit.review.saturating_sub(1);
limit.review
} < 1
{
self.remove_node_and_descendants_from_map(node_id);
}
};
if let Some(parent_id) = parent {
self.decrement_node_and_parent_review(&parent_id)
}
}
pub(super) fn decrement_node_and_parent_new(&mut self, node_id: &NodeId) {
let node = self.tree.get_mut(node_id).unwrap();
let parent = node.parent().map(Clone::clone);
let mut limit = node.data_mut();
limit.new -= 1;
if limit.new < 1 {
self.remove_node_and_descendants_from_map(node_id);
}
if let Some(parent_id) = parent {
self.decrement_node_and_parent_new(&parent_id)
self.decrement_node_and_parent_limits(&parent_id, new)
}
}
@ -217,9 +245,9 @@ impl LimitTreeMap {
fn cap_new_to_review_rec(&mut self, node_id: &NodeId, parent_limit: u32) {
let node = self.tree.get_mut(node_id).unwrap();
let limit = node.data_mut();
limit.new = limit.new.min(limit.review).min(parent_limit);
let node_limit = limit.new;
let mut limits = node.data_mut().limits;
limits.new = limits.new.min(limits.review).min(parent_limit);
let node_limit = limits.new;
for child_id in node.children().clone() {
self.cap_new_to_review_rec(&child_id, node_limit);
@ -235,6 +263,7 @@ impl LimitTreeMap {
.get(self.tree.root_node_id().unwrap())
.unwrap()
.data()
.limits
.review,
),
..self.initial_root_limits

View file

@ -208,7 +208,7 @@ fn sort_learning(mut learning: Vec<DueCard>) -> VecDeque<LearningQueueEntry> {
impl Collection {
pub(crate) fn build_queues(&mut self, deck_id: DeckId) -> Result<CardQueues> {
let mut ctx = Context::new(self, deck_id)?;
self.storage.update_active_decks(ctx.root_deck())?;
self.storage.update_active_decks(&ctx.root_deck)?;
let mut queues = QueueBuilder::new(ctx.sort_options.clone());
self.add_intraday_learning_cards(&mut queues, &mut ctx)?;
@ -268,7 +268,7 @@ impl Collection {
let bury = ctx.bury_mode(card.original_deck_id.or(card.current_deck_id));
if let Some(node_id) = ctx.limits.remaining_node_id(card.current_deck_id) {
if queues.add_due_card(card, bury) {
ctx.limits.decrement_node_and_parent_review(&node_id);
ctx.limits.decrement_node_and_parent_limits(&node_id, false);
}
}
@ -282,7 +282,7 @@ impl Collection {
fn add_new_cards_by_deck(&self, queues: &mut QueueBuilder, ctx: &mut Context) -> Result<()> {
// TODO: must own Vec as closure below requires unique access to ctx
// maybe decks should not be field of Context?
for deck_id in ctx.active_deck_ids() {
for deck_id in ctx.limits.remaining_decks() {
if ctx.limits.is_exhausted_root() {
break;
}
@ -293,7 +293,7 @@ impl Collection {
// and only adjusted the parent nodes after this node's limit is reached
if let Some(node_id) = ctx.limits.remaining_node_id(deck_id) {
if queues.add_new_card(card, bury) {
ctx.limits.decrement_node_and_parent_new(&node_id);
ctx.limits.decrement_node_and_parent_limits(&node_id, true);
}
true
@ -318,7 +318,7 @@ impl Collection {
let bury = ctx.bury_mode(card.original_deck_id.or(card.current_deck_id));
if let Some(node_id) = ctx.limits.remaining_node_id(card.current_deck_id) {
if queues.add_new_card(card, bury) {
ctx.limits.decrement_node_and_parent_new(&node_id);
ctx.limits.decrement_node_and_parent_limits(&node_id, true);
}
true

View file

@ -17,7 +17,6 @@ use crate::{
decks::{immediate_parent_name, DeckCommon, DeckKindContainer, DeckSchema11, DueCounts},
error::DbErrorKind,
prelude::*,
text::escape_sql_wildcards,
};
fn row_to_deck(row: &Row) -> Result<Deck> {
@ -211,19 +210,6 @@ impl SqliteStorage {
.collect()
}
pub(crate) fn immediate_child_decks(&self, parent: &Deck) -> Result<Vec<Deck>> {
let prefix_start = format!("{}\x1f", parent.name);
let prefix_end = format!("{}\x20", parent.name);
let child_descendant = format!("{}%\x1f%", escape_sql_wildcards(&prefix_start));
self.db
.prepare_cached(concat!(
include_str!("get_deck.sql"),
" where name >= ? and name < ? and not name like ? escape '\\'"
))?
.query_and_then([prefix_start, prefix_end, child_descendant], row_to_deck)?
.collect()
}
pub(crate) fn deck_id_with_children(&self, parent: &Deck) -> Result<Vec<DeckId>> {
let prefix_start = format!("{}\x1f", parent.name);
let prefix_end = format!("{}\x20", parent.name);

View file

@ -355,14 +355,6 @@ pub(crate) fn escape_anki_wildcards_for_search_node(txt: &str) -> String {
}
}
/// Unescape everything.
pub(crate) fn escape_sql_wildcards(txt: &str) -> Cow<str> {
lazy_static! {
static ref RE: Regex = Regex::new(r"_|%").unwrap();
}
RE.replace_all(txt, "\\$1")
}
/// Return a function to match input against `search`,
/// which may contain wildcards.
pub(crate) fn glob_matcher(search: &str) -> impl Fn(&str) -> bool + '_ {