Increase randomness in random sorting of new cards (#4286)

* Increase randomness in random sorting of new cards

Currently, the new cards appear roughly in the same order on consecutive days (if they are skipped by burying). This change aims to increase randomness by spreading out the salt across the hash space.

* Fix errors
This commit is contained in:
user1823 2025-09-01 09:52:27 +05:30 committed by GitHub
parent 3b33d20849
commit 6dd9daf074
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@ -61,28 +61,26 @@ impl QueueBuilder {
}
fn gather_new_cards(&mut self, col: &mut Collection) -> Result<()> {
let salt = Self::knuth_salt(self.context.timing.days_elapsed);
match self.context.sort_options.new_gather_priority {
NewCardGatherPriority::Deck => {
self.gather_new_cards_by_deck(col, NewCardSorting::LowestPosition)
}
NewCardGatherPriority::DeckThenRandomNotes => self.gather_new_cards_by_deck(
col,
NewCardSorting::RandomNotes(self.context.timing.days_elapsed),
),
NewCardGatherPriority::DeckThenRandomNotes => {
self.gather_new_cards_by_deck(col, NewCardSorting::RandomNotes(salt))
}
NewCardGatherPriority::LowestPosition => {
self.gather_new_cards_sorted(col, NewCardSorting::LowestPosition)
}
NewCardGatherPriority::HighestPosition => {
self.gather_new_cards_sorted(col, NewCardSorting::HighestPosition)
}
NewCardGatherPriority::RandomNotes => self.gather_new_cards_sorted(
col,
NewCardSorting::RandomNotes(self.context.timing.days_elapsed),
),
NewCardGatherPriority::RandomCards => self.gather_new_cards_sorted(
col,
NewCardSorting::RandomCards(self.context.timing.days_elapsed),
),
NewCardGatherPriority::RandomNotes => {
self.gather_new_cards_sorted(col, NewCardSorting::RandomNotes(salt))
}
NewCardGatherPriority::RandomCards => {
self.gather_new_cards_sorted(col, NewCardSorting::RandomCards(salt))
}
}
}
@ -169,4 +167,10 @@ impl QueueBuilder {
true
}
}
// Generates a salt for use with fnvhash. Useful to increase randomness
// when the base salt is a small integer.
fn knuth_salt(base_salt: u32) -> u32 {
base_salt.wrapping_mul(2654435761)
}
}