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Create decks/add.rs
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2 changed files with 165 additions and 158 deletions
163
rslib/src/decks/add.rs
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163
rslib/src/decks/add.rs
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// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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use super::name::{immediate_parent_name, normalize_native_name};
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use crate::{error::FilteredDeckError, prelude::*};
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use std::borrow::Cow;
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impl Collection {
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/// Normalize deck name and rename if not unique. Bumps mtime and usn if
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/// name was changed, but otherwise leaves it the same.
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pub(super) fn prepare_deck_for_update(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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if let Cow::Owned(name) = normalize_native_name(&deck.name) {
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deck.name = name;
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deck.set_modified(usn);
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}
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self.ensure_deck_name_unique(deck, usn)
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}
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/// Add or update an existing deck modified by the user. May add parents,
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/// or rename children as required. Prefer add_deck() or update_deck() to
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/// be explicit about your intentions; this function mainly exists so we
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/// can integrate with older Python code that behaved this way.
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pub(crate) fn add_or_update_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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if deck.id.0 == 0 {
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self.add_deck(deck)
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} else {
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self.update_deck(deck)
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}
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}
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/// Add a new deck. The id must be 0, as it will be automatically assigned.
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pub fn add_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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if deck.id.0 != 0 {
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return Err(AnkiError::invalid_input("deck to add must have id 0"));
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}
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self.transact(Op::AddDeck, |col| col.add_deck_inner(deck, col.usn()?))
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}
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pub(crate) fn add_deck_inner(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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deck.set_modified(usn);
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self.match_or_create_parents(deck, usn)?;
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self.add_deck_undoable(deck)
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}
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pub fn update_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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self.transact(Op::UpdateDeck, |col| {
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let existing_deck = col.storage.get_deck(deck.id)?.ok_or(AnkiError::NotFound)?;
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col.update_deck_inner(deck, existing_deck, col.usn()?)
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})
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}
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pub(crate) fn update_deck_inner(
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&mut self,
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deck: &mut Deck,
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original: Deck,
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usn: Usn,
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) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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deck.set_modified(usn);
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let name_changed = original.name != deck.name;
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if name_changed {
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// match closest parent name
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self.match_or_create_parents(deck, usn)?;
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// rename children
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self.rename_child_decks(&original, &deck.name, usn)?;
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}
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self.update_single_deck_undoable(deck, original)?;
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if name_changed {
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// after updating, we need to ensure all grandparents exist, which may not be the case
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// in the parent->child case
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self.create_missing_parents(&deck.name, usn)?;
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}
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Ok(())
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}
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/// Add/update a single deck when syncing/importing. Ensures name is unique
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/// & normalized, but does not check parents/children or update mtime
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/// (unless the name was changed). Caller must set up transaction.
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pub(crate) fn add_or_update_single_deck_with_existing_id(
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&mut self,
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deck: &mut Deck,
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usn: Usn,
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) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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self.add_or_update_deck_with_existing_id_undoable(deck)
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}
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pub(crate) fn recover_missing_deck(&mut self, did: DeckId, usn: Usn) -> Result<()> {
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let mut deck = Deck::new_normal();
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deck.id = did;
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deck.name = format!("recovered{}", did);
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deck.set_modified(usn);
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self.add_or_update_single_deck_with_existing_id(&mut deck, usn)
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}
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/// Add a single, normal deck with the provided name for a child deck.
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/// Caller must have done necessarily validation on name.
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fn add_parent_deck(&mut self, machine_name: &str, usn: Usn) -> Result<()> {
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let mut deck = Deck::new_normal();
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deck.name = machine_name.into();
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deck.set_modified(usn);
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self.add_deck_undoable(&mut deck)
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}
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/// If parent deck(s) exist, rewrite name to match their case.
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/// If they don't exist, create them.
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/// Returns an error if a DB operation fails, or if the first existing parent is a filtered deck.
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fn match_or_create_parents(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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let child_split: Vec<_> = deck.name.split('\x1f').collect();
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if let Some(parent_deck) = self.first_existing_parent(&deck.name, 0)? {
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if parent_deck.is_filtered() {
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return Err(FilteredDeckError::MustBeLeafNode.into());
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}
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let parent_count = parent_deck.name.matches('\x1f').count() + 1;
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let need_create = parent_count != child_split.len() - 1;
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deck.name = format!(
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"{}\x1f{}",
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parent_deck.name,
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&child_split[parent_count..].join("\x1f")
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);
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if need_create {
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self.create_missing_parents(&deck.name, usn)?;
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}
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Ok(())
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} else if child_split.len() == 1 {
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// no parents required
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Ok(())
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} else {
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// no existing parents
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self.create_missing_parents(&deck.name, usn)
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}
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}
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fn create_missing_parents(&mut self, mut machine_name: &str, usn: Usn) -> Result<()> {
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while let Some(parent_name) = immediate_parent_name(machine_name) {
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if self.storage.get_deck_id(parent_name)?.is_none() {
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self.add_parent_deck(parent_name, usn)?;
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}
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machine_name = parent_name;
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}
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Ok(())
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}
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fn first_existing_parent(
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&self,
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machine_name: &str,
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recursion_level: usize,
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) -> Result<Option<Deck>> {
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if recursion_level > 10 {
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return Err(AnkiError::invalid_input("deck nesting level too deep"));
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}
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if let Some(parent_name) = immediate_parent_name(machine_name) {
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if let Some(parent_did) = self.storage.get_deck_id(parent_name)? {
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self.storage.get_deck(parent_did)
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} else {
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self.first_existing_parent(parent_name, recursion_level + 1)
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}
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} else {
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Ok(None)
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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mod add;
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mod counts;
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mod current;
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mod filtered;
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@ -31,12 +32,11 @@ use crate::{
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types::Usn,
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};
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pub(crate) use counts::DueCounts;
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use name::normalize_native_name;
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pub(crate) use name::{
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human_deck_name_to_native, immediate_parent_name, native_deck_name_to_human,
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};
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pub use schema11::DeckSchema11;
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use std::{borrow::Cow, sync::Arc};
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use std::sync::Arc;
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define_newtype!(DeckId, i64);
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self.storage.deck_is_empty(DeckId(1))
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}
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/// Normalize deck name and rename if not unique. Bumps mtime and usn if
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/// name was changed, but otherwise leaves it the same.
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fn prepare_deck_for_update(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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if let Cow::Owned(name) = normalize_native_name(&deck.name) {
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deck.name = name;
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deck.set_modified(usn);
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}
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self.ensure_deck_name_unique(deck, usn)
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}
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/// Add or update an existing deck modified by the user. May add parents,
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/// or rename children as required. Prefer add_deck() or update_deck() to
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/// be explicit about your intentions; this function mainly exists so we
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/// can integrate with older Python code that behaved this way.
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pub(crate) fn add_or_update_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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if deck.id.0 == 0 {
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self.add_deck(deck)
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} else {
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self.update_deck(deck)
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}
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}
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/// Add a new deck. The id must be 0, as it will be automatically assigned.
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pub fn add_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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if deck.id.0 != 0 {
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return Err(AnkiError::invalid_input("deck to add must have id 0"));
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}
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self.transact(Op::AddDeck, |col| col.add_deck_inner(deck, col.usn()?))
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}
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pub(crate) fn add_deck_inner(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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deck.set_modified(usn);
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self.match_or_create_parents(deck, usn)?;
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self.add_deck_undoable(deck)
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}
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pub fn update_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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self.transact(Op::UpdateDeck, |col| {
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let existing_deck = col.storage.get_deck(deck.id)?.ok_or(AnkiError::NotFound)?;
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col.update_deck_inner(deck, existing_deck, col.usn()?)
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})
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}
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pub(crate) fn update_deck_inner(
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&mut self,
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deck: &mut Deck,
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original: Deck,
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usn: Usn,
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) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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deck.set_modified(usn);
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let name_changed = original.name != deck.name;
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if name_changed {
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// match closest parent name
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self.match_or_create_parents(deck, usn)?;
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// rename children
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self.rename_child_decks(&original, &deck.name, usn)?;
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}
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self.update_single_deck_undoable(deck, original)?;
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if name_changed {
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// after updating, we need to ensure all grandparents exist, which may not be the case
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// in the parent->child case
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self.create_missing_parents(&deck.name, usn)?;
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}
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Ok(())
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}
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/// Add/update a single deck when syncing/importing. Ensures name is unique
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/// & normalized, but does not check parents/children or update mtime
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/// (unless the name was changed). Caller must set up transaction.
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pub(crate) fn add_or_update_single_deck_with_existing_id(
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&mut self,
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deck: &mut Deck,
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usn: Usn,
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) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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self.add_or_update_deck_with_existing_id_undoable(deck)
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}
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pub(crate) fn recover_missing_deck(&mut self, did: DeckId, usn: Usn) -> Result<()> {
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let mut deck = Deck::new_normal();
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deck.id = did;
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deck.name = format!("recovered{}", did);
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deck.set_modified(usn);
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self.add_or_update_single_deck_with_existing_id(&mut deck, usn)
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}
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pub fn get_or_create_normal_deck(&mut self, human_name: &str) -> Result<Deck> {
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let native_name = human_deck_name_to_native(human_name);
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if let Some(did) = self.storage.get_deck_id(&native_name)? {
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@ -280,73 +191,6 @@ impl Collection {
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}
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}
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/// Add a single, normal deck with the provided name for a child deck.
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/// Caller must have done necessarily validation on name.
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fn add_parent_deck(&mut self, machine_name: &str, usn: Usn) -> Result<()> {
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let mut deck = Deck::new_normal();
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deck.name = machine_name.into();
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deck.set_modified(usn);
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self.add_deck_undoable(&mut deck)
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}
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/// If parent deck(s) exist, rewrite name to match their case.
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/// If they don't exist, create them.
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/// Returns an error if a DB operation fails, or if the first existing parent is a filtered deck.
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fn match_or_create_parents(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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let child_split: Vec<_> = deck.name.split('\x1f').collect();
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if let Some(parent_deck) = self.first_existing_parent(&deck.name, 0)? {
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if parent_deck.is_filtered() {
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return Err(FilteredDeckError::MustBeLeafNode.into());
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}
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let parent_count = parent_deck.name.matches('\x1f').count() + 1;
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let need_create = parent_count != child_split.len() - 1;
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deck.name = format!(
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"{}\x1f{}",
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parent_deck.name,
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&child_split[parent_count..].join("\x1f")
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);
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if need_create {
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self.create_missing_parents(&deck.name, usn)?;
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}
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Ok(())
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} else if child_split.len() == 1 {
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// no parents required
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Ok(())
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} else {
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// no existing parents
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self.create_missing_parents(&deck.name, usn)
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}
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}
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fn create_missing_parents(&mut self, mut machine_name: &str, usn: Usn) -> Result<()> {
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while let Some(parent_name) = immediate_parent_name(machine_name) {
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if self.storage.get_deck_id(parent_name)?.is_none() {
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self.add_parent_deck(parent_name, usn)?;
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}
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machine_name = parent_name;
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}
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Ok(())
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}
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fn first_existing_parent(
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&self,
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machine_name: &str,
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recursion_level: usize,
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) -> Result<Option<Deck>> {
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if recursion_level > 10 {
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return Err(AnkiError::invalid_input("deck nesting level too deep"));
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}
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if let Some(parent_name) = immediate_parent_name(machine_name) {
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if let Some(parent_did) = self.storage.get_deck_id(parent_name)? {
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self.storage.get_deck(parent_did)
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} else {
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self.first_existing_parent(parent_name, recursion_level + 1)
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}
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} else {
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Ok(None)
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}
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}
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/// Get a deck based on its human name. If you have a machine name,
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/// use the method in storage instead.
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pub(crate) fn get_deck_id(&self, human_name: &str) -> Result<Option<DeckId>> {
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