More cleanup

This commit is contained in:
Daniel Pechersky 2025-09-16 02:07:29 +07:00
parent 4670e1efc3
commit a051f0f3ee

View file

@ -9,20 +9,21 @@ use fsrs::MemoryState;
use fsrs::FSRS;
use fsrs::FSRS5_DEFAULT_DECAY;
use fsrs::FSRS6_DEFAULT_DECAY;
use itertools::Itertools;
use itertools::{Either, Itertools};
use super::params::ignore_revlogs_before_ms_from_config;
use super::rescheduler::Rescheduler;
use crate::card::CardType;
use crate::prelude::*;
use crate::revlog::RevlogEntry;
use crate::scheduler::answering::get_fuzz_seed;
use crate::scheduler::fsrs::params::reviews_for_fsrs;
use crate::scheduler::fsrs::params::Params;
use crate::scheduler::states::fuzz::with_review_fuzz;
use crate::scheduler::timing::SchedTimingToday;
use crate::search::Negated;
use crate::search::SearchNode;
use crate::search::StateKind;
use crate::{card::CardType, progress::ThrottlingProgressHandler};
use crate::{prelude::*, scheduler::timing::SchedTimingToday};
#[derive(Debug, Clone, Copy, Default)]
pub struct ComputeMemoryProgress {
@ -107,27 +108,53 @@ impl Collection {
ignore_before,
)?;
let mut progress = self.new_progress_handler::<ComputeMemoryProgress>();
progress.update(false, |s| s.total_cards = items.len() as u32)?;
let Some(req) = &req else {
// clear FSRS data if FSRS is disabled
self.clear_fsrs_data_for_cards(
items.into_iter().map(|(card_id, _)| card_id),
usn,
&mut progress,
)?;
self.clear_fsrs_data_for_cards(items.into_iter().map(|(card_id, _)| card_id), usn)?;
return Ok(());
};
let last_revlog_info = last_revlog_info.unwrap();
self.update_memory_state_for_items(
let (items, cards_without_items): (Vec<(CardId, FsrsItemForMemoryState)>, Vec<CardId>) =
items.into_iter().partition_map(|(card_id, item)| {
if let Some(item) = item {
Either::Left((card_id, item))
} else {
Either::Right(card_id)
}
});
let decay = get_decay_from_params(&req.params);
// Store decay and desired retention in the card so that add-ons, card info,
// stats and browser search/sorts don't need to access the deck config.
// Unlike memory states, scheduler doesn't use decay and dr stored in the card.
let set_decay_and_desired_retention = move |card: &mut Card| {
let deck_id = card.original_or_current_deck_id();
let desired_retention = *req
.deck_desired_retention
.get(&deck_id)
.unwrap_or(&req.preset_desired_retention);
card.desired_retention = Some(desired_retention);
card.decay = Some(decay);
};
self.update_memory_state_for_itemless_cards(
cards_without_items,
set_decay_and_desired_retention,
usn,
)?;
self.update_memory_state_for_cards_with_items(
items,
last_revlog_info,
req,
&fsrs,
rescheduler,
&mut progress,
timing,
set_decay_and_desired_retention,
usn,
)?;
}
@ -136,10 +163,11 @@ impl Collection {
fn clear_fsrs_data_for_cards(
&mut self,
cards: impl Iterator<Item = CardId>,
cards: impl ExactSizeIterator<Item = CardId>,
usn: Usn,
progress: &mut ThrottlingProgressHandler<ComputeMemoryProgress>,
) -> Result<()> {
let mut progress = self.new_progress_handler::<ComputeMemoryProgress>();
progress.update(false, |s| s.total_cards = cards.len() as u32)?;
for (idx, card_id) in cards.enumerate() {
progress.update(true, |state| state.current_cards = idx as u32 + 1)?;
let mut card = self.storage.get_card(card_id)?.or_not_found(card_id)?;
@ -150,56 +178,59 @@ impl Collection {
Ok(())
}
#[expect(clippy::too_many_arguments)]
fn update_memory_state_for_items(
fn update_memory_state_for_itemless_cards(
&mut self,
mut items: Vec<(CardId, Option<FsrsItemForMemoryState>)>,
cards: Vec<CardId>,
mut set_decay_and_desired_retention: impl FnMut(&mut Card),
usn: Usn,
) -> Result<()> {
let mut progress = self.new_progress_handler::<ComputeMemoryProgress>();
progress.update(false, |s| s.total_cards = cards.len() as u32)?;
for (idx, card_id) in cards.into_iter().enumerate() {
progress.update(true, |state| state.current_cards = idx as u32 + 1)?;
let mut card = self.storage.get_card(card_id)?.or_not_found(card_id)?;
let original = card.clone();
set_decay_and_desired_retention(&mut card);
card.memory_state = None;
self.update_card_inner(&mut card, original, usn)?;
}
Ok(())
}
#[expect(clippy::too_many_arguments)]
fn update_memory_state_for_cards_with_items(
&mut self,
mut items: Vec<(CardId, FsrsItemForMemoryState)>,
last_revlog_info: HashMap<CardId, LastRevlogInfo>,
req: &UpdateMemoryStateRequest,
fsrs: &FSRS,
mut rescheduler: Option<Rescheduler>,
progress: &mut ThrottlingProgressHandler<ComputeMemoryProgress>,
timing: SchedTimingToday,
mut set_decay_and_desired_retention: impl FnMut(&mut Card),
usn: Usn,
) -> Result<()> {
const ITEM_CHUNK_SIZE: usize = 100_000;
const FSRS_CHUNK_SIZE: usize = 1000;
let decay = get_decay_from_params(&req.params);
let mut to_update = Vec::new();
let mut fsrs_items = Vec::new();
let mut starting_states = Vec::new();
let mut progress = self.new_progress_handler::<ComputeMemoryProgress>();
progress.update(false, |s| s.total_cards = items.len() as u32)?;
for (i, items) in items.chunk_into_vecs(ITEM_CHUNK_SIZE).enumerate() {
progress.update(true, |state| {
let end_of_chunk_index = i * ITEM_CHUNK_SIZE + items.len();
state.current_cards = end_of_chunk_index as u32 + 1
})?;
for (card_id, item) in items.into_iter() {
let mut card = self.storage.get_card(card_id)?.or_not_found(card_id)?;
let original = card.clone();
let card = self.storage.get_card(card_id)?.or_not_found(card_id)?;
// Store decay and desired retention in the card so that add-ons, card info,
// stats and browser search/sorts don't need to access the deck config.
// Unlike memory states, scheduler doesn't use decay and dr stored in the card.
let deck_id = card.original_or_current_deck_id();
let desired_retention = *req
.deck_desired_retention
.get(&deck_id)
.unwrap_or(&req.preset_desired_retention);
card.desired_retention = Some(desired_retention);
card.decay = Some(decay);
if let Some(item) = item {
to_update.push((card, original));
fsrs_items.push(item.item);
starting_states.push(item.starting_state);
} else {
// clear memory states if item is None
card.memory_state = None;
self.update_card_inner(&mut card, original, usn)?;
}
to_update.push(card);
fsrs_items.push(item.item);
starting_states.push(item.starting_state);
}
// fsrs.memory_state_batch is O(nm) where n is the number of cards and m is the max review count between all items.
@ -216,8 +247,9 @@ impl Collection {
{
let memory_states = fsrs.memory_state_batch(fsrs_items, starting_states)?;
for ((mut card, original), memory_state) in to_update.into_iter().zip(memory_states)
{
for (mut card, memory_state) in to_update.into_iter().zip(memory_states) {
let original = card.clone();
set_decay_and_desired_retention(&mut card);
card.memory_state = Some(memory_state.into());
'reschedule_card: {