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Easy days: revisited (#3661)
* new easy days algorithm * take easy day percent totals in account when determining reduced scheduling * Use variant method to avoid repeated mapping to a constant (dae) It was probably not worth the time I took to change this ^_^;
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1 changed files with 94 additions and 52 deletions
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@ -26,6 +26,35 @@ const MAX_LOAD_BALANCE_INTERVAL: usize = 90;
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const LOAD_BALANCE_DAYS: usize = (MAX_LOAD_BALANCE_INTERVAL as f32 * 1.1) as usize;
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const SIBLING_PENALTY: f32 = 0.001;
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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pub enum EasyDay {
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Minimum,
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Reduced,
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Normal,
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}
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impl From<f32> for EasyDay {
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fn from(other: f32) -> EasyDay {
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match other {
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1.0 => EasyDay::Normal,
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0.0 => EasyDay::Minimum,
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_ => EasyDay::Reduced,
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}
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}
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}
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impl EasyDay {
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fn load_modifier(&self) -> f32 {
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match self {
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// this is a non-zero value so if all days are minimum, the load balancer will
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// proceed as normal
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EasyDay::Minimum => 0.0001,
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EasyDay::Reduced => 0.5,
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EasyDay::Normal => 1.0,
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}
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}
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}
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#[derive(Debug, Default)]
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struct LoadBalancerDay {
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cards: Vec<(CardId, NoteId)>,
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@ -84,7 +113,7 @@ pub struct LoadBalancer {
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/// Load balancer operates at the preset level, it only counts
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/// cards in the same preset as the card being balanced.
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days_by_preset: HashMap<DeckConfigId, [LoadBalancerDay; LOAD_BALANCE_DAYS]>,
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easy_days_percentages_by_preset: HashMap<DeckConfigId, [f32; 7]>,
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easy_days_percentages_by_preset: HashMap<DeckConfigId, [EasyDay; 7]>,
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next_day_at: TimestampSecs,
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}
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@ -133,21 +162,26 @@ impl LoadBalancer {
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);
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let configs = storage.get_deck_config_map()?;
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let mut easy_days_percentages_by_preset = HashMap::with_capacity(configs.len());
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for (dcid, conf) in configs {
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let easy_days_percentages = if conf.inner.easy_days_percentages.is_empty() {
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[1.0; 7]
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} else {
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conf.inner.easy_days_percentages.try_into().map_err(|_| {
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AnkiError::from(InvalidInputError {
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message: "expected 7 days".into(),
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source: None,
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backtrace: None,
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})
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})?
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};
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easy_days_percentages_by_preset.insert(dcid, easy_days_percentages);
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}
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let easy_days_percentages_by_preset = configs
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.into_iter()
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.map(|(dcid, conf)| {
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let easy_days_percentages: [EasyDay; 7] =
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if conf.inner.easy_days_percentages.is_empty() {
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[EasyDay::Normal; 7]
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} else {
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TryInto::<[_; 7]>::try_into(conf.inner.easy_days_percentages)
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.map_err(|_| {
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AnkiError::from(InvalidInputError {
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message: "expected 7 days".into(),
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source: None,
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backtrace: None,
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})
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})?
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.map(EasyDay::from)
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};
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Ok((dcid, easy_days_percentages))
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})
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.collect::<Result<HashMap<_, [EasyDay; 7]>, AnkiError>>()?;
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Ok(LoadBalancer {
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days_by_preset,
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@ -220,22 +254,46 @@ impl LoadBalancer {
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})
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.unzip();
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let easy_days_percentages = self.easy_days_percentages_by_preset.get(&deckconfig_id)?;
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// check if easy days are in effect by seeing if all days have the same
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// configuration. If all days are the same, we can skip out on calculating
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// the distribution
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let easy_days_are_all_the_same = easy_days_percentages
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// Determine which days to schedule to with respect to Easy Day settings
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// If a day is Normal, it will always be an option to schedule to
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// If a day is Minimum, it will almost never be an option to schedule to
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// If a day is Reduced, it will look at the amount of cards due in the fuzz
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// range to determine if scheduling a card on that day would put it
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// above the reduced threshold or not.
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// the resulting easy_days_modifier will be a vec of 0.0s and 1.0s, to be
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// used when calculating the day's weight. This turns the day on or off.
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// Note that it does not actually set it to 0.0, but a small
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// 0.0-ish number (see EASY_DAYS_MINIMUM_LOAD) to remove the need to
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// handle a handful of zero-related corner cases.
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let easy_days_load = self.easy_days_percentages_by_preset.get(&deckconfig_id)?;
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let total_review_count: usize = review_counts.iter().sum();
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let total_percents: f32 = weekdays
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.iter()
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.all(|day| easy_days_percentages[0] == *day);
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let expected_distribution = if easy_days_are_all_the_same {
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vec![1.0; weekdays.len()]
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} else {
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let percentages = weekdays
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.iter()
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.map(|&wd| easy_days_percentages[wd])
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.collect::<Vec<_>>();
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check_review_distribution(&review_counts, &percentages)
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};
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.map(|&weekday| easy_days_load[weekday].load_modifier())
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.sum();
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let easy_days_modifier = weekdays
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.iter()
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.zip(review_counts.iter())
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.map(|(&weekday, &review_count)| {
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let day = match easy_days_load[weekday] {
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EasyDay::Reduced => {
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const HALF: f32 = 0.5;
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let other_days_review_total = (total_review_count - review_count) as f32;
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let other_days_percent_total = total_percents - HALF;
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let normalized_count = review_count as f32 / HALF;
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let reduced_day_threshold =
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other_days_review_total / other_days_percent_total;
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if normalized_count > reduced_day_threshold {
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EasyDay::Minimum
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} else {
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EasyDay::Normal
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}
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}
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other => other,
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};
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day.load_modifier()
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})
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.collect::<Vec<_>>();
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// calculate params for each day
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let intervals_and_params = interval_days
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@ -259,14 +317,14 @@ impl LoadBalancer {
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let card_count_weight = (1.0 / card_count as f32).powi(2);
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let card_interval_weight = 1.0 / target_interval as f32;
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card_count_weight * card_interval_weight * sibling_multiplier
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card_count_weight
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* card_interval_weight
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* sibling_multiplier
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* easy_days_modifier[interval_index]
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}
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};
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(
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target_interval,
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weight * expected_distribution[interval_index],
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)
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(target_interval, weight)
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})
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.collect::<Vec<_>>();
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@ -303,19 +361,3 @@ fn interval_to_weekday(interval: u32, next_day_at: TimestampSecs) -> usize {
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.unwrap();
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target_datetime.weekday().num_days_from_monday() as usize
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}
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fn check_review_distribution(actual_reviews: &[usize], percentages: &[f32]) -> Vec<f32> {
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if percentages.iter().sum::<f32>() == 0.0 {
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return vec![1.0; actual_reviews.len()];
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}
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let total_actual = actual_reviews.iter().sum::<usize>() as f32;
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let expected_distribution: Vec<f32> = percentages
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.iter()
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.map(|&p| p * (total_actual / percentages.iter().sum::<f32>()))
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.collect();
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expected_distribution
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.iter()
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.zip(actual_reviews.iter())
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.map(|(&e, &a)| (e - a as f32).max(0.0))
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.collect()
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}
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