remove queue resetting from startup; we'll do it in deck close instead

This commit is contained in:
Damien Elmes 2011-03-02 19:02:50 +09:00
parent 2613143fe9
commit abd665e48f

View file

@ -2769,8 +2769,7 @@ class DeckStorage(object):
path = "sqlite:///" + path.encode("utf-8")
if pool:
# open and lock connection for single use
engine = create_engine(
path, connect_args={'timeout': 0}, strategy="threadlocal")
engine = create_engine(path, connect_args={'timeout': 0})
else:
# no pool & concurrent access w/ timeout
engine = create_engine(
@ -2795,23 +2794,17 @@ class DeckStorage(object):
return deck
_init = staticmethod(_init)
def Deck(path, backup=True, pool=True, rebuild=True):
def Deck(path, backup=True, pool=True, minimal=False):
"Create a new deck or attach to an existing one. Path should be unicode."
path = os.path.abspath(path)
create = not os.path.exists(path)
deck = DeckStorage._getDeck(path, create, pool)
deck.limits = simplejson.loads(deck._limits)
if not rebuild:
# minimal startup
return deck
oldMod = deck.modified
# setup config
deck.limits = simplejson.loads(deck._limits)
deck.config = simplejson.loads(deck._config)
deck.data = simplejson.loads(deck._data)
# unsuspend buried/rev early
deck.db.statement(
"update cards set queue = type where queue between -3 and -2")
deck.db.commit()
if minimal:
return deck
# check if deck has been moved, and disable syncing
deck.checkSyncHash()
# rebuild queue