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answering.rs tidyups
This commit is contained in:
parent
f165576992
commit
e33f632169
2 changed files with 114 additions and 109 deletions
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@ -232,6 +232,7 @@ impl Collection {
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}
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/// Get deck config for the given card. If missing, return default values.
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#[allow(dead_code)]
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pub(crate) fn deck_config_for_card(&mut self, card: &Card) -> Result<DeckConf> {
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if let Some(deck) = self.get_deck(card.original_or_current_deck_id())? {
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if let Some(conf_id) = deck.config_id() {
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@ -37,14 +37,12 @@ pub struct CardAnswer {
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pub milliseconds_taken: u32,
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}
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// FIXME: suspension
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// fixme: fuzz learning intervals, graduating intervals
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// fixme: 4 buttons for previewing
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// fixme: log previewing
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// fixme: - undo
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// fixme: undo
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/// Information needed when answering a card.
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struct AnswerContext {
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struct CardStateUpdater {
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card: Card,
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deck: Deck,
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config: DeckConf,
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timing: SchedTimingToday,
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@ -52,7 +50,7 @@ struct AnswerContext {
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fuzz_seed: Option<u64>,
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}
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impl AnswerContext {
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impl CardStateUpdater {
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fn state_context(&self) -> StateContext<'_> {
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StateContext {
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fuzz_seed: self.fuzz_seed,
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@ -80,16 +78,13 @@ impl AnswerContext {
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(self.timing.next_day_at - self.now.0).max(0) as u32
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}
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fn normal_study_state(
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&self,
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ctype: CardType,
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due: i32,
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interval: u32,
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lapses: u32,
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ease_factor: f32,
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remaining_steps: u32,
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) -> NormalState {
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match ctype {
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fn normal_study_state(&self, due: i32) -> NormalState {
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let interval = self.card.interval;
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let lapses = self.card.lapses;
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let ease_factor = self.card.ease_factor();
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let remaining_steps = self.card.remaining_steps();
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match self.card.ctype {
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CardType::New => NormalState::New(NewState {
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position: due.max(0) as u32,
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}),
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@ -126,36 +121,28 @@ impl AnswerContext {
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}
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}
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// FIXME: context depends on deck conf, but card passed in later - needs rethink
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fn current_card_state(&self, card: &Card) -> CardState {
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let interval = card.interval;
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let lapses = card.lapses;
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let ease_factor = card.ease_factor();
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let remaining_steps = card.remaining_steps();
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let ctype = card.ctype;
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fn current_card_state(&self) -> CardState {
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let due = match &self.deck.kind {
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DeckKind::Normal(_) => {
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// if not in a filtered deck, ensure due time is not before today,
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// which avoids tripping up test_nextIvl() in the Python tests
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if matches!(ctype, CardType::Review) {
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card.due.min(self.timing.days_elapsed as i32)
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if matches!(self.card.ctype, CardType::Review) {
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self.card.due.min(self.timing.days_elapsed as i32)
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} else {
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card.due
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self.card.due
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}
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}
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DeckKind::Filtered(_) => {
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if card.original_due != 0 {
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card.original_due
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if self.card.original_due != 0 {
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self.card.original_due
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} else {
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// v2 scheduler resets original_due on first answer
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card.due
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self.card.due
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}
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}
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};
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let normal_state =
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self.normal_study_state(ctype, due, interval, lapses, ease_factor, remaining_steps);
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let normal_state = self.normal_study_state(due);
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match &self.deck.kind {
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// normal decks have normal state
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@ -178,6 +165,10 @@ impl AnswerContext {
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}
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}
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fn into_card(self) -> Card {
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self.card
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}
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fn learn_steps(&self) -> LearningSteps<'_> {
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LearningSteps::new(&self.config.inner.learn_steps)
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}
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@ -185,38 +176,35 @@ impl AnswerContext {
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fn relearn_steps(&self) -> LearningSteps<'_> {
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LearningSteps::new(&self.config.inner.relearn_steps)
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}
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}
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impl Card {
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fn apply_study_state(
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&mut self,
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current: CardState,
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next: CardState,
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ctx: &AnswerContext,
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) -> Result<Option<RevlogEntryPartial>> {
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// any non-preview answer resets card.odue and increases reps
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if !matches!(current, CardState::Filtered(FilteredState::Preview(_))) {
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self.reps += 1;
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self.original_due = 0;
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self.card.reps += 1;
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self.card.original_due = 0;
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}
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let revlog = match next {
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CardState::Normal(normal) => match normal {
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NormalState::New(next) => self.apply_new_state(current, next, ctx),
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NormalState::Learning(next) => self.apply_learning_state(current, next, ctx),
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NormalState::Review(next) => self.apply_review_state(current, next, ctx),
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NormalState::Relearning(next) => self.apply_relearning_state(current, next, ctx),
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NormalState::New(next) => self.apply_new_state(current, next),
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NormalState::Learning(next) => self.apply_learning_state(current, next),
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NormalState::Review(next) => self.apply_review_state(current, next),
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NormalState::Relearning(next) => self.apply_relearning_state(current, next),
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},
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CardState::Filtered(filtered) => match filtered {
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FilteredState::Preview(next) => self.apply_preview_state(current, next, ctx),
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FilteredState::Preview(next) => self.apply_preview_state(current, next),
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FilteredState::Rescheduling(next) => {
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self.apply_rescheduling_state(current, next, ctx)
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self.apply_rescheduling_filter_state(current, next)
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}
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},
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}?;
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if next.leeched() && ctx.config.inner.leech_action() == LeechAction::Suspend {
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self.queue = CardQueue::Suspended;
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if next.leeched() && self.config.inner.leech_action() == LeechAction::Suspend {
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self.card.queue = CardQueue::Suspended;
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}
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Ok(revlog)
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@ -226,17 +214,16 @@ impl Card {
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&mut self,
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current: CardState,
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next: NewState,
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ctx: &AnswerContext,
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) -> Result<Option<RevlogEntryPartial>> {
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self.ctype = CardType::New;
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self.queue = CardQueue::New;
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self.due = next.position as i32;
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self.card.ctype = CardType::New;
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self.card.queue = CardQueue::New;
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self.card.due = next.position as i32;
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Ok(RevlogEntryPartial::maybe_new(
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current,
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next.into(),
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0.0,
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ctx.secs_until_rollover(),
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self.secs_until_rollover(),
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))
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}
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@ -244,22 +231,21 @@ impl Card {
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&mut self,
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current: CardState,
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next: LearnState,
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ctx: &AnswerContext,
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) -> Result<Option<RevlogEntryPartial>> {
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self.remaining_steps = next.remaining_steps;
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self.ctype = CardType::Learn;
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self.card.remaining_steps = next.remaining_steps;
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self.card.ctype = CardType::Learn;
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let interval = next
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.interval_kind()
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.maybe_as_days(ctx.secs_until_rollover());
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.maybe_as_days(self.secs_until_rollover());
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match interval {
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IntervalKind::InSecs(secs) => {
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self.queue = CardQueue::Learn;
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self.due = TimestampSecs::now().0 as i32 + secs as i32;
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self.card.queue = CardQueue::Learn;
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self.card.due = TimestampSecs::now().0 as i32 + secs as i32;
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}
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IntervalKind::InDays(days) => {
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self.queue = CardQueue::DayLearn;
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self.due = (ctx.timing.days_elapsed + days) as i32;
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self.card.queue = CardQueue::DayLearn;
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self.card.due = (self.timing.days_elapsed + days) as i32;
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}
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}
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@ -267,7 +253,7 @@ impl Card {
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current,
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next.into(),
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0.0,
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ctx.secs_until_rollover(),
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self.secs_until_rollover(),
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))
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}
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@ -275,22 +261,20 @@ impl Card {
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&mut self,
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current: CardState,
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next: ReviewState,
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ctx: &AnswerContext,
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) -> Result<Option<RevlogEntryPartial>> {
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self.remove_from_filtered_deck_before_reschedule();
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self.queue = CardQueue::Review;
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self.ctype = CardType::Review;
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self.interval = next.scheduled_days;
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self.due = (ctx.timing.days_elapsed + next.scheduled_days) as i32;
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self.ease_factor = (next.ease_factor * 1000.0).round() as u16;
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self.lapses = next.lapses;
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self.card.remove_from_filtered_deck_before_reschedule();
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self.card.queue = CardQueue::Review;
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self.card.ctype = CardType::Review;
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self.card.interval = next.scheduled_days;
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self.card.due = (self.timing.days_elapsed + next.scheduled_days) as i32;
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self.card.ease_factor = (next.ease_factor * 1000.0).round() as u16;
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self.card.lapses = next.lapses;
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Ok(RevlogEntryPartial::maybe_new(
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current,
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next.into(),
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next.ease_factor,
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ctx.secs_until_rollover(),
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self.secs_until_rollover(),
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))
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}
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@ -298,23 +282,22 @@ impl Card {
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&mut self,
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current: CardState,
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next: RelearnState,
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ctx: &AnswerContext,
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) -> Result<Option<RevlogEntryPartial>> {
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self.interval = next.review.scheduled_days;
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self.remaining_steps = next.learning.remaining_steps;
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self.ctype = CardType::Relearn;
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self.card.interval = next.review.scheduled_days;
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self.card.remaining_steps = next.learning.remaining_steps;
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self.card.ctype = CardType::Relearn;
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let interval = next
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.interval_kind()
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.maybe_as_days(ctx.secs_until_rollover());
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.maybe_as_days(self.secs_until_rollover());
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match interval {
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IntervalKind::InSecs(secs) => {
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self.queue = CardQueue::Learn;
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self.due = TimestampSecs::now().0 as i32 + secs as i32;
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self.card.queue = CardQueue::Learn;
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self.card.due = TimestampSecs::now().0 as i32 + secs as i32;
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}
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IntervalKind::InDays(days) => {
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self.queue = CardQueue::DayLearn;
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self.due = (ctx.timing.days_elapsed + days) as i32;
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self.card.queue = CardQueue::DayLearn;
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self.card.due = (self.timing.days_elapsed + days) as i32;
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}
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}
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@ -322,7 +305,7 @@ impl Card {
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current,
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next.into(),
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next.review.ease_factor,
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ctx.secs_until_rollover(),
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self.secs_until_rollover(),
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))
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}
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@ -332,15 +315,14 @@ impl Card {
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&mut self,
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current: CardState,
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next: PreviewState,
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ctx: &AnswerContext,
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) -> Result<Option<RevlogEntryPartial>> {
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self.ensure_filtered()?;
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self.queue = CardQueue::PreviewRepeat;
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self.card.queue = CardQueue::PreviewRepeat;
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let interval = next.interval_kind();
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match interval {
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IntervalKind::InSecs(secs) => {
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self.due = TimestampSecs::now().0 as i32 + secs as i32;
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self.card.due = TimestampSecs::now().0 as i32 + secs as i32;
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}
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IntervalKind::InDays(_days) => {
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unreachable!()
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@ -351,23 +333,21 @@ impl Card {
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current,
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next.into(),
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0.0,
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ctx.secs_until_rollover(),
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self.secs_until_rollover(),
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))
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}
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// fixme: better name
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fn apply_rescheduling_state(
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fn apply_rescheduling_filter_state(
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&mut self,
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current: CardState,
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next: ReschedulingFilterState,
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ctx: &AnswerContext,
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) -> Result<Option<RevlogEntryPartial>> {
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self.ensure_filtered()?;
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self.apply_study_state(current, next.original_state.into(), ctx)
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self.apply_study_state(current, next.original_state.into())
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}
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fn ensure_filtered(&self) -> Result<()> {
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if self.original_deck_id.0 == 0 {
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if self.card.original_deck_id.0 == 0 {
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Err(AnkiError::invalid_input(
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"card answering can't transition into filtered state",
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))
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@ -377,6 +357,8 @@ impl Card {
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}
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}
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impl Card {}
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impl Rating {
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fn as_number(self) -> u8 {
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match self {
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@ -488,12 +470,14 @@ impl Collection {
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}
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fn answer_card_inner(&mut self, answer: &CardAnswer) -> Result<()> {
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let mut card = self
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let card = self
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.storage
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.get_card(answer.card_id)?
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.ok_or(AnkiError::NotFound)?;
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let answer_context = self.answer_context(&card)?;
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let current_state = answer_context.current_card_state(&card);
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let original = card.clone();
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let usn = self.usn()?;
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let mut answer_context = self.answer_context(card)?;
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let current_state = answer_context.current_card_state();
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if current_state != answer.current_state {
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// fixme: unique error
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return Err(AnkiError::invalid_input(format!(
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@ -501,11 +485,9 @@ impl Collection {
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current_state, answer.current_state,
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)));
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}
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let original = card.clone();
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let usn = self.usn()?;
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if let Some(revlog_partial) =
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card.apply_study_state(current_state, answer.new_state, &answer_context)?
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answer_context.apply_study_state(current_state, answer.new_state)?
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{
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let button_chosen = answer.rating.as_number();
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let revlog = revlog_partial.into_revlog_entry(
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@ -517,10 +499,6 @@ impl Collection {
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);
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self.storage.add_revlog_entry(&revlog)?;
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}
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self.update_card(&mut card, &original, usn)?;
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if answer.new_state.leeched() {
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self.add_leech_tag(card.note_id)?;
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}
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// fixme: we're reusing code used by python, which means re-feteching the target deck
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// - might want to avoid that in the future
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|
@ -544,28 +522,54 @@ impl Collection {
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},
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)?;
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let mut card = answer_context.into_card();
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self.update_card(&mut card, &original, usn)?;
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if answer.new_state.leeched() {
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self.add_leech_tag(card.note_id)?;
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}
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Ok(())
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}
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fn answer_context(&mut self, card: &Card) -> Result<AnswerContext> {
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fn answer_context(&mut self, card: Card) -> Result<CardStateUpdater> {
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let timing = self.timing_today()?;
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Ok(AnswerContext {
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// fixme: fetching deck twice
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deck: self
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.storage
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.get_deck(card.deck_id)?
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.ok_or(AnkiError::NotFound)?,
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config: self.deck_config_for_card(card)?,
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let deck = self
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.storage
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.get_deck(card.deck_id)?
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.ok_or(AnkiError::NotFound)?;
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let config = self.home_deck_config(deck.config_id(), card.original_deck_id)?;
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Ok(CardStateUpdater {
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fuzz_seed: get_fuzz_seed(&card),
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card,
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deck,
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config,
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timing,
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now: TimestampSecs::now(),
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fuzz_seed: get_fuzz_seed(card),
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})
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}
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fn home_deck_config(
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&self,
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config_id: Option<DeckConfID>,
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home_deck_id: DeckID,
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) -> Result<DeckConf> {
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let config_id = if let Some(config_id) = config_id {
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config_id
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} else {
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let home_deck = self
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.storage
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.get_deck(home_deck_id)?
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.ok_or(AnkiError::NotFound)?;
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home_deck.config_id().ok_or(AnkiError::NotFound)?
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};
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Ok(self.storage.get_deck_config(config_id)?.unwrap_or_default())
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}
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pub fn get_next_card_states(&mut self, cid: CardID) -> Result<NextCardStates> {
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let card = self.storage.get_card(cid)?.ok_or(AnkiError::NotFound)?;
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let ctx = self.answer_context(&card)?;
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let current = ctx.current_card_state(&card);
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let ctx = self.answer_context(card)?;
|
||||
let current = ctx.current_card_state();
|
||||
let state_ctx = ctx.state_context();
|
||||
Ok(current.next_states(&state_ctx))
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue