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new audio handling
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parent
a6f7276b03
commit
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1 changed files with 72 additions and 24 deletions
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@ -8,30 +8,10 @@ Sound support
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"""
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__docformat__ = 'restructuredtext'
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import re, sys
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import re, sys, threading, time, subprocess, os
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try:
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import pygame
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pygame.mixer.pre_init(44100,-16,2, 1024 * 3)
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pygame.mixer.init()
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soundsAvailable = True
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except:
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soundsAvailable = False
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print "Warning, pygame not available. No sounds will play."
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def playPyGame(path):
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"Play a sound. Expects a unicode pathname."
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if not soundsAvailable:
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return
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path = path.encode(sys.getfilesystemencoding())
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try:
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if pygame.mixer.music.get_busy():
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pygame.mixer.music.queue(path)
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else:
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pygame.mixer.music.load(path)
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pygame.mixer.music.play()
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except pygame.error:
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return
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# Shared utils
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##########################################################################
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def playFromText(text):
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for match in re.findall("\[sound:(.*?)\]", text):
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@ -43,6 +23,71 @@ def stripSounds(text):
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def hasSound(text):
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return re.search("\[sound:.*?\]", text) is not None
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# External audio
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##########################################################################
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queue = []
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manager = None
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if sys.platform.startswith("win32"):
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externalPlayer = ["c:\\program files\\windows media player\\wmplayer.exe"]
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else:
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externalPlayer = ["mplayer", "-really-quiet"]
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# don't show box on windows
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if sys.platform == "win32":
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si = subprocess.STARTUPINFO()
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si.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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else:
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si = None
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class QueueMonitor(threading.Thread):
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def run(self):
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while 1:
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time.sleep(0.1)
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if queue:
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path = queue.pop(0)
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p = subprocess.Popen(externalPlayer + [path],
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startupinfo=si)
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p.wait()
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else:
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return
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def playExternal(path):
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global manager
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path = os.path.abspath(path).encode(sys.getfilesystemencoding())
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queue.append(path)
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if not manager or not manager.isAlive():
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manager = QueueMonitor()
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manager.start()
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# Pygame
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##########################################################################
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# try:
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# import pygame
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# pygame.mixer.pre_init(44100,-16,2, 1024 * 3)
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# pygame.mixer.init()
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# soundsAvailable = True
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# except:
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# soundsAvailable = False
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# print "Warning, pygame not available. No sounds will play."
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# def playPyGame(path):
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# "Play a sound. Expects a unicode pathname."
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# if not soundsAvailable:
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# return
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# path = path.encode(sys.getfilesystemencoding())
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# try:
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# if pygame.mixer.music.get_busy():
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# pygame.mixer.music.queue(path)
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# else:
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# pygame.mixer.music.load(path)
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# pygame.mixer.music.play()
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# except pygame.error:
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# return
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# Mac audio support
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##########################################################################
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@ -89,7 +134,10 @@ try:
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except ImportError:
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pass
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# Default audio player
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##########################################################################
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if sys.platform.startswith("darwin"):
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play = playOSX
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else:
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play = playPyGame
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play = playExternal
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