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11 commits

Author SHA1 Message Date
Damien Elmes
04996c77f3
Migrate build system to uv (#4074)
* Migrate build system to uv

Closes #3787, and is a step towards #3081 and #4022

This change breaks our PyOxidizer bundling process. While we probably
could update it to work with the new venvs & lockfile, my intention
is to use this as a base to try out a uv-based packager/installer.

Some notes about the changes:

- Use uv for python download + venv installation
- Drop python/requirements* in favour of pyproject files / uv.lock
- Bumped to latest Python 3.9 version. The move to 3.13 should be
a fairly trivial change when we're ready.
- Dropped the old write_wheel.py in favour of uv/hatchling. This has
the unfortunate side-effect of dropping leading zeros in our wheels,
which we could try hack around in the future.
- Switch to Qt 6.7 for the dev repo, as it's the first PyQt version
with a Linux/ARM WebEngine wheel.
- Unified our macOS deployment target with minimum required for ARM.
- Dropped unused fluent python files
- Dropped unused python license generation
- Dropped helpers to run under Qt 5, as our wheels were already
requiring Qt 6 to install.

* Build action to create universal uv binary

* Drop some PyOxidizer-related files

* Use Windows ARM64 cargo/node binaries during build

We can't provide ARM64 wheels to users yet due to #4079, but we can
at least speed up the build.

The rustls -> native-tls change on Windows is because ring requires
clang to compile for ARM64, and I figured it's best to keep our Windows
deps consistent. We already built the wheels with native-tls.

* Make libankihelper a universal library

We were shipping a single arch library in a purelib, leading to
breakages when running on a different platform.

* Use Python wheel for mpv/lame on Windows/Mac

This is convenient, but suboptimal on a Mac at the moment. The first
run of mpv will take a number of seconds for security checks to run,
and our mpv code ends up timing out, repeating the process each time.
Our installer stub will need to invoke mpv once first to get it validated.

We could address this by distributing the audio with the installer/stub,
or perhaps by putting the binaries in a .pkg file that's notarized+stapled
and then included in the wheel.

* Add some helper scripts to build a fully-locked wheel

* Initial macOS launcher prototype

* Add a hidden env var to preload our libs and audio helpers on macOS

* qt/bundle -> qt/launcher

- remove more of the old bundling code
- handle app icon

* Fat binary, notarization & dmg

* Publish wheels on testpypi for testing

* Use our Python pin for the launcher too

* Python cleanups

* Extend launcher to other platforms + more

- Switch to Qt 6.8 for repo default, as 6.7 depends on an older
libwebp/tiff which is unavailable on newer installs
- Drop tools/mac-x86, as we no longer need to test against Qt 5
- Add flags to cross compile wheels on Mac and Linux
- Bump glibc target to 2_36, building on Debian Stable
- Increase mpv timeout on macOS to allow for initial gatekeeper checks
- Ship both arm64 and amd64 uv on Linux, with a bash stub to pick
the appropriate arch.

* Fix pylint on Linux

* Fix failure to run from /usr/local/bin

* Remove remaining pyoxidizer refs, and clean up duplicate release folder

* Rust dep updates

- Rust 1.87 for now (1.88 due out in around a week)
- Nom looks involved, so I left it for now
- prost-reflect depends on a new prost version that got yanked

* Python 3.13 + dep updates

Updated protoc binaries + add helper in order to try fix build breakage.
Ended up being due to an AI-generated update to pip-system-certs that
was not reviewed carefully enough:
https://gitlab.com/alelec/pip-system-certs/-/issues/36

The updated mypy/black needed some tweaks to our files.

* Windows compilation fixes

* Automatically run Anki after installing on Windows

* Touch pyproject.toml upon install, so we check for updates

* Update Python deps

- urllib3 for CVE
- pip-system-certs got fixed
- markdown/pytest also updated
2025-06-19 14:03:16 +07:00
a.r
d9969a9f4f
lazy_static → once_cell → stabilized versions (#3447)
* Anki: Replace lazy_static with once_cell

Unify to once_cell, lazy_static's replacement. The latter in unmaintained.

* Anki: Replace once_cell with stabilized LazyCell / LazyLock as far as possible

Since 1.80: https://github.com/rust-lang/rust/issues/109736 and https://github.com/rust-lang/rust/pull/98165

Non-Thread-Safe Lazy → std::cell::LazyCell https://doc.rust-lang.org/nightly/std/cell/struct.LazyCell.html

Thread-safe SyncLazy → std::sync::LazyLock https://doc.rust-lang.org/nightly/std/sync/struct.LazyLock.html

The compiler accepted LazyCell only in minilints.

The final use in rslib/src/log.rs couldn't be replaced since get_or_try_init has not yet been standardized: https://github.com/rust-lang/rust/issues/109737

* Declare correct MSRV (dae)

Some of our deps require newer Rust versions, so this was misleading.

Updating the MSRV also allows us to use .inspect() on Option now
2024-09-30 23:35:06 +10:00
Damien Elmes
f9d5f422e4 Fix Android backend failing to build on Windows with n2 2023-11-08 13:31:35 +10:00
Damien Elmes
40e1520acb Drop workspace-hack in favor of workspace deps
Workspace deps were introduced in Rust 1.64. They don't cover all the
cases that Hakari did unfortunately, but they are simpler to maintain,
and they avoid a couple of issues that Hakari had:

- It sometimes made updating dependencies harder due to the locked versions,
so you had to disable Hakari, do the updates, and then re-generate (
e.g. 943dddf28f)
- The current Hakari config was breaking AnkiDroid's build, as it was
stopping a cross-compile from functioning correctly.
2023-06-23 17:41:31 +10:00
Damien Elmes
9701055eb5 Add support for using n2 instead of ninja
Provides better visibility into what the build is currently doing.
Motivated by slow node.js downloads making the build appear stuck.

You can test this out by running ./tools/install-n2 then building
normally. Please report any problems, and 'cargo uninstall n2' to get
back to the old behaviour. It works on Windows, but prints a new line
each second instead of redrawing the same area.

A couple of changes were required for compatibility:

- n2 doesn't resolve $variable names inside other variables, so the
resolution needs to be done by our build generator.
- Our inputs and outputs in build.ninja need to be listed in a deterministic
order to avoid unwanted rebuilds. I've made a few other tweaks so the
build file should now be fully-deterministic.
2023-06-15 17:17:56 +10:00
Damien Elmes
26c640805c Update Rust deps
axum-client-ip excluded, as it will need further work.
2023-03-31 14:38:24 +10:00
Kieran Black
c691c9bcf6
bump walkdir from 2.3.2 to 2.3.3 (#2460)
* bump walkdir from 2.3.2 to 2.3.3

Build was failing on windows due to walkdir matching . as any folder starting with . instead of as the cwd.

* change name in CONTRIBUTORS

* change name back in CONTRIBUTORS
2023-03-29 11:54:27 +10:00
Damien Elmes
943dddf28f
Update Rust deps (#2332)
* Temporarily disable hakari

* Upgrade compatible deps except Chrono

* Update semver-incompatible crates

* Re-enable hakari

* Update licenses & cargo-deny

* Fix new clippy lints

* Update to latest Rust
2023-01-18 22:24:29 +10:00
Damien Elmes
0ac7969e2a Use workspace package info in more crates; mark private for cargo-deny 2022-11-30 12:19:56 +10:00
Damien Elmes
e497a56f54 Re-enable formatting for .toml files 2022-11-28 09:16:28 +10:00
Damien Elmes
5e0a761b87
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom)

Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.

For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).

Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.

These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:

- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.

I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.

The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.

This new build system should result in faster builds in some cases:

- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.

As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.

Some other changes of note:

- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.

If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:

- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed  (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
  place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
2022-11-27 15:24:20 +10:00