Cards had developed quite a lot of cruft from incremental changes, and a
number of important attributes were stored in names that had no bearing to
their actual use.
Added:
- position, which new cards will be sorted on in the future
- flags, which is reserved for future use
Renamed:
- type to queue
- relativeDelay to type
- noCount to lapses
Removed:
- all new/young/matureEase counts; the information is in the revlog
- firstAnswered, lastDue, lastFactor, averageTime and totalTime for the same
reason
- isDue, spaceUntil and combinedDue, because they are no longer used. Spaced
cards will be implemented differently in a coming commit.
- priority
- yesCount, because it can be inferred from reps & lapses
- tags; they've been stored in facts for a long time now
Also compatibility with deck versions less than 65 has been dropped, so decks
will need to be upgraded to 1.2 before they can be upgraded by the dev code.
All shared decks are on 1.2, so this should hopefully not be a problem.
Previously we had an index on the value field, which was very expensive for
long fields. Instead we use a separate column and take the first 8 characters
of the field value's md5sum, and index that. In decks with lots of text in
fields, it can cut the deck size by 30% or more, and many decks improve by
10-20%. Decks with only a few characters in fields may increase in size
slightly, but this is offset by the fact that we only generate a checksum for
fields that have uniqueness checking on.
Also, fixed import->update reporting the total # of available facts instead of
the number of facts that were imported.
When you call operations like deleteCards(), suspendCards() and so on, it is
now necessary to call deck.reset() afterwards. This allows the calling code to
delay a reset if necessary. If the calling code calls a function that says the
caller must reset, the caller should be sure to call .reset() and fetch the
current card again. Failure to do the latter will result in answerCard()
attempting to remove the card from the queue, when the queue has been cleared.
In various parts of the code we need to get all cards of a given category
(new, failed, etc) regardless of whether they're suspended, buried, etc. So we
store the true type in the obsolete relativeDelay column and add in index for
it, because it's cheaper than putting indices on reps & successive.
- reimplement reviewEarly and newEarly by replacing parts of the scheduler,
instead of adding special conditions
- remove references to isDue and priority (1,2,3,4) which is not necessary
anymore
- add option to switch between per-day scheduling and due now scheduling
- newCardsToday() -> newCardsDoneToday()
- don't decrement counts for suspended cards
- make sure to update type when suspending/unsuspending
- fix findCards()
- set hardInterval = 1-1.1 on upgrade, or the default per day scheduling doesn't
make sense
Previously we used getCard() to fetch a card at the time. This required a
number of indices to perform efficiently, and the indices were expensive in
terms of disk space and time required to keep them up to date. Instead we now
gather a bunch of cards at once.
- Drop checkDue()/isDue so writes are not necessary to the DB when checking
for due cards
- Due counts checked on deck load, and only updated once a day or at the end
of a session. This prevents cards from expiring during reviews, leading to
confusing undo behaviour and due counts that go up instead of down as you
review. The default will be to only expire cards once a day, which represents
a change from the way things were done previously.
- Set deck var defaults on deck load/create instead of upgrade, which should
fix upgrade issues
- The scheduling code can now have bits and pieces switched out, which should
make review early / cram etc easier to integrate
- Cards with priority <= 0 now have their type incremented by three, so we can
get access to schedulable cards with a single column.
- rebuildQueue() -> reset()
- refresh() -> refreshSession()
- Views and many of the indices on the cards table are now obsolete and will
be removed in the future. I won't remove them straight away, so as to not
break backward compatibility.
- Use bigger intervals between successive card templates, as the previous
intervals were too small to represent in doubles in some circumstances
Still to do:
- review early
- learn more
- failing mature cards where delay1 > delay0