Previously {{field}} wrapped the field in a span with the field's font
properties. This wasn't obvious, and caused frequent problems with people
trying to combine field and template text, or use field content in dictionary
links.
Now that AnkiWeb has a wizard for configuring the front & back layout, we can
just put the formatting in the template instead.
The old template handling was too complicated, and generated frequent
questions on the forums. By dropping non-active templates we can do away with
the generate cards function, and advanced users can simulate the old behaviour
by using conditional field templates.
The full sync threshold was a hack to ensure we synced the deck in a
memory-efficient way if there was a lot of data to send. The problem is that
it's not easy for the user to predict how many changes there are, and so it
might come as a surprise to them when a sync suddenly switches to a full sync.
In order to be able to send changes in chunks rather than all at once, some
changes had to be made:
- Clients now set usn=-1 when they modify an object, which allows us to
distinguish between objects that have been modified on the server, and ones
that have been modified on the client. If we don't do this, we would have to
buffer the local changes in a temporary location before adding the server
changes.
- Before a client sends the objects to the server, it changes the usn to
maxUsn both in the payload and the local storage.
- We do deletions at the start
- To determine which card or fact is newer, we have to fetch the modification
time of the local version. We do this in batches rather than try to load the
entire list in memory.
Rather than showing the user how many cards are in the learning queue, we want
to be able to show them the number of reps they have to do to clear the queue,
so they can better estimate the required time. Before we were counting up with
the grade column, but this means we can't quickly sum up the number of reps
left. So we invert it, and count down instead.
I also dropped the 'first time bonus' for now. If there's enough demand for
it, it can be added back by using the flags column, instead of a dedicated
cycles column.
- keep track of rep/time counts per group, instead of just at the top level
- sort by due after retrieving learn cards
- ensure activeGroups is sorted alphabetically
- ensure new cards come in alphabetical group order
- ensure queues are refilled when empty
see the following for background discussion:
http://groups.google.com/group/ankisrs-users/browse_thread/thread/4db5e82f7dff74fb
- change sched index to the more efficient gid, queue, due
- drop the dynamic index support. as there's no no q/a cache anymore, it's
cheap enough to hit the cards table directly, and we can't use the index in
its new form.
- drop order by clauses (see todo)
- ensure there's always an active group. if users want to study all groups at
once, they need to create a top level group. we do this because otherwise
the 'top level group' that's active when everything is selected is not
clear.
to do:
- new cards will appear in gid order, but the gid numbers don't reflect
alphabetical sorting. we need to change the scheduling code so that it steps
through each group in turn
- likewise for the learn queue
because group deletions are likely to be a semi-common operation (esp. for new users trying out shared material), deleting groups will no longer cause a full sync. in order to avoid syncing issues, we now allow cards/facts/etc to point to an invalid group, and in that case, we just treat them like they're in the default group
Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.
This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.
Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.
Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.
We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.
The media code needs to be updated to use USNs too.