Commit graph

93 commits

Author SHA1 Message Date
Damien Elmes
233bf555b4 custom browser q/a columns 2012-05-22 15:37:15 +09:00
Damien Elmes
54bcdf6f21 odid was in the wrong place 2012-05-14 11:54:48 +09:00
Damien Elmes
e10e4aed1d fix due check, remove obsolote unit test 2012-05-14 06:55:32 +09:00
Damien Elmes
b291b9f2c0 show original deck name if in cram deck 2012-05-14 06:22:04 +09:00
Damien Elmes
1394b80152 catch attempt to set invalid due date on cards 2012-05-14 05:48:20 +09:00
Damien Elmes
4b061e8f46 don't hard error on queue/odue issue 2012-05-08 01:30:37 +09:00
Damien Elmes
1a80ffa8a2 shared css 2012-05-06 20:04:28 +09:00
Damien Elmes
50464b514a add card.isEmpty() 2012-05-06 19:21:38 +09:00
Damien Elmes
2df2231dc5 catch attempts to write queue=2 odue>0 2012-05-05 01:09:11 +09:00
Damien Elmes
41fa9a9896 cloze refactor wip 2012-04-19 07:14:03 +09:00
Damien Elmes
fdb69b2ca9 fix c.q(reload=True) 2012-04-08 09:27:00 +09:00
Damien Elmes
4b77d1a08d separate max timer and show timer options 2012-03-24 19:56:05 +09:00
Damien Elmes
28b396895a must make sure to save odid on sched flush 2012-03-19 20:35:25 +09:00
Damien Elmes
f4151d5d83 fix disabling of answer timer 2012-03-16 20:13:25 +09:00
Damien Elmes
d8a9a5ea1f card.timeLimit() 2012-03-12 14:04:22 +09:00
Damien Elmes
da07e15a87 generalize into 'dynamic decks'
- search and limits are embedded in the deck
- decks can be refreshed
- they have the option to treat due reviews normally rather than cram them
- some options are inherited from the original deck, others taken from the
  dynamic deck
2012-03-10 19:41:37 +09:00
Damien Elmes
01404fafaa start of cram refactor 2012-03-08 16:47:22 +09:00
Damien Elmes
a2312f9a1f change cards table schema
In preparation for cramming:

- add odid for storing old deck on a per-card basis
- rename edue to odue
- at the moment note.did still exists, but in the future we may ignore it and
  use model.did instead
2012-03-08 11:28:12 +09:00
Damien Elmes
9e35e4acf2 template and cloze changes
While writing the documentation I realized that the default templates were
somewhat overwhelming. So I've moved the default settings into the card css,
and moved the css into a separate attribute which gets combined with the
question and answer templates.

Also:
- Detect cloze references directly rather than the conditional wrapper
- Add the cloze css to the template
2011-12-17 19:42:30 +09:00
Damien Elmes
a55088ead4 don't need to cache model anymore 2011-12-15 14:54:32 +09:00
Damien Elmes
bacbea13e0 conf() -> confForDid(); add getConf() 2011-12-13 13:56:05 +09:00
Damien Elmes
f7790275ce groups -> decks 2011-11-23 19:28:09 +09:00
Damien Elmes
279a942642 deck -> collection 2011-11-23 17:47:44 +09:00
Damien Elmes
6e4e8249fb facts -> notes 2011-11-23 12:37:21 +09:00
Damien Elmes
7a5cee1d20 remove remaining CSS; more template properties into div 2011-11-18 08:25:56 +09:00
Damien Elmes
e7f416406d refactor learning
Rather than showing the user how many cards are in the learning queue, we want
to be able to show them the number of reps they have to do to clear the queue,
so they can better estimate the required time. Before we were counting up with
the grade column, but this means we can't quickly sum up the number of reps
left. So we invert it, and count down instead.

I also dropped the 'first time bonus' for now. If there's enough demand for
it, it can be added back by using the flags column, instead of a dedicated
cycles column.
2011-09-23 10:29:49 +09:00
Damien Elmes
2e628996a3 add flags back to cards, and fix syncing 2011-09-18 04:37:48 +09:00
Damien Elmes
bc9f6e6a24 add USNs
Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.

This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.

Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.

Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.

We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.

The media code needs to be updated to use USNs too.
2011-09-13 21:10:21 +09:00
Damien Elmes
8997d8cc8b track all reps & time on a per-day basis
We did away with the stats table because it's impossible to merge it, so the
revlog is canonical now. But we also want a cheap way to display to the user
how much time or how many cards they've done over the day, even if their study
is split into multiple sessions. We were already storing the new cards of a
day in the top level groups, so we just expand that out to log the other info
too.

In the event of a user studying in two places on the same day without syncing,
the counts will not be accurate as they can't be merged without consulting the
revlog, which we want to avoid for performance reasons. But the graphs and
stats do not use the groups for reporting, so the inaccurate counts are only
temporary. Might need to mention this in an FAQ.

Also, since groups are cheap to fetch now, cards now automatically limit
timeTaken() to the group limit, instead of relying on the calling code to do
so.
2011-09-07 18:48:29 +09:00
Damien Elmes
d3a3edb707 move models into the deck table
Like the previous change, models have been moved from a separate DB table to
an entry in the deck. We need them for many operations including reviewing,
and it's easier to keep them in memory than half on disk with a cache that
gets cleared every time we .reset(). This means they are easily serialized as
well - previously they were part Python and part JSON, which made access
confusing.

Because the data is all pulled from JSON now, the instance methods have been
moved to the model registry. Eg:
  model.addField(...) -> deck.models.addField(model, ...).

- IDs are now timestamped as with groups et al.

- The data field for plugins was also removed. Config info can be added to
  deck.conf; larger data should be stored externally.

- Upgrading needs to be updated for the new model structure.

- HexifyID() now accepts strings as well, as our IDs get converted to strings
  in the serialization process.
2011-08-27 22:27:09 +09:00
Damien Elmes
7afe6a9a7d convert groups to json; use timestamp ids for all but default
Rather than use a combination of id lookups on the groups table and a group
configuration cache in the scheduler, I've moved the groups and group config
into json objects on the deck table. This results in a net saving of code and
saves one or more DB lookups on each card answer, in exchange for a small
increase in deck load/save work.

I did a quick survey of AnkiWeb, and the vast majority of decks use less than
100 tags, and it's safe to assume groups will follow a similar pattern.

All groups and group configs except the default one will use integer
timestamps now, to simplify merging when syncing and importing.

defaultGroup() has been removed in favour of keeping the models up to date
(not yet done).
2011-08-27 17:13:04 +09:00
Damien Elmes
f7b89c9fa1 ensure unique id on per-object add, too 2011-08-26 22:51:08 +09:00
Damien Elmes
f6189f453a update card ids
- upgrade facts before cards so we don't have to rewrite the cards table twice
- ensure duplicate card creation times are accounted for
2011-08-26 22:25:20 +09:00
Damien Elmes
3d370f675b restore the deletion log
the initial plan was to zero the creation time and leave the cards/facts there
until we have a chance to garbage collect them on a schema change, but such an
approach won't work with deck subscriptions
2011-05-04 19:00:38 +09:00
Damien Elmes
0df95eafc0 revlog updates
- use negative numbers to denote second intervals
- record the rev ivl when leaving lrn queue
- improve revlog upgrade
- don't truncate precision when recording time taken
2011-04-28 09:24:04 +09:00
Damien Elmes
7d64036a07 drop streak, make reps log all entries
reps should now be equal to the number of entries in the revlog, and only
exists so that we can order by review count in the browser efficiently

streak is no longer necessary as we have a learn queue now
2011-04-28 09:24:04 +09:00
Damien Elmes
5619959b5a when reloading card, make sure cache is discarded 2011-04-28 09:24:02 +09:00
Damien Elmes
2dfdfad6f2 update license link 2011-04-28 09:24:01 +09:00
Damien Elmes
8fcc6b3085 gpl3->agpl 2011-04-28 09:24:01 +09:00
Damien Elmes
c8b16a0e0e accept a reload argument in q() 2011-04-28 09:24:01 +09:00
Damien Elmes
4d0e4836fe add the ability to add extra classes to q/a 2011-04-28 09:23:57 +09:00
Damien Elmes
1d91e459ec wrap the q/a in the card template div 2011-04-28 09:23:57 +09:00
Damien Elmes
9d52196949 add a bgclass helper func 2011-04-28 09:23:57 +09:00
Damien Elmes
2c545cfb1d drop data from renderQA 2011-04-28 09:23:57 +09:00
Damien Elmes
45d1b788ea optimize card q/a generation and model fetching 2011-04-28 09:23:57 +09:00
Damien Elmes
8b2971f91c move time taken maximum into group conf 2011-04-28 09:23:56 +09:00
Damien Elmes
442bb7a7db htmlQuestion/answer() shouldn't be needed anymore 2011-04-28 09:23:56 +09:00
Damien Elmes
22a72d82c6 give card types a more logical order
they are now 0=new, 1=learning, 2=due, to reflect the natural progression
2011-04-28 09:23:56 +09:00
Damien Elmes
e49211c5b6 add edue to cards
The 'entry due' is the due time of a failed card before it enters the learning
queue. When the card graduates or is removed, it has its old due time
restored. We could pull this from the revlog, but it's cheaper to do it this
way.
2011-04-28 09:23:55 +09:00
Damien Elmes
870c80e076 add genCards(), previewCards(), and more unit tests 2011-04-28 09:23:54 +09:00