Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.
This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.
Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.
Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.
We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.
The media code needs to be updated to use USNs too.
As per the forum thread, the current due counts are really demotivating when
there's a backlog of cards. In attempt to solve this, I'm trying out a new
behaviour as the default: instead of reporting all the due cards including the
backlog, the status bar will show an increasing count of cards studied that
day. Theoretically this should allow users to focus on what they've done
rather than what they have to do. The old behaviour is still there as an option.
Instead of collecting the exact number of cards, we just record whether a
group has any reviews or new cards. By not needing to calculate the exact
numbers, it runs a lot faster than before.
Also, changed the group code to ensure parents are automatically created when
a group is added.
As discussed on the forums, moving to a single collection requires moving some
deck-level configuration into groups so users can have different settings like
new cards/day for each top level item.
Also:
- store id in groups
- add mod time to gconf updates
- move the limiting code that's not specific to scheduling into groups.py
- store the current model id per top level group
Like the previous change, models have been moved from a separate DB table to
an entry in the deck. We need them for many operations including reviewing,
and it's easier to keep them in memory than half on disk with a cache that
gets cleared every time we .reset(). This means they are easily serialized as
well - previously they were part Python and part JSON, which made access
confusing.
Because the data is all pulled from JSON now, the instance methods have been
moved to the model registry. Eg:
model.addField(...) -> deck.models.addField(model, ...).
- IDs are now timestamped as with groups et al.
- The data field for plugins was also removed. Config info can be added to
deck.conf; larger data should be stored externally.
- Upgrading needs to be updated for the new model structure.
- HexifyID() now accepts strings as well, as our IDs get converted to strings
in the serialization process.
Rather than use a combination of id lookups on the groups table and a group
configuration cache in the scheduler, I've moved the groups and group config
into json objects on the deck table. This results in a net saving of code and
saves one or more DB lookups on each card answer, in exchange for a small
increase in deck load/save work.
I did a quick survey of AnkiWeb, and the vast majority of decks use less than
100 tags, and it's safe to assume groups will follow a similar pattern.
All groups and group configs except the default one will use integer
timestamps now, to simplify merging when syncing and importing.
defaultGroup() has been removed in favour of keeping the models up to date
(not yet done).
- cards in final review are first reset as rev cards so that type==queue and
they can be restored correctly
- new cards in learning have type set to 1 so they too can be restored
correctly
instead of completely resetting a card like we did in resetCards() in the
past, forgetCards() just puts the card back in the new queue and leaves the
factor and revlog alone. If users want to complete reset a card, they'll need to
export it.
- use negative numbers to denote second intervals
- record the rev ivl when leaving lrn queue
- improve revlog upgrade
- don't truncate precision when recording time taken
reps should now be equal to the number of entries in the revlog, and only
exists so that we can order by review count in the browser efficiently
streak is no longer necessary as we have a learn queue now
originally the plan was to get the user to "forget learning cards" or "remove
final drill" when switching between categories, but that's cumbersome and not
intuitive
- remove revlog.py and move code into scheduler
- add a routine to log a learn repetition
- rename flags to type and set type=0 for learn mode
- add to unit test
SQLAlchemy is a great tool, but it wasn't a great fit for Anki:
- We often had to drop down to raw SQL for performance reasons.
- The DB cursors and results were wrapped, which incurred a
sizable performance hit due to introspection. Operations like fetching 50k
records from a hot cache were taking more than twice as long to complete.
- We take advantage of sqlite-specific features, so SQL language abstraction
is useless to us.
- The anki schema is quite small, so manually saving and loading objects is
not a big burden.
In the process of porting to DBAPI, I've refactored the database schema:
- App configuration data that we don't need in joins or bulk updates has been
moved into JSON objects. This simplifies serializing, and means we won't
need DB schema changes to store extra options in the future. This change
obsoletes the deckVars table.
- Renamed tables:
-- fieldModels -> fields
-- cardModels -> templates
-- fields -> fdata
- a number of attribute names have been shortened
Classes like Card, Fact & Model remain. They maintain a reference to the deck.
To write their state to the DB, call .flush().
Objects no longer have their modification time manually updated. Instead, the
modification time is updated when they are flushed. This also applies to the
deck.
Decks will now save on close, because various operations that were done at
deck load will be moved into deck close instead. Operations like undoing
buried card are cheap on a hot cache, but expensive on startup.
Programmatically you can call .close(save=False) to avoid a save and a
modification bump. This will be useful for generating due counts.
Because of the new saving behaviour, the save and save as options will be
removed from the GUI in the future.
The q/a cache and field cache generating has been centralized. Facts will
automatically rebuild the cache on flush; models can do so with
model.updateCache().
Media handling has also been reworked. It has moved into a MediaRegistry
object, which the deck holds. Refcounting has been dropped - it meant we had
to compare old and new value every time facts or models were changed, and
existed for the sole purpose of not showing errors on a missing media
download. Instead we just media.registerText(q+a) when it's updated. The
download function will be expanded to ask the user if they want to continue
after a certain number of files have failed to download, which should be an
adequate alternative. And we now add the file into the media DB when it's
copied to th emedia directory, not when the card is commited. This fixes
duplicates a user would get if they added the same media to a card twice
without adding the card.
The old DeckStorage object had its upgrade code split in a previous commit;
the opening and upgrading code has been merged back together, and put in a
separate storage.py file. The correct way to open a deck now is import anki; d
= anki.Deck(path).
deck.getCard() -> deck.sched.getCard()
same with answerCard
deck.getCard(id) returns a Card object now.
And the DB wrapper has had a few changes:
- sql statements are a more standard DBAPI:
- statement() -> execute()
- statements() -> executemany()
- called like execute(sql, 1, 2, 3) or execute(sql, a=1, b=2, c=3)
- column0 -> list
- model config is now stored as a json-serialized dict, which allows us to
quickly gather the info and allows for adding extra options more easily in
the future
- denormalize modelId into the cards table, so we can get the model scheduling
information without having to hit the facts table
- remove position - since we will handle spacing differently we don't need a
separate variable to due to define sort order
- remove lastInterval from cards; the new cram mode and review early shouldn't
need it
- successive->streak
- add new columns for learn mode
- move cram mode into new file; learn more and review early need more thought
- initial work on learn mode
- initial unit tests