- don't send server graves graves back on the next sync
- make sure we update usns of models/tags/decks as well on upload
- don't die when updating decks after current deck deleted
- report counts when sanity check fails
- drop lrnCount; rename lrnRepCount to lrnCount
- on card fetch, decr count by card.left
- drop cardCounts(), rename repCounts() to just counts()
- fix lrn count bugs
Because JSON doesn't support 64 bit numbers, we need to either convert the 64
bit numbers to a string during transport, or store the ids as a string. At
base 91 a 64 bit number only takes an extra two bytes, and it means we can
dump DB results directly into JSON without having to apply any transformation.
We want the background color to fill the card area rather than only the size
of the card content, so we need to set the CSS for the outer container
instead.
Instead of having required and unique flags for every field, enforce both
requirements on the first field, and neither on the rest. This mirrors the
subject/body format people are used to in note-taking apps. The subject
defines the object being learnt, and the remaining fields represent properties
of that object.
In the past, duplicate checking served two purposes: it quickly notified the
user that they're entering the same fact twice, and it notified the user if
they'd accidentally mistyped a secondary field. The former behaviour is
important for avoiding wasted effort, and so it should be done in real time.
The latter behaviour is not essential however - a typo is not wasted effort,
and it could be fixed in a periodic 'find duplicates' function. Given that
some users ended up with sluggish decks due to the overhead a large number of
facts * a large number of unique fields caused, this seems like a change for
the better.
This also means Anki will let you add notes as long as as the first field has
been filled out. Again, this is not a big deal: Anki is still checking to make
sure one or more cards will be generated, and the user can easily add any
missing fields later.
As a bonus, this change simplifies field configuration somewhat. As the card
layout and field dialogs are a popular point of confusion, the more they can
be simplified, the better.
Instead of a separate option to hide question, embed the question into the
answer format by default. Users who don't want to see the question can remove
the question fields, and users who want a separator between the question and
answer (or not) can control it in HTML now.
Also, remove obsolete field CSS, and don't accidentally chomp a character on
upgrade.
Previously {{field}} wrapped the field in a span with the field's font
properties. This wasn't obvious, and caused frequent problems with people
trying to combine field and template text, or use field content in dictionary
links.
Now that AnkiWeb has a wizard for configuring the front & back layout, we can
just put the formatting in the template instead.
The old template handling was too complicated, and generated frequent
questions on the forums. By dropping non-active templates we can do away with
the generate cards function, and advanced users can simulate the old behaviour
by using conditional field templates.
For importing and the deck creation wizard, we need to be able to generate
thousands of cards efficiently. So instead of requiring the creation of a fact
and rendering it, we cache the required fields and cloze references in the
model.
Also, emptyAns is dropped, as people can achieve the same behaviour by adding
the required answer fields as conditional to the question.
Todo: refactor genCards() to work in bulk, handle cloze edits intelligently
(prompt to delete invalid references, create new cards as necessary)
The full sync threshold was a hack to ensure we synced the deck in a
memory-efficient way if there was a lot of data to send. The problem is that
it's not easy for the user to predict how many changes there are, and so it
might come as a surprise to them when a sync suddenly switches to a full sync.
In order to be able to send changes in chunks rather than all at once, some
changes had to be made:
- Clients now set usn=-1 when they modify an object, which allows us to
distinguish between objects that have been modified on the server, and ones
that have been modified on the client. If we don't do this, we would have to
buffer the local changes in a temporary location before adding the server
changes.
- Before a client sends the objects to the server, it changes the usn to
maxUsn both in the payload and the local storage.
- We do deletions at the start
- To determine which card or fact is newer, we have to fetch the modification
time of the local version. We do this in batches rather than try to load the
entire list in memory.