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7 commits
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8f8f3bd465
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Insert symbols overlay (#2051)
* Add flag for enabling insert symbols feature * Add symbols overlay directory * Detect if :xy is inserted into editable * Allow naive updating of overlay, and special handling of ':' * First step towards better Virtual Element support * Update floating to reference range on insert text * Position SymbolsOverlay always on top or bottom * Add a data-provider to emulate API * Show correct suggestions in symbols overlay * Rename to replacementLength * Allow replacing via clicking in menu * Optionally remove inline padding of Popover * Hide Symbols overlay on blur of content editable * Add specialKey to inputHandler and generalize how arrow movement is detected - This way macOS users can use Ctrl-N to mean down, etc. * Detect special key from within SymbolsOverlay * Implement full backwards search while typing * Allow navigating symbol menu and accepting with enter * Add some entries to data-provider * Satisfy eslint * Generate symbolsTable from sources * Use other github source, allow multiple names In return, symbol must be unique * Automatically scroll in symbols dropdown * Use from npm packages rather than downloading from URL * Remove console.log * Remove print * Add pointerDown event to input-handler - so that SymbolsOverlay can reset on field click * Make tab do the same as enter * Make font a bit smaller but increase relative icon size * Satisfy type requirement of handlerlist * Revert changing default size of DropdownItems * Remove some now unused code for bootstrap dropdowns |
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42cbe42f06
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Plaintext import/export (#1850)
* Add crate csv
* Add start of csv importing on backend
* Add Menomosyne serializer
* Add csv and json importing on backend
* Add plaintext importing on frontend
* Add csv metadata extraction on backend
* Add csv importing with GUI
* Fix missing dfa file in build
Added compile_data_attr, then re-ran cargo/update.py.
* Don't use doubly buffered reader in csv
* Escape HTML entities if CSV is not HTML
Also use name 'is_html' consistently.
* Use decimal number as foreign ease (like '2.5')
* ForeignCard.ivl → ForeignCard.interval
* Only allow fixed set of CSV delimiters
* Map timestamp of ForeignCard to native due time
* Don't trim CSV records
* Document use of empty strings for defaults
* Avoid creating CardGenContexts for every note
This requires CardGenContext to be generic, so it works both with an
owned and borrowed notetype.
* Show all accepted file types in import file picker
* Add import_json_file()
* factor → ease_factor
* delimter_from_value → delimiter_from_value
* Map columns to fields, not the other way around
* Fallback to current config for csv metadata
* Add start of new import csv screen
* Temporary fix for compilation issue on Linux/Mac
* Disable jest bazel action for import-csv
Jest fails with an error code if no tests are available, but this would
not be noticable on Windows as Jest is not run there.
* Fix field mapping issue
* Revert "Temporary fix for compilation issue on Linux/Mac"
This reverts commit
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1ec3741934
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Fix outstanding tag editor issues (#1717)
* Start using WithFloating for SelectedTagBadge * Adjust arrow on WithFloating for all directions * Move TagOptionsBadge to its own sub directory * Show autocomplete menu via WithFloating * Have WithFloating return asReference instead of initializing its own reference element * Add html: overflow: hidden for editor * Replace ButtonToolbar with generic div * Move scroll logic into autocomplete item + restrict Popover width to 95vw * Fix autocomplete menu after pressing enter after selecting - should not trigger an autocomplete choose * Overlap TagInput perfectly with Tag * Satisfy formatter * Fix autocompletion item scrolling too much * Remove unused Tag.svelte focusable prop * Remove console.log * Fix floating arrow is a diamond in dark mode * Set autocompletion menu to 80vw |
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f534dbb8e5
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Separate input components into their own directories / Remove WithShortcut (#1613)
* Put PlainTextInput into its own directory * Create a directory for RichTextInput * Create editor-toolbar directory * Move PreviewButton into editor-toolbar * The time to refactor this is not quite yet here * Create tag-editor directory * Remove some of the uses of WithShortcut * Remove all uses of WithShortcut from editor package * Remove last uses of WithShortcut * Fix typo |
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64d46ca638
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Reverse-engineer surrounding with execCommand (#1377)
* Add utility functions for saving and restoring the caret location
Implement surroundNoSplitting
Clarify surroundNoSplitting comments
Start implementing surroundSplitting and triggerIfSimpleInput
Fix after rebase
Implement findBefore / findAfter in lib/surround
* to merge adjacent nodes into the surrounding nodes
Use new prettier settings with lib/{location,surround}
Fix imports that I missed to rename
Add some tests for find-adjacent
Split find-within from find-adjacent
Normalize nodes after insertion in surroundNoSplitting
Do not deep clone surroundNode
-> no intention of supporting deep nodes, as normalization would be impossible
Add some tests concerning nested surrounding nested nodes
Select surroundedRange after surrounding
Fix ascendWhileSingleInline
A flawed first surround/trigger implementation
Move trigger out of lib/surround
Implement Input Manager as a way to handle bold on empty selection
Switch bold button away from execCommand
Pass in Matcher instead of selector to find-adjacent and surroundNoSplitting
* Also adds a failing test for no-splitting
Refactor find-adjacent
* add failing test when findBefore's nodes have different amounts of
child nodes
Change type signature of find-adjacent methods to more single-concern
Add test for surrounding where adjacent block becomes three Text elements
Make nodes found within surrounded range extend the ranges endOffset
Add base parameter to surroundNoSplitting to stop ascending beyond container
Stop surrounding from bubbling beyond base in merge-match
Make all tests pass
Add some failing tests to point to future development
Add empty elements as constant
Implement a broken version of unsurround
Even split text if it creates zero-length texts
-> they are still valid, despite what Chromium says
Rename {start,end} to {start,end}Container
Add more unit tests with surround after a nested element
Set endOffset after split-off possibly zero length text nodes
Deal with empty elements when surrounding
Only include split off end text if zero length
Use range anchors instead off calcluating surroundedRange from offsets
* this approach allows for removal of base elements when unsurrounding
Comment out test which fail because of jsdom bugs
We'll be able to enable them again after Jest 28
Make the first unsurround tests pass
Add new failing test for unsurround text within tag
Fix unsurround
Test is deactivated until Jest 28
Rewrite input-manager and trigger callback after insertion
Avoid creating zero length text nodes by using insertBefore when appropriate
Implement matches vs keepMatches
Make shadow root and editable element available on component tree
Make WithState work with asynchronous updater functions
Add new Bold/Italic/UnderlineButton using our logic
Add failing test for unsurrounding
* Move surround/ to domlib
* Add jest dependency
* Make find-within return a sum type array rather than two arrays
* Use FoundMatch sum-type for find-above (and find-within)
* Fix issue where elements could be cleared twice
* if they are IN the range.endContainer
* Pass remaining test
* Add another failing test
* Fix empty text nodes being considered for surrounding
* Satisfy svelte check
* Make on more type correct
* Satisfy remaining tests
* Add missing copyright header
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c2768e2188
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Translate Editor entirely to Svelte (#1403)
* Translate editor to Svelte Make editor fields grid rather than flexbox Refactor ButtonToolbar margins Remove remaining svelte.d.ts symlinks Implement saveNow Fix text surrounding Remove HTML editor button Clean up some empty files Add visual for new field state badges * Adds new IconConstrain.svelte to generalize the icon handling for IconButton and Badge Implement sticky functionality again Enable Editable and Codable field state badges Add shortcuts to FieldState badges Add Shift+F9 shortcut back Add inline padding back to editor fields, tag editor and toolbar Make Editable and Codable only "visually hidden" This way they are still updated in the background Otherwise reshowing them will always start them up empty Make empty editing area focusable Start with moving fieldsKey and currentFieldKey to context.ts Fix Codable being wrong size when opening for first time Add back drag'n'drop Make ButtonItem display: contents again * This will break the gap between ButtonGroup items, however once we have a newer Chromium version we should use CSS gap property anyway Fix most of typing issues Use --label-color background color LabelContainer Add back red color for dupes Generalize the editor toolbar in the multiroot editor to widgets Implement Notification.svelte for showing cloze hints Add colorful icon to notification Hook up Editable to EditingArea Move EditingArea into EditorField Include editorField in editor/context Fix rebasing issues Uniformly use SvelteComponentTyped Take LabelContainer out of EditingArea Use mirror-dom and node-store to export editable content Fix editable update mechanism Prepare passing the editing inputs as slots Pass in editing inputs as slots Use codable options again in codemirror Delete editor/lib.ts Remove CodableAdapter, Use more generic CodeMirror component Fix clicking LabelContainer to focus Use prettier Rename Editable to ContentEditable Fix writing Mathjax from Codable to Editable Correctly adjust output HTML from editable Refactor EditableStyles out of EditableContainer Pass Image and Mathjax Handle via slots to Editable Make Editable add its editingInputApi Make Editable hideable Fix font size not being set correctly Refactor both fieldFocused and focusInCodable to focusInEditable Fix focusIfField Bring back $activeInput Fix ClozeButton Remove signifyCustomInput Refactor MathjaxHandle Refactor out some logic into store-subscribe Fix Mathjax editor Use focusTrap instead of focusing div Delegate focus back to editingInput when refocusing focusTrap Elegantly move focus between editing inputs when closing/opening Make Codable tabbable Automatically move caret to end on editable and codable + remove from editingInput api Fix ButtonDropdown having two rows and missing button margins Make svelte_check and eslint pass Satisfy editor svelte_check Save field updates to db again Await editable styles before mounting content editable Remove unused import from OldEditorAdapter Add copyright header to OldEditorAdapter Update button active state from contenteditable * Use activateStickyShortcuts after waiting for noteEditorPromise * Set fields via stores, make tags correctly set * Add explaining comment to setFields * Fix ClozeButton * Send focus and blur events again * Fix Codable not correctly updating on blur with invalid HTML * Remove old code for special Enter behavior in tags * Do not use logical properties for ButtonToolbar margins * Remove getCurrentField Instead use noteEditor->currentField or noteEditor->activeInput * Remove Extensible type * Use context-property for NoteEditor, EditorField and EditingArea * Rename parameter in mirror-dom.allowResubscription * Fix cutOrCopy * Refactor context.ts into the individual components * Move focusing of editingArea up to editorField * Rename promiseResolve -> promiseWithResolver * Rename Editable->RichTextInput and Codable->PlainTextInput * Remove now unnecessary type assertion for `getNoteEditor` and `getEditingArea` * Refocus field after adding, so subscription to editing area is refreshed |
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a3d9f90af5 |
update to latest rules_nodejs & switch to ts_project
ts_library() is deprecated and will presumably be dropped from a future rules_nodejs, and it wasn't working with the jest tests after updating, so we switch over to ts_project(). There are some downsides: - It's a bit slower, as the worker mode doesn't appear to function at the moment. - Getting it working with a mix of source files and generated files was quite tricky, especially as things behave differently on Windows, and differently when editing with VS Code. Solved with a small patch to the rules, and a wrapper script that copies everything into the bin folder first. To keep VS Code working correctly as well, the built files are symlinked into the source folder. - TS libraries are not implicitly linked to node_modules, so they can't be imported with an absolute name like "lib/proto" - we need to use relative paths like "../lib/proto" instead. Adjusting "paths" in tsconfig.json makes it work for TS compilation, but then it fails at the esbuild stage. We could resolve it by wrapping the TS libraries in a subsequent js_library() call, but that has the downside of losing the transient dependencies, meaning they need to be listed again. Alternatively we might be able to solve it in the future by adjusting esbuild, but for now the paths have been made relative to keep things simple. Upsides: - Along with updates to the Svelte tooling, Svelte typing has improved. All exports made in a Svelte file are now visible to other files that import them, and we no longer rebuild the Svelte files when TS files are updated, as the Svelte files do no type checking themselves, and are just a simple transpilation. Svelte-check now works on Windows again, and there should be no errors when editing in VS Code after you've built the project. The only downside seems to be that cmd+clicking on a Svelte imports jumps to the .d.ts file instead of the original now; presumably they'll fix that in a future plugin update. - Each subfolder now has its own tsconfig.json, and tsc can be called directly for testing purposes (but beware it will place build products in the source tree): ts/node_modules/.bin/tsc -b ts - We can drop the custom esbuild_toolchain, as it's included in the latest rules_nodejs. Other changes: - "image_module_support" is moved into lib/, and imported with <reference types=...> - Images are now imported directly from their npm package; the extra copy step has been removed. Windows users may need to use "bazel clean" before building this, due to old files lying around in the build folder. |