Commit graph

81 commits

Author SHA1 Message Date
Damien Elmes
fe5dee2a67 rework various aspects of the test scheduler
- Daily limits are no longer inherited - each deck limits its own
cards, and the selected deck enforces a maximum limit.
- Fetching of review cards now uses a single query, and sorts in advance.
In collections with a large number of overdue cards and decks, this is
faster than iterating over each deck in turn.
- Include interday learning count in review count & review limit, and
allow them to be buried.
- Warn when parent review limit is lower than child deck in deck options.
- Cap the new card limit to the review limit.
- Add option to control whether new card fetching short-circuits.
2021-05-16 20:23:07 +10:00
Damien Elmes
060ef67b26 remove some duplicate code & add deck.or() helper 2021-05-14 22:35:52 +10:00
Damien Elmes
77038ae554 DeckConfId -> DeckConfigId 2021-04-28 21:09:26 +10:00
Damien Elmes
05f75c6194 implement deck config updating 2021-04-20 14:57:44 +10:00
Damien Elmes
363a843d07 tidy up Rust imports
rustfmt can do this automatically, but only when run with a nightly
toolchain, so it needs to be manually done for now - see rslib/rusfmt.toml
2021-04-18 18:38:54 +10:00
Damien Elmes
6eb28909da as_str() -> as_native_str() 2021-04-18 09:33:39 +10:00
Damien Elmes
eece6125d8 hide NativeName inner value, and require explicit accessors 2021-04-18 09:29:35 +10:00
RumovZ
32edd2b554 Give deck.name the newtype NativeDeckName
The deck name must be constructed by calling associated functions of
NativeDeckName, unless the name is guaranteed to be valid machine
name (like "Default").
NativeDeckName exposes methods to mutate the deck name and return
the human name.
The storage routines take &strs, but those should be slices of
NativeDeckNames to ensure machine form and normalization.
2021-04-17 22:47:04 +02:00
RumovZ
7a159137cd Create decks/stats.rs 2021-04-15 20:06:16 +02:00
RumovZ
982ac0f342 Move some methods into decks/counts.rs 2021-04-15 19:53:11 +02:00
RumovZ
3f80addab7 Tidy up blocks and imports in decks/mod.rs 2021-04-15 19:43:35 +02:00
RumovZ
c2a0a0cb08 Create decks/remove.rs 2021-04-15 19:35:54 +02:00
RumovZ
dcb398558e Create decks/add.rs 2021-04-15 19:29:52 +02:00
RumovZ
6aeea5a829 Create decks/reparent.rs 2021-04-15 19:17:43 +02:00
RumovZ
e4bbb9eaa3 Create decks/name.rs 2021-04-15 18:46:01 +02:00
Damien Elmes
ae7a327cae current deck change is now undoable
- make sure we set flag in changes when config var changed
- move current deck get/set into backend
- set_config() now returns a bool indicating whether a change was
made, so other operations can be gated off it
- active decks generation is deferred until sched.reset()
2021-04-06 21:52:06 +10:00
Damien Elmes
dc5b900056 add routine to set deck collapse state
Updating a deck via protobuf is now exposed on the backend, but not
currently on the frontend - I suspect we'll be better off writing
separate routines for the actions we need instead, and we get a better
undo description for free.

This is currently causing an ugly redraw in the browse screen, which
will need fixing.
2021-04-05 11:19:04 +10:00
Damien Elmes
3d1ddf9762 embed deck messages 2021-04-04 21:41:16 +10:00
Damien Elmes
282ae2285a expose read-only access to new deck objects 2021-04-04 20:39:56 +10:00
Damien Elmes
e89c21d778 fix error after undoing default deck deletion 2021-04-03 16:54:02 +10:00
Damien Elmes
85ea6b433c i18n error shown when attempting to rebuild normal deck 2021-04-01 22:55:10 +10:00
Damien Elmes
c85811a104 merge the filtered deck errors into an enum
Fixes the wrong message being shown when trying to move cards to a
filtered deck
2021-04-01 22:30:00 +10:00
Damien Elmes
cc54a9251e crate::err -> crate::error 2021-04-01 16:07:13 +10:00
Damien Elmes
d52a34d414 update to latest Rust 2021-03-27 20:49:10 +10:00
Damien Elmes
a90d5aa359 use mixed case for abbreviations in Rust code
So, this is fun. Apparently "DeckId" is considered preferable to the
"DeckID" were were using until now, and the latest clippy will start
warning about it. We could of course disable the warning, but probably
better to bite the bullet and switch to the naming that's generally
considered best.
2021-03-27 19:53:33 +10:00
Damien Elmes
9a7f0f9f5d i18n->tr in rslib/ to match Python/TS code 2021-03-27 12:09:51 +10:00
Damien Elmes
51f5df600f update no-arg TR references in rslib/ 2021-03-26 23:16:08 +10:00
Damien Elmes
d80ed5ff3b support undo of filtered deck build/empty 2021-03-24 12:56:06 +10:00
Damien Elmes
14026f2811 move filter code into scheduler/ 2021-03-23 23:55:28 +10:00
Damien Elmes
1d1f18bd59 nest search term message/order enum 2021-03-23 23:28:50 +10:00
Damien Elmes
fafe30f4b4 use perform_op() for deck creation 2021-03-22 23:17:07 +10:00
Damien Elmes
42d007d94d use perform_op() for deck drag&drop 2021-03-22 18:23:56 +10:00
Damien Elmes
42e20461c0 undoable ops now return changes directly; add new *_ops.py files
- Introduced a new transact() method that wraps the return value
in a separate struct that describes the changes that were made.
- Changes are now gathered from the undo log, so we don't need to
guess at what was changed - eg if update_note() is called with identical
note contents, no changes are returned. Card changes will only be set
if cards were actually generated by the update_note() call, and tag
will only be set if a new tag was added.
- mw.perform_op() has been updated to expect the op to return the changes,
or a structure with the changes in it, and it will use them to fire the
change hook, instead of fetching the changes from undo_status(), so there
is no risk of race conditions.
- the various calls to mw.perform_op() have been split into separate
files like card_ops.py. Aside from making the code cleaner, this works
around a rather annoying issue with mypy. Because we run it with
no_strict_optional, mypy is happy to accept an operation that returns None,
despite the type signature saying it requires changes to be returned.
Turning no_strict_optional on for the whole codebase is not practical
at the moment, but we can enable it for individual files.

Still todo:
- The cursor keeps moving back to the start of a field when typing -
we need to ignore the refresh hook when we are the initiator.
- The busy cursor icon should probably be delayed a few hundreds ms.
- Still need to think about a nicer way of handling saveNow()
- op_made_changes(), op_affects_study_queue() might be better embedded
as properties in the object instead
2021-03-19 19:45:21 +10:00
Damien Elmes
c72862af9f move ops.rs out of undo/ 2021-03-19 19:45:21 +10:00
Damien Elmes
091ea67690 enable deck removal undo again 2021-03-11 22:24:12 +10:00
RumovZ
b093d62f5a Merge branch 'master' into sidebar-tools 2021-03-11 12:08:32 +01:00
Damien Elmes
abf4ef9eac deck drag&drop undo 2021-03-11 20:02:16 +10:00
Damien Elmes
f09c1d027c add a separate 'rename deck' method 2021-03-11 19:24:54 +10:00
RumovZ
193e7cc2aa Remove deck remove prompt but show card count 2021-03-11 09:52:11 +01:00
RumovZ
d11e9a5d3f Borrow dids in remove_decks_and_child_decks 2021-03-10 15:56:54 +01:00
Damien Elmes
c2280cb776 undo support for deck adding/removing
Work in progress - still to do:
- renames appear as 'Update Deck' - easiest way to solve it would
be to have a separate backend method for renames
- drag&drop of decks not yet undoable
- since the undo status is updated after the backend method ends,
the older checkpoint() calls need to be replaced with an
update_undo_status() at the end of the call - if we just remove the
checkpoint, then the menu doesn't get updated
2021-03-10 23:50:11 +10:00
RumovZ
c018c31985 Merge branch 'master' into sidebar-tools 2021-03-10 10:34:36 +01:00
Damien Elmes
ade12fe2fb Simplify note adding and the deck/notetype choosers
The existing code was really difficult to reason about:

- The default notetype depended on the selected deck, and vice versa,
and this logic was buried in the deck and notetype choosing screens,
and models.py.
- Changes to the notetype were not passed back directly, but were fired
via a hook, which changed any screen in the app that had a notetype
selector.

It also wasn't great for performance, as the most recent deck and tags
were embedded in the notetype, which can be expensive to save and sync
for large notetypes.

To address these points:

- The current deck for a notetype, and notetype for a deck, are now
stored in separate config variables, instead of directly in the deck
or notetype. These are cheap to read and write, and we'll be able to
sync them individually in the future once config syncing is updated in
the future. I seem to recall some users not wanting the tag saving
behaviour, so I've dropped that for now, but if people end up missing
it, it would be simple to add as an extra auxiliary config variable.
- The logic for getting the starting deck and notetype has been moved
into the backend. It should be the same as the older Python code, with
one exception: when "change deck depending on notetype" is enabled in
the preferences, it will start with the current notetype ("curModel"),
instead of first trying to get a deck-specific notetype.
- ModelChooser has been duplicated into notetypechooser.py, and it
has been updated to solely be concerned with keeping track of a selected
notetype - it no longer alters global state.
2021-03-10 11:53:27 +10:00
Damien Elmes
254c9dab69 dispatch undo operations via enum instead of trait
To coalesce successive note edits into a single undo op we'll need to
be able to get the original Undoable type, which is awkward to do with
a trait object.
2021-03-10 11:53:27 +10:00
Damien Elmes
18fed218e4 move remaining undo ops into separate files 2021-03-10 11:53:27 +10:00
Damien Elmes
160c90b840 rework undo
- use dataclasses for the review/checkpoint undo cases, instead of the
nasty ad-hoc list structure
- expose backend review undo to Python, and hook it into GUI
- redo is not currently exposed on the GUI, and the backend can only
cope with reviews done by the new scheduler at the moment
- the initial undo prototype code was bumping mtime/usn on undo, but
that was not ideal, as it was breaking the queue handling which expected
the mtime to match. The original rationale for bumping mtime/usn was
to avoid problems with syncing, but various operations like removing
a revlog can't be synced anyway - so we just need to ensure we clear the
undo queue prior to syncing
2021-03-10 11:47:53 +10:00
Damien Elmes
60f7f1ca7d support undoing deck mutations
This required refactoring the deck code a bit to split up the 'update'
and 'add' cases better.
2021-03-10 11:47:53 +10:00
Damien Elmes
24ba4e3a29 catch attempts to nest under a filtered deck; don't show traceback 2021-03-01 09:58:12 +10:00
RumovZ
76116174e1 Make backend deck deletion take vec of ids 2021-02-26 19:52:02 +01:00
Damien Elmes
f376f70075 add test to the previewing code 2021-02-23 17:35:20 +10:00