Commit graph

34 commits

Author SHA1 Message Date
Damien Elmes
64ebc32b3d tidy up Rust imports
rustfmt can do this automatically, but only when run with a nightly
toolchain, so it needs to be manually done for now - see rslib/rusfmt.toml
2021-04-18 18:38:54 +10:00
RumovZ
5e3e194289 Remove redundant imports 2021-04-18 08:43:46 +02:00
Damien Elmes
e71f7714ad as_str() -> as_native_str() 2021-04-18 09:33:39 +10:00
Damien Elmes
1acc679e8f hide NativeName inner value, and require explicit accessors 2021-04-18 09:29:35 +10:00
RumovZ
20bd207f00 Give deck.name the newtype NativeDeckName
The deck name must be constructed by calling associated functions of
NativeDeckName, unless the name is guaranteed to be valid machine
name (like "Default").
NativeDeckName exposes methods to mutate the deck name and return
the human name.
The storage routines take &strs, but those should be slices of
NativeDeckNames to ensure machine form and normalization.
2021-04-17 22:47:04 +02:00
Damien Elmes
c4b3ab62c8 embed deck messages 2021-04-04 21:41:16 +10:00
Damien Elmes
a250464309 switch DbError to tuple type 2021-04-01 17:34:03 +10:00
Damien Elmes
094e4ad461 crate::err -> crate::error 2021-04-01 16:07:13 +10:00
Damien Elmes
dc81a7fed0 use mixed case for abbreviations in Rust code
So, this is fun. Apparently "DeckId" is considered preferable to the
"DeckID" were were using until now, and the latest clippy will start
warning about it. We could of course disable the warning, but probably
better to bite the bullet and switch to the naming that's generally
considered best.
2021-03-27 19:53:33 +10:00
Damien Elmes
3433c02242 i18n->tr in rslib/ to match Python/TS code 2021-03-27 12:09:51 +10:00
Damien Elmes
dc5fdd30d4 update no-arg TR references in rslib/ 2021-03-26 23:16:08 +10:00
Damien Elmes
e122f8ae0d undo support for deck adding/removing
Work in progress - still to do:
- renames appear as 'Update Deck' - easiest way to solve it would
be to have a separate backend method for renames
- drag&drop of decks not yet undoable
- since the undo status is updated after the backend method ends,
the older checkpoint() calls need to be replaced with an
update_undo_status() at the end of the call - if we just remove the
checkpoint, then the menu doesn't get updated
2021-03-10 23:50:11 +10:00
Damien Elmes
67c490a8dc support undoing deck mutations
This required refactoring the deck code a bit to split up the 'update'
and 'add' cases better.
2021-03-10 11:47:53 +10:00
Damien Elmes
07989afa38 fix infinite loop on card answer when parent is missing deck 2021-03-04 11:03:09 +10:00
Damien Elmes
2c6b6734b5 experimental queue building
Still a work in progress, and hidden behind a feature flag.
2021-03-01 12:18:21 +10:00
Damien Elmes
5ae66af5d2 rework v2 scheduler upgrade; drop downgrade
- Rework V2 upgrade so that it no longer resets cards in learning,
or empties filtered decks.
- V1 users will receive a message at the top of the deck list
encouraging them to upgrade, and they can upgrade directly from that
screen.
- The setting in the preferences screen has been removed, so users
will need to use an older Anki version if they wish to switch back to
V1.
- Prevent V2 exports with scheduling from being importable into a V1
collection - the code was previously allowing this when it shouldn't
have been.
- New collections still default to v1 at the moment.

Also add helper to get map of decks and deck configs, as there were
a few places in the codebase where that was required.
2021-02-21 15:50:41 +10:00
Damien Elmes
56e4e2d518 reformat .sql files 2021-01-09 14:08:55 +10:00
Damien Elmes
e5685254c6 reimplement congrats screen in Rust+Typescript 2020-09-01 10:24:38 +10:00
Damien Elmes
a1866e72fd handle preview repeat in deck list 2020-07-30 09:11:13 +10:00
Damien Elmes
263bfb2e8e on upgrade, mark decks modified that are renamed 2020-06-14 14:48:58 +10:00
Damien Elmes
1fe18718f7 add daily count updating to backend 2020-06-05 19:49:53 +10:00
Damien Elmes
529152aef6 rework usn handling in sync 2020-06-01 13:57:10 +10:00
Damien Elmes
f10d0ee0cb more syncing work
no checks yet
2020-06-01 13:57:10 +10:00
Damien Elmes
b9b837e7bd update before_upload() 2020-05-17 14:13:21 +10:00
Damien Elmes
54670580ad add option to limit deck tree counts to a particular node 2020-05-17 08:38:49 +10:00
Damien Elmes
964a69e54e handle default deck and filtered deck suppression in the backend 2020-05-15 21:21:10 +10:00
Damien Elmes
70cc1699a6 rewrite DB check
- notes with wrong field count are now recovered instead of
being deleted
- notes with missing note types are now recovered
- notes with missing cards are now recovered
- recover_missing_deck() still needs implementing
- checks required
2020-05-12 21:13:34 +10:00
Damien Elmes
238441f2d9 use the backend for the deck due tree
- approx 3x faster on a large test deck
- counts are no longer capped to 1000 in the tree
2020-05-12 21:13:33 +10:00
Damien Elmes
67421e02ec add browserCollapsed as part of tree build 2020-05-12 21:13:33 +10:00
Damien Elmes
5cefece264 switch primary key to deck id 2020-05-12 21:13:33 +10:00
Damien Elmes
3ffb37270d add partial index on odid, and search odid as well
the odid != 0 check in cards_for_deck.sql is necessary for sqlite
to be able to take advantage of the index
2020-05-12 21:13:33 +10:00
Damien Elmes
f592672fa9 add separate decks table, and start on moving deck handling to Rust
The Python tests are passing, but there are still a number of issues
to work through, and the table/protobuf schema is not yet finalized.
2020-05-12 21:13:33 +10:00
Damien Elmes
36531ea96d add (currently disabled) check for missing/empty decks on card add 2020-05-12 21:13:33 +10:00
Damien Elmes
4c7210b430 (de)serialize decks in backend 2020-04-09 12:41:59 +10:00