- blue for normal sync, red for full sync required
- refactor status fetching code so we don't hold a collection lock
during the network request, which slows things down
- fix sync spinner restarting when returning to deck list
- Use a separate abort handle, as the media sync is running
in the background and we need to be able to target them separately.
The current progress handling is going to need a rethink if we introduce
any other background tasks in the future.
- Roll back the transaction when interrupting.
Also:
- provide a way for the progress handler to skip the throttling so that
we can ensure progress is updated at the end of a stage
- show 'checking' at the end of full sync
- .update() should update a single deck and preserve usn by default,
as that's what existing code expects
- decks are automatically renamed when they conflict with an existing
name
- changes are now committed in bulk when closing the dialog,
and can be canceled
- it's not necessary to save the note to the database to preview it
- duplicate fields are now shown as duplicates in the top list
- redraw preview more quickly
- use + instead of _ when deduplicating names, as the latter is a
glob character
Saves having to serialize the note fields and q/a templates, which
is particularly a win when rendering question/answer in the browse
screen.
Also some work towards being able to preview notes without having to
commit them to the database.
- notes with wrong field count are now recovered instead of
being deleted
- notes with missing note types are now recovered
- notes with missing cards are now recovered
- recover_missing_deck() still needs implementing
- checks required
changes to note:
- add_note() now takes a provided deck id instead of looking it up
in the notetype
- note type use counts fetched using a single table scan
- make sure note type changes are persisted
- expose optionalness of ords in templates and fields json
In the cloze deletion case, we already created a dummy card 0 when
no cloze deletions were found. This change makes normal note types
behave the same way - if no cards would be generated, a dummy card
0 is added to allow the note to be added.
This also applies when modifying note types - it is now possible
to delete card templates even if some notes only use that template,
as a dummy card 0 will be generated for notes that end up with no
cards left.