Commit graph

3 commits

Author SHA1 Message Date
Damien Elmes
6a00419ebc merge deck.qconf and deck.conf 2011-08-28 14:17:33 +09:00
Damien Elmes
d3a3edb707 move models into the deck table
Like the previous change, models have been moved from a separate DB table to
an entry in the deck. We need them for many operations including reviewing,
and it's easier to keep them in memory than half on disk with a cache that
gets cleared every time we .reset(). This means they are easily serialized as
well - previously they were part Python and part JSON, which made access
confusing.

Because the data is all pulled from JSON now, the instance methods have been
moved to the model registry. Eg:
  model.addField(...) -> deck.models.addField(model, ...).

- IDs are now timestamped as with groups et al.

- The data field for plugins was also removed. Config info can be added to
  deck.conf; larger data should be stored externally.

- Upgrading needs to be updated for the new model structure.

- HexifyID() now accepts strings as well, as our IDs get converted to strings
  in the serialization process.
2011-08-27 22:27:09 +09:00
Damien Elmes
e547b0586a simplify undo
The undo code was using triggers and a temporary table to write out all changed rows before making a change. This made for powerful undo/redo support, but had some problems:
- creating the tables and triggers wasn't cheap, especially on mobile devices
- likewise, every data modification required writing into two separate databases, almost doubling the amount of writes required
- it was possible to leave the DB in an inconsistent state if an undoable operation is followed by a non-undoable operation that references the undoable operation, and the user then rolls back the undoable operation.

To address these issues, we simplify undo by integrating it with the autosave changes:
- .save() can be passed a name to mark a rollback point. If the user undoes the change, any changes since the last save are lost
- autosaves happen every 5 minutes, and are pushed back on a .save(), so the maximum work a user can lose is 5 minutes.
- reviews are handled separately, so we can let the user undo multiple reviews at once
- if necessary, special cases could be added for other operations like marking

This means that if a user does two damaging operations in a row they won't be able to restore the first one, but such an event is both unlikely, and is also covered by the backups made each time a deck is opened.
2011-04-28 09:23:59 +09:00