* Update to stable Svelte 5 release
This causes a bunch of warnings to be omitted:
ts/routes/graphs/RangeBox.svelte:52:18
Warn: Properties of objects and arrays are not reactive unless in runes mode. Changes to this property will not cause the reactive statement to update (svelte)
break;
case RevlogRange.All:
$days = 0;
They are triggered on enum references, and it appears to be a bug.
May need to report it to Svelte?
* Deps update
* Silence spurious errors + fix a real one
https://github.com/sveltejs/svelte/issues/13811
* Fix temporary disappearance of a tag
https://forums.ankiweb.net/t/anki-24-10-beta/49989/47
* Fix incorrect behavior after tag deletion
* Fix tag addition/selection buttons becoming invisible
Once tags were selected, subsequent deselection or selection did not
mount 'TagAddButton' or 'TagsSelectedButton' components.
* Update to Svelte 5
* Fix `<tr> is invalid inside <table>`
* Update sveltekit-svg to match svelte version
Fixes deck options failing to load, and a bunch of warnings with
./yarn dev
* Fix graph tooltips
* Fix editor loading
* Fix MathJax editor not loading
* Formatting
* Fix new formatting errors
* Merge remote-tracking branch 'origin/main' into svelte5
* Remove slot inside EditorToolbar
I think this is just stray code left over from a refactor, but I'm
not 100% sure.
Fixes
Error: Object literal may only specify known properties, and 'children' does not exist in type '{ size: number; wrap: boolean; api?: Partial<EditorToolbarAPI> | undefined; }'. (ts)
<div class="note-editor">
<EditorToolbar {size} {wrap} api={toolbar}>
<slot slot="notetypeButtons" name="notetypeButtons" />
* Fix component typing error
* Comment out svelte/internal exports, so editor loads
* Fix image occlusions in editor
* Revert "Remove slot inside EditorToolbar"
This reverts commit b3095e07ac,
which prevented the Preview button from showing in the browser.
This will break our tests again.
* Update vite
* Disable routes/tmp for now
* Fix references issue in routes/tmp
* Update amd64 docker container to Debian 11
This bumps the minimum required glibc to 2.29, which is 2019
Ubuntu/Fedora, and 2021 Debian.
Also remove the unused download of ninja
* Update to latest dprint
Unblocked by the glibc upgrade
* Revert changes to ButtonToolbar from #3167
Flex gap is still not fully supported.
Keeps a small margin increase.
* Add margin to deck config header
* Move StickyHeader into import-page
* Rework ChangeNotetypePage with existing components
* Use disabled Select instead of LabelButton
* Don't use button for unclickable arrow
* Rework ImportLogPage with existing components
* Improve deck options styling
* Align spacing in ChangeNotetypePage further
* Use StickyContainer on ImportPage
* Format
* Add sveltekit-svg plugin to fix svg icon styling
Closes#3127.
* Unify svg icon usage
Moves all icons into ts/lib/components/icons.ts and uses a single component to render
them both with eslint and svelte-kit.
* Fix spinning revert icon not being centered
* Use svg earth icon for global label
* Add tooltip to global label icon
* Remove eslint-plugin-simple-import-sort
Imports are already sorted by dprint with conflicting rules.
* Update to latest Node LTS
* Add sveltekit
* Split tslib into separate @generated and @tslib components
SvelteKit's path aliases don't support multiple locations, so our old
approach of using @tslib to refer to both ts/lib and out/ts/lib will no
longer work. Instead, all generated sources and their includes are
placed in a separate out/ts/generated folder, and imported via @generated
instead. This also allows us to generate .ts files, instead of needing
to output separate .d.ts and .js files.
* Switch package.json to module type
* Avoid usage of baseUrl
Incompatible with SvelteKit
* Move sass into ts; use relative links
SvelteKit's default sass support doesn't allow overriding loadPaths
* jest->vitest, graphs example working with yarn dev
* most pages working in dev mode
* Some fixes after rebasing
* Fix/silence some svelte-check errors
* Get image-occlusion working with Fabric types
* Post-rebase lock changes
* Editor is now checked
* SvelteKit build integrated into ninja
* Use the new SvelteKit entrypoint for pages like congrats/deck options/etc
* Run eslint once for ts/**; fix some tests
* Fix a bunch of issues introduced when rebasing over latest main
* Run eslint fix
* Fix remaining eslint+pylint issues; tests now all pass
* Fix some issues with a clean build
* Latest bufbuild no longer requires @__PURE__ hack
* Add a few missed dependencies
* Add yarn.bat to fix Windows build
* Fix pages failing to show when ANKI_API_PORT not defined
* Fix svelte-check and vitest on Windows
* Set node path in ./yarn
* Move svelte-kit output to ts/.svelte-kit
Sadly, I couldn't figure out a way to store it in out/ if out/ is
a symlink, as it breaks module resolution when SvelteKit is run.
* Allow HMR inside Anki
* Skip SvelteKit build when HMR is defined
* Fix some post-rebase issues
I should have done a normal merge instead.
This reverts commit 58b2475f42.
Rolling this back for now, as it may cause regressions. We can give it
another try at the start of the next beta-testing period.
* Preserve HTML formatting inside clozes
* Place caret after/inside cloze
To match the old behavior
* Fix clozing in mathjax
* Formatting
* Avoid .extractContents() and handle partially covered tags
* Exclude range end if endOffset == 0
* Remove unnecessary branches
* Use nodeIsElement
* Let extractContents() handle partially selected nodes
* resolve TagAddButton a11y
better comments to document tagindex reasoning
* resolved a11y for TagsSelectedButton
allow focus to TagsSelectedButton with Shift+Tab and Enter or Space to show popover
* safely ignore a11y warning as container for interactables is not itself interactable
* Update CONTRIBUTORS
* quick fix syntax
* quick fix syntax
* quick fix syntax
* quick fix syntax
* resolved a11y in accordance with ARIA APG Disclure pattern
* resolved a11y
ideally should replace with with
a11y-click-events-have-key-events is explicitly ignored as the alternative (adding ) seems more clunky
* resolved SpinBox a11y
cannot focus on these buttons, so no key event handling needed (keyboard editting already possible by just typing in the field)
widget already properly follows ARIA APG Spinbutton pattern
* cleanup
* onEnterOrSpace() function implemented as discussed in #2787 and #2564
* quick syntax and such changes
- Allow custom study methods in reviewer to prevent errors
- Ensure we 'fail closed' if referer header has been removed
- Ensure we ignore opaque POST requests from other origins
Thanks again to Daniel for the feedback.
* Pack FSRS data into card.data
* Update FSRS card data when preset or weights change
+ Show FSRS stats in card stats
* Show a warning when there's a limited review history
* Add some translations; tweak UI
* Fix default requested retention
* Add browser columns, fix calculation of R
* Property searches
eg prop:d>0.1
* Integrate FSRS into reviewer
* Warn about long learning steps
* Hide minimum interval when FSRS is on
* Don't apply interval multiplier to FSRS intervals
* Expose memory state to Python
* Don't set memory state on new cards
* Port Jarret's new tests; add some helpers to make tests more compact
https://github.com/open-spaced-repetition/fsrs-rs/pull/64
* Fix learning cards not being given memory state
* Require update to v3 scheduler
* Don't exclude single learning step when calculating memory state
* Use relearning step when learning steps unavailable
* Update docstring
* fix single_card_revlog_to_items (#2656)
* not need check the review_kind for unique_dates
* add email address to CONTRIBUTORS
* fix last first learn & keep early review
* cargo fmt
* cargo clippy --fix
* Add Jarrett to about screen
* Fix fsrs_memory_state being initialized to default in get_card()
* Set initial memory state on graduate
* Update to latest FSRS
* Fix experiment.log being empty
* Fix broken colpkg imports
Introduced by "Update FSRS card data when preset or weights change"
* Update memory state during (re)learning; use FSRS for graduating intervals
* Reset memory state when cards are manually rescheduled as new
* Add difficulty graph; hide eases when FSRS enabled
* Add retrievability graph
* Derive memory_state from revlog when it's missing and shouldn't be
---------
Co-authored-by: Jarrett Ye <jarrett.ye@outlook.com>
* Make enum selector generic
* Refactor ImportCsvPage to support tooltips
* Improve csv import defaults
* Unify import pages
* Improve import page styling
* Fix life cycle issue with import properties
* Remove size constraints to fix scrollbar styling
* Add help strings and urls to csv import page
* Show ErrorPage on ImportPage error
* Fix escaping of import path
* Unify ImportPage and ImportLogPage
* Apply suggestions from code review (dae)
* Fix import progress
* Fix preview overflowing container
* Don't include <br> in FileIoErrors (dae)
e.g. 500: Failed to read '/home/dae/foo2.csv':<br>stream did not contain valid UTF-8
I thought about using {@html ...} here, but that's a potential security issue,
as the filename is not something we control.
* Remember original id when importing notetype
* Reuse notetypes with matching original id
* Add field and template ids
* Enable merging imported notetypes
* Fix test
Note should be updated if the incoming note's notetype is
remapped to the existing note's notetype.
On the other hand, it should be skipped if its notetype id is mapped
to some new notetype.
* Change field and template ids to i32
* Add merge notetypes flag to proto message
* Add dialog for apkg import
* Move HelpModal into components
* Generalize import dialog
* Move SettingTitle into components
* Add help modal to ImportAnkiPackagePage
* Move SwitchRow into components
* Fix backend method import
* Make testable in browser
* Fix broken modal
* Wrap in container and fix margins
* Update commented Anki version of new proto fields
* Check ids when comparing notetype schemas
* Add tooltip for merging notetypes.
* Allow updating notes regardless of mtime
* Gitignore yarn-error.log
* Allow updating notetypes regardless of mtime
* Fix apkg help carousel
* Use i64s for template and field ids
* Add option to omit importing scheduling info
* Restore last settings in apkg import dialog
* Display error when getting metadata in webview
* Update manual links for apkg importing
* Apply suggestions from code review
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
* Omit schduling -> Import all cards as new cards
* Tweak importing-update-notes-help
* UpdateCondition → ImportAnkiPackageUpdateCondition
* Load keyboard.ftl
* Skip updating dupes in 'update alwyas' case
* Explain more when merging notetypes is required
* "omit scheduling" → "with scheduling"
* Skip updating notetype dupes if 'update always'
* Merge duplicated notetypes from previous imports
* Fix rebase aftermath
* Fix panic when merging
* Clarify 'update notetypes' help
* Mention 'merge notetypes' in the log
* Add a test which covers the previously panicking path
* Use nested ftl messages to ensure consistency
* Make order of merged fields deterministic
* Rewrite test to trigger panic
* Update version comment on new fields
* Support searching for deck configs by name
* Integrate FSRS optimizer into Anki
* Hack in a rough implementation of evaluate_weights()
* Interrupt calculation if user closes dialog
* Fix interrupted error check
* log_loss/rmse
* Update to latest fsrs commit; add progress info to weight evaluation
* Fix progress not appearing when pretrain takes a while
* Update to latest commit
* Implement import log screen in Svelte
* Show filename in import log screen title
* Remove unused NoteRow property
* Show number of imported notes
* Use a single nid expression
* Use 'count' as variable name for consistency
* Import from @tslib/backend instead
* Fix summary_template typing
* Fix clippy warning
* Apply suggestions from code review
* Fix imports
* Contents -> Fields
* Increase max length of browser search bar
https://github.com/ankitects/anki/pull/2568/files#r1255227035
* Fix race condition in Bootstrap tooltip destruction
https://github.com/twbs/bootstrap/issues/37474
* summary_template -> summaryTemplate
* Make show link a button
* Run import ops on Svelte side
* Fix geometry not being restored in CSV Import page
* Make VirtualTable fill available height
* Keep CSV dialog modal
* Reword importing-existing-notes-skipped
* Avoid mentioning matching based on first field
* Change tick and cross icons
* List skipped notes last
* Pure CSS spinner
* Move set_wants_abort() call to relevant dialogs
* Show number of imported cards
* Remove bold from first sentence and indent summaries
* Update UI after import operations
* Add close button to import log page
Also make virtual table react to resize event.
* Fix typing
* Make CSV dialog non-modal again
Otherwise user can't interact with browser window.
* Update window modality after import
* Commit DB and update undo actions after import op
* Split frontend proto into separate file, so backend can ignore it
Currently the automatically-generated frontend RPC methods get placed in
'backend.js' with all the backend methods; we could optionally split them
into a separate 'frontend.js' file in the future.
* Migrate import_done from a bridgecmd to a HTTP request
* Update plural form of importing-notes-added
* Move import response handling to mediasrv
* Move task callback to script section
* Avoid unnecessary :global()
* .log cannot be missing if result exists
* Move import log search handling to mediasrv
* Type common params of ImportLogDialog
* Use else if
* Remove console.log()
* Add way to test apkg imports in new log screen
* Remove unused import
* Get actual card count for CSV imports
* Use import type
* Fix typing error
* Ignore import log when checking for changes in Python layer
* Apply suggestions from code review
* Remove imported card count for now
* Avoid non-null assertion in assignment
* Change showInBrowser to take an array of notes
* Use dataclasses for import log args
* Simplify ResultWithChanges in TS
* Only abort import when window is modal
* Fix ResultWithChanges typing
* Fix Rust warnings
* Only log one duplicate per incoming note
* Update wording about note updates
* Remove caveat about found_notes
* Reduce font size
* Remove redundant map
* Give credit to loading.io
* Remove unused line
---------
Co-authored-by: RumovZ <gp5glkw78@relay.firefox.com>
Easier to import from, and allows us to declare the output of the build
action without having to iterate over all the proto filenames. Have
confirmed it doesn't break esbuild's tree shaking.
* eslint-plugin-svelte3 -> eslint-plugin-svelte
The former is deprecated, and blocks an update to Svelte 4.
Also drop unused svelte2tsx and types package.
* Drop unused symbols code for now
It may be added back in the future, but for now dropping it will save
200k from our editor bundle.
* Remove sass and caniuse-lite pins
The latter no longer seems to be required. The former was added to
suppress deprecation warnings when compiling the old bootstrap version
we have pinned. Those are hidden by the build tool now (though we really
need to address them at one point: https://github.com/ankitects/anki/issues/1385)
Also removed unused files section.
* Prevent proto compile from looking in node_modules/@types/sass
When deps are updated, tsc aborts because @types/sass is a dummy package
without an index.d.ts file.
* Filter Svelte warnings out of ./run
* Update to latest Bootstrap
This fixes the deprecation warnings we were getting during build:
bootstrap doesn't accept runtime CSS variables being set in Sass, as
it wants to apply transforms to the colors.
Closes#1385
* Start port to Svelte 4
- svelte-check tests have a bunch of failures; ./run works
- Svelte no longer exposes internals, so we can't use create_in_transition
- Also update esbuild and related components like esbuild-svelte
* Fix test failures
Had to add some more a11y warning ignores - have added
https://github.com/ankitects/anki/issues/2564 to address that in the
future.
* Remove some dependency pins
+ Remove sass, we don't need it directly
* Bump remaining JS deps that have a current semver
* Upgrade dprint/license-checker/marked
The new helper method avoids marked printing deprecation warnings to
the console.
Also remove unused lodash/long types, and move lodahs-es to devdeps
* Upgrade eslint and fluent packages
* Update @floating-ui/dom
The only dependencies remaining are currently blocked:
- Jest 29 gives some error about require vs import; may not be worth
investigating if we switch to Deno for the tests
- CodeMirror 6 is a big API change and will need work.
* Roll dprint back to an earlier version
GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts
to require a glibc version greater than what Anki CI currently has.
* Fix .no-reduce-motion missing from graphs spinner, and not being honored
* Begin migration from protobuf.js -> protobuf-es
Motivation:
- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
37151213cd
Approach/notes:
- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.
Other notable changes:
- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.
* Remove a couple of unused proto imports
* Migrate card info
* Migrate congrats, image occlusion, and tag editor
+ Fix imports for multi-word proto files.
* Migrate change-notetype
* Migrate deck options
* Bump target to es2020; simplify ts lib list
Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.
* Migrate import-csv
* Migrate i18n and fix missing output types in .js
* Migrate custom scheduling, and remove protobuf.js
To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.
One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.
With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.
This closes#2043.
* Allow tree-shaking on protobuf types
* Display backend error messages in our ts alert()
* Make sourcemap generation opt-in for ts-run
Considerably slows down build, and not used most of the time.
* Migrate check_copyright to Rust
* Add a new lint to check accidental usages of /// in ts/svelte comments
* Fix a bunch of incorrect jdoc comments
* Move contributor check into minilints
Will allow users to detect the issue locally with './ninja check'
before pushing to CI.
* Make Cargo.toml consistent with other crates
* add note types with occlusions and image fields
* generate image occlusion cloze div data
- generate div element with data-* atrributes for canvas shape generate for reviewer
* getting image data & deck id and adding notes
the implementation added into backend
- added service index in backend.proto for image occlusion request
- created image_occlusion.proto with required message and service
- implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes
- add notes to selected deck, if no notetype then add image occlusion notetypes
- reuse notetype from stock notetypes when not exist
* script for generating shapes using canvas api in reviewer
- the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position
- limit size of canvas for safari
* init image occlusion page in ts and build page
with
- fabricjs for editing shapes
- panzoom for drag and zoom
- pickr for color picker
- build page using web.rs
* implement top toolbar for canvas shapes
- undo & redo tools
- zoom in, zoom out and zoom fit
- group & ungroup
- copy & paste
- set transparency of shapes
- align tools
* implement side toolbar for drawing shapes
add top toolbar and the side toolbar contains following tools
- cursor for selecting shapes
- zoom for drag and zoom shapes in mask editor
- rectangle for creating it
- ellipse for creating it
- polygon for creating it using points
- shape fill color
- question mask color (currently only single color can be added for all shapes)
* add maskeditor page for editing mask
- add side toolbar and sidebar include toptoolbar
- load maskeditor in two mode
- for adding note using path to image
- for editing note using note id
* implement note editor page for adding notes
- the note editor page have simple button (B/I/U) and option to toggle html view
- option to select deck for adding notes into that deck
- option to generate to hide all, guess one & hide one, guess one notes
* add image occlusion page
add side toolbar, top toolbar, mask editor and note editor
- option to switch between mask editor and note editor
* implement generates notes and save notes
implemention to show toast components for messages
* removed pickr & implemented color picker component
- remove pickr
- implemented using html5 canvas
- range input for changing color
- another range input for opacity changes
- hex and rgba value support
* rename methods name & rust unwrap safety
- change plural names to singular
- create respone message in proto and return response with imagecloze note or error if not found with note id
- remove image_occlusion from post handler list
- rename service name in mediasrv.py
- rename methods name for image occlusion in backend and image_occlusion
- update frontend also for update functions' names
- handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend
* extract to function & add comments & remove global
- extract function in mask-editor.ts to reduce duplicate
- remove unused global from css
- add comments to store.ts explaining usage
- changes id to noteId in lib.ts
- add comments for limitSize, becuase of duplicate implementation
* remove image_occlusion notetype
- remove from stock notetype, stdmodels
- add implementation for notetype to image occlusion
- add i18n for errors
* update smooth scroll, always show cursor tools
- change questionmask to qmask
- make selectable for shape true in all tools to simplify edits and draw shapes
- update image occlusion in reviewer ts to load image properly
* add and get notetype else return errors
* fix: not showing occlusion
* Use a oneof for ImageClozeNoteResponse
Makes it clearer that only one of them can be returned
* Don't crash if image filename not provided
The second unwrap should be ok, as the input is utf8
* Refactor get_image_cloze_note
- fixes crash when note doesn't exist - Ok(None) case was not covered
- decouples business logic from native error->proto error conversion
- no need for original copy
- field[x] is more idiomatic than field.get(x).unwrap()
- don't need mutable access to fields
* Fix crash if image file unreadable
+ Use our read_file helper for better error context
* Add metadata() helper
* Fix crash if file metadata can't be read
* remove color picker, qmask and shape color
- remove strings from ftl
- remove color picker component
- remove from cloze generation
- remove icons for two buttons
- use constant color for shapes
* update color in reviewer and ftl strings
* fix shape position in canvas & add border to shape
- rename mask to inactive shape and active shape color
- border witdth and border color
- change decimal point deserializing string and toFixed(2)
- add thin border in mask editor, may be image background was transparent
* fix shape position in canvas after modified
- do not draw fixed ratio shapes by turn of uniformScaling
- fix rectangle width,height
- fix ellipse rx,ry,width,height
- fix polygon postion and points
- draw outside of canvas also
* fix border width and color in reviewer canvas
- rename variable
* refactor cloze div generate and remove angle
* fix origin when drawn outside of canvas from right
* fix shape at boundry & not include rx,ry rectangle
- move shapes at boundry when pointer is outside of canvas
- include rx, ry for ellipse only
- include points for polygon only
* fix lint errors & update image size in editor canvas based on height and width
* remove unsupported layerX & layerX for touchscreen
- fix shapes at edges
* implemented undo redo with canvas state
- implemented undo redo using fabric canvas events
- polygon is special case and implemented only added and modified event
- rectangle and ellipse have object:added, object:modified and object:removed case
- change id to undo and redo
* remove background image from canvas and used css to put image tag below canvas editor
- set image width and height after adding image
* fix for polygon points, add br in cloze strings, & toogle masks button
- fix shapes at edges
- toggle masks button to show/hide masks
- hide clozes string, it contains <br>
- set height for div container (used 'relative' in css)
* refactor top toolbar, add space and border radius
- rename cursor tools
- add left and right border
* fix undo after undo happen, use transparent color in draw mode
* Align spinner buttons on right
The initial rationale for splitting them up was to be more touch friendly,
but we won't be able to use them on mobile anyway due to the conflicts
with double taps zooming in. On desktop, having them apart requires more
mouse movement when overshooting, so it's better to have them in one
place.
Text is now left-aligned again, which matches our other inputs like
learning steps.
The left/right buttons have been changed to up/down, which matches our
Qt spinners, and avoids RTL concerns.
This commit also removes the border on hover/select - it caused the
left-aligned content to flicker, and didn't look correct. Perhaps we could
add it back in a better way in the future.
* Hide spinner buttons on mobile devices
Tapping on them conflicts with the page zoom gesture.
* Remove min-height on spinner buttons
* Only show spinner on hover
Since they're only useful with a mouse, and only useful when they're
under the cursor, hiding them when focused keeps things less cluttered.
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Add flag for enabling insert symbols feature
* Add symbols overlay directory
* Detect if :xy is inserted into editable
* Allow naive updating of overlay, and special handling of ':'
* First step towards better Virtual Element support
* Update floating to reference range on insert text
* Position SymbolsOverlay always on top or bottom
* Add a data-provider to emulate API
* Show correct suggestions in symbols overlay
* Rename to replacementLength
* Allow replacing via clicking in menu
* Optionally remove inline padding of Popover
* Hide Symbols overlay on blur of content editable
* Add specialKey to inputHandler and generalize how arrow movement is detected
- This way macOS users can use Ctrl-N to mean down, etc.
* Detect special key from within SymbolsOverlay
* Implement full backwards search while typing
* Allow navigating symbol menu and accepting with enter
* Add some entries to data-provider
* Satisfy eslint
* Generate symbolsTable from sources
* Use other github source, allow multiple names
In return, symbol must be unique
* Automatically scroll in symbols dropdown
* Use from npm packages rather than downloading from URL
* Remove console.log
* Remove print
* Add pointerDown event to input-handler
- so that SymbolsOverlay can reset on field click
* Make tab do the same as enter
* Make font a bit smaller but increase relative icon size
* Satisfy type requirement of handlerlist
* Revert changing default size of DropdownItems
* Remove some now unused code for bootstrap dropdowns
* Allow passing in reference into WithFloating as prop
* Fix WithAutocomplete
* Fix WithFloating for MathjaxOverlay
* Add resize-store
* Allow passing debug=True to jest_test for debugger support (#2013)
* Disable auto-closing of HTML tags
https://forums.ankiweb.net/t/set-html-editor-as-a-default-editor-instead-of-visual-editor/20988/3Closes#1963
* Add slight margin to MathjaxEditor
* Enable passing offset and shift to WithFloating
* Hide overflow of mathjax editor
* Add automatic hide functionality to sveltelib/position
* Last polishes for Surrounder class (#2017)
* Make private properties in Surrounder truly private
* Fix remove logic of Surrounder
* No reason for toggleTriggerRemove to be async
* Allow using alt-shift to set all remove formats but this one
* modifyFormat => updateFormat
* Fix formatting
* Fix field descriptions blocking cursor from being set (#2018)
- happens when focus is in HTML editor
* Remove hiding functionality again until it's really useful
* Add support for autoPlacement
* Implement new WithFloating that supports manually calling position()
* Implement hide mechanisms
* Add option in math dropdown to toggle MathJax rendering (#2014)
* Add option in math dropdown to toggle MathJax rendering
Closes#1942
* Hackily redraw the page when toggling MathJax
* Add Fluent string
* Default input setting in fields dialog (#1987) (kleinerpirat)
* Introduce field setting to use plain text editor by default (kleinerpirat)
* Remove leftover function from #1476
* Use boolean instead of string
* Simplify clear_other_field_duplicates
* Convert plain text key to camelCase
* Move HTML item below the existing checkbox, instead of to the right (dae)
Showing it on the right is more space efficient, but feels a bit
cluttered IMHO.
* Fix not being able to scroll when mouse hovers PlainTextInput (#2019)
* Remove overscroll-behavior: none for * (all elements)
* Revert "Remove overscroll-behavior: none for * (all elements)"
This reverts commit 189358908c.
* Use body instead of *, but keep CSS rule
* Unify two CSS rules
* Remove console.logs
* Reposition mathjax menu on switching between inline/block
* Implement WithOverlay
* Implement FloatingArrow
* Display overlay with padding and brighter background
* Rename to MathjaxOverlay
* Simplify MathjaxOverlay component overall
* Rename ImageHandle to image overlay
* Generally fix ImageOverlay again
* Increase z-index of StickyContainer
* Fix setting block or inline on mathjax
* Add reasons in closing-{click,keyup}
* Have both WithFloating and WithOverlay use a simple show flag instead of a store
* Remove subscribe-trigger
* Fix clicking from one mathjax element to another
* Check before executing cleanup
* Do not wait for elements to mount before slotting in With{Floating,Overlay}
* Allow using reference slot for WithFloating and WithOveray
* Add inline argument to options
* Add support for inline slot in WithOvelay
* Use WithFloating for RemoveFormatButton
* Remove last uses of DropdownMenu and WithDropdown
* Remove all of the bootstrap dropdown components
* Fix closing behavior of several buttons and ImageOverlay
* Increase popover padding to 6px
* Find a different way to create some padding at the bottom of the fields
...before the tag editor
@kleinerpirat I think is what this css what trying to achieve?
* Satisfy tests
* Use removeStyleProperties in ImageOverlay
* Use notify function in WithOverlay and WithFloating
* Do not use portal for WithFloating and WithOverlay
Allows for scrolling
* Set hidden to default false in Rich/Plain TextInput
* Reset handle when changing mathjax elements via click
* Restrict size of empty mathjax image
* Prevent sticky labels from obscuring menus
* Remove several overflow-hidden
* Fix empty string being falsy bug when editing mathjax
* Do not import portal anymore
* Use { reason, originalEvent } instead of symbol as update to modified event store
* Fix closing behavior of image overlay (do not close after resize)
* Simplify Collapsible
* Use removeStyleProperties in Collapsible
* Satisfy eslint
* Fix latex shortcuts being mounted
* Fix mathjax overlay not focusable in first field
* Neither hide image overlay on escaped
* Fix Block ButtonDropdown wrapping
* Bring back portal to fix tag editor
* Adjust size of legacy buttons
* Revert "Adjust size of legacy buttons"
This reverts commit fb888fe1db.
* Remove unused function from #1476
* Use outline version for tag icon
* Add chevron icons
* Remove code icons, keep one pin icon version
* Add code-bg color
* Redesign fields
* Remove unused import
* Fix imports
* Move PlainTextBadge between editing inputs
where it belongs :)
* Make whole separator line clickable
* Fix transition
and format
* Don't show toggle when field is collapsed
* Show toggle only on hover
for mobile I'd like to implement a swipe mechanism.
* Use tweened SVG for triangle instead of CSS hack
* Implement more obvious HTML toggle on bottom right
* Reduce field height by a few pixels
* Reduce field height by two pixels
* Show HTML toggle when PlainTextInput is active, regardless of hover/focus
* Remove RichTextBadge.svelte
* Create separate collapsed field state
this means users can collapse fields with the HTML editor open and it will stay open when the field is expanded again.
* Add slide out animation to EditingArea, RichTextInput and PlainTextInput
only for collapsing, because it is choppy on expansion (common issue with Svelte transitions).
* Fix aliasing issue on focused field corners
* Make StickyBadge feel more responsive
* Move StickyBadge closer to field border
* Adjust field gutter/margins
* Make LabelContainer sticky
to make field operations accessible on fields with a lot of content.
* Add back html icons, remove visual editor icons
* Revert "Add code-bg color"
This reverts commit 4200f35419.
* Add rich text icon, remove strikethrough code icon
* Revert PlainTextBadge to original position
* Adjust margins in FieldState
* Rename PlainTextBadge to SecondaryInputBadge
in preparation for #1987
* Run eslint and prettier
* Make whole LabelContainer clickable area for collapse/expand
* Revert "Add slide out animation to EditingArea, RichTextInput and PlainTextInput"
This reverts commit 9a2b3410d0.
* Fix error on collapse/expansion
this was caused by the {#if} blocks, which resulted in the deletion of original EditingAreas.
* Refocus when toggling chevron and secondary input badge
* Revert "Revert "Add code-bg color""
This reverts commit 1cfd3bda65.
* Use single rotating chevron icon and make it RTL-compatible
* Remove redundant CSS transition rule
* Introduce animated Collapsible component and fix refocus on toggle
* Do not try to force repaint, as it is not required
* Remove RTL store from LabelContainer
the direction is already applied globally.
* Collapse secondary input with field
* Add focusedField to NoteEditorAPI
* Replace :global CSS selector with class .visible
thus removing the assumption that the component is used inside an EditorField.
https://github.com/ankitects/anki/pull/2002#discussion_r944876448
* Use named function syntax instead of function expressions
* Add explanation comment
* Remove unnecessary :bind directive
* Create CollapseBadge component
* Move :global selector into .plain-text-input
* Add comment explaining box-shadow pseudo-element
* Move Collapsible from EditingArea, PlainTextInput and RichTextInput into user components
* Rename SecondaryInputBadge to PlainTextBadge and remove generalization logic
I kept the rich text icon inside icons.ts for future use.
* Sort imports
* Fix background-color for duplicates not showing
with yet another pseudo-element :)
The pseudo-element that covers up field borders on scroll caused this issue. Fighting fire with fire here.
* Increase size of plain text toggle to original value again
This makes the clickable area a bit bigger and looks slightly more consistent with StickyBadge.
* Scrap pseudo-element mess in LabelContainer and tackle the actual issue
* Add class .visible to StickyBadge too
This introduces a peculiar bug: The active prop of StickyBadge resets to false when the mouse leaves the field - regardless of the actual back-end value.
* Fix sticky badge resetting on mouseleave/blur
* Apply overflow: hidden only during transition
fixes MathJax handle getting cut off by fields
* Remove unused variable
* Fix visual bug caused by overflow:hidden not applying in time
I tried several asynchronous approaches, but they all caused issues: either they prevented the CSS transition or they made field inputs lose focus.
In the end I resorted to direct, synchronous DOM-manipulation and added an explanatory comment.
* Decrease Collapsible load time by blocking first transition
I noticed the sliding animation has a hefty performance impact when a large number of fields is loaded simultaneously.
Blocking the first transition (which isn't even visible) results in a big boost in load time.
* Replace usages of gap with margins for children
* Revert unnecessary removal of grid-gap definition
* Correct comments about flex-gap property
mistook that for grid-gap.
* Resolve style issues
* Add minimum targets to gap comment
Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
* Make private properties in Surrounder truly private
* Fix remove logic of Surrounder
* No reason for toggleTriggerRemove to be async
* Allow using alt-shift to set all remove formats but this one
* modifyFormat => updateFormat
* Fix formatting
* Format scss correctly so it passes ts:format
* Use on and singleCallback in ImageHandle and MathjaxHandle
* Add a few comments
* Fix relict of partial commit
* Fix 'element not found' in ImageHandle
* Remove setting css on image handle twice
* Remove use of container in ImageHandle
* Remove use of container in MathjaxHandle
* Use unprefixed properties of RichTextInputAPI
* Inline api to get to RichTextInputAPI
* Join customStyles into RichTextInputAPI
* Export RichTextInput; Remove SetContext
* Address eslint and svelte_check
- This is useful when you want to set up hooks, etc. on the EditorField
component
- Because when you can only use the NoteEditor export, you cannot notice
when fields are mounted or destroyed