* avoid repinning Rust deps by default
* add id_tree dependency
* Respect intermediate child limits in v3
* Test new behaviour of v3 counts
* Rework v3 queue building to respect parent limits
* Add missing did field to SQL query
* Fix `LimitTreeMap::is_exhausted()`
* Rework tree building logic
https://github.com/ankitects/anki/pull/1638#discussion_r798328734
* Add timer for build_queues()
* `is_exhausted()` -> `limit_reached()`
* Move context and limits into `QueueBuilder`
This allows for moving more logic into QueueBuilder, so less passing
around of arguments. Unfortunately, some tests will require additional
work to set up.
* Fix stop condition in new_cards_by_position
* Fix order gather order of new cards by deck
* Add scheduler/queue/builder/burying.rs
* Fix bad tree due to unsorted child decks
* Fix comment
* Fix `cap_new_to_review_rec()`
* Add test for new card gathering
* Always sort `child_decks()`
* Fix deck removal in `cap_new_to_review_rec()`
* Fix sibling ordering in new card gathering
* Remove limits for deck total count with children
* Add random gather order
* Remove bad sibling order handling
All routines ensure ascending order now.
Also do some other minor refactoring.
* Remove queue truncating
All routines stop now as soon as the root limit is reached.
* Move deck fetching into `QueueBuilder::new()`
* Rework new card gather and sort options
https://github.com/ankitects/anki/pull/1638#issuecomment-1032173013
* Disable new sort order choices ...
depending on set gather order.
* Use enum instead of numbers
* Ensure valid sort order setting
* Update new gather and sort order tooltips
* Warn about random insertion order with v3
* Revert "Add timer for build_queues()"
This reverts commit c9f5fc6ebe.
* Update rslib/src/storage/card/mod.rs (dae)
* minor wording tweaks to the tooltips (dae)
+ move legacy strings to bottom
+ consistent capitalization (our leech action still needs fixing,
but that will require introducing a new 'suspend card' string as the
existing one is used elsewhere as well)
* Implement custom study on backend
* Switch frontend to backend custom study
* Skip typecheck for new pb classes
* Build tag search string on backend
Also fixes escaping of special characters in tag names.
* `cram.cards` -> `cram.card_limit`
* Assign more meaningful names in `TagLimit`
* Broaden rustfmt glob
* Use `invalid_input()` helper
* Assign `FilteredDeckForUpdate` to temp var
* Implement `SearchBuilder`
* Rewrite `custom_study()` with `SearchBuilder`
* Replace match macros with `SearchBuilder`
* Remove `into_nodes_list` & `concatenate_searches`
* Enable access to old notetype name
* Set minimum height for ChangeNotetypeDialog
* Add bootstrap icons to change-notetype
* Move alert up and make it collapsible
* Tweak some CSS
- Add variables --sticky-bg and --sticky-border to StickyContainer
- Tweak base.css
* Add translatable string "(Nothing)"
* Rework ChangeNotetype screen
* Initially load option at newIndex and remaining options on focus
Optimization for big notetypes:
Should increase efficiency from O(n²) to O(n). Test on notetype with 500 templates shows significant improvement in load time (~10s down to ~1s).
* Try to satisfy rust test
* Change arrow direction depending on reading direction
+ add 0.5em top padding to main
* Create Alert.svelte
* Introduce CSS variable --pane-bg
* Revert "Initially load option at newIndex and remaining options on focus"
This reverts commit f42beee45c.
* Final cleanup
* Refine padding/gutter
* Add description input to fields dialog
QLineEdit seems like the best option, as it saves space and motivates users to keep their descriptions concise.
* Add setDescriptions to note initialization script
Went for the extra function instead of including it in setFields to prevent potential add-on breakages.
* Add tooltip next to field name if description is set
* Refactor code according to suggestions
Set default tooltip placement to right instead of bottom
Use .get() for fld["description"]
Fix tab order in fields dialog
Swap out abbreviation "desc" for full length name to keep consistency
* Update Protobuf and Rust for description
Add description to notetypes.proto and schema11
Co-authored-by: RumovZ <RumovZ@users.noreply.github.com>
* Fix tooltips not updating with description
Remove redundant variable tooltipOptions
Update previousTooltip within reactive function
* Move LabelDescription out of LabelName
Co-authored-by: Henrik Giesel <hgiesel@users.noreply.github.com>
* Decrease icon size and fix alignment
Co-Authored-By: Henrik Giesel <hengiesel@gmail.com>
* the new key needs to be cleared from fields, not the notetype itself
Co-authored-by: RumovZ <RumovZ@users.noreply.github.com>
Co-authored-by: Henrik Giesel <hengiesel@gmail.com>
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
We're getting an enum instead of an int in Qt6
normal/reversed have been renamed to ascending/descending; no add-ons
appear to be using the old versions.
* Only collect card stats on the backend ...
... instead of rendering an HTML string using askama.
* Add ts page Card Info
* Update test for new `col.card_stats()`
* Remove obsolete CardStats code
* Use new ts page in `CardInfoDialog`
* Align start and end instead of left and right
Curiously, `text-align: start` does not work for `th` tags if assigned
via classes.
* Adopt ts refactorings after rebase
#1405 and #1409
* Clean up `ts/card-info/BUILD.bazel`
* Port card info logic from Rust to TS
* Move repeated field to the top
https://github.com/ankitects/anki/pull/1414#discussion_r725402730
* Convert pseudo classes to interfaces
* CardInfoPage -> CardInfo
* Make revlog in card info optional
* Add legacy support for old card stats
* Check for undefined instead of falsy
* Make Revlog separate component
* drop askama dependency (dae)
* Fix nightmode for legacy card stats
Python's regex engine performs pathologically on regexes like
'<!--.*?-->' when fed a large string of repeating '<!--' clauses.
Thanks to JaimeSlome / security@huntr.dev for the report; closes#1380.
Solved by switching to the Rust implementation, which does not suffer
from this issue.
entsToText(), minimizeHTML(), and the old regex constants have been
removed; they do not appear to be used by any add-ons.
Matches should arrive in alphabetical order. Currently results are not
capped (JS should be able to handle ~1k tags without too much hassle),
and no reordering based on match location is done. Matches are substring
based, and multiple can be provided, eg "foo::bar" will match
"foof::baz::abbar".
This is not hooked up properly on the frontend at the moment -
updateSuggestions() seems to be missing the most recently typed character,
and is not updating the list of completions half the time.
Context: https://forums.ankiweb.net/t/more-cards-today-question-about-v3/12400/10
Previously, interday learning cards and reviews were gathered at the
same time in v3, with the review limit being applied to both of them. The
order cards were gathered in would change the ratio of gathered learning
cards and reviews, but as they were displayed together in a single count,
a changing ratio was not apparent, and no special handling was required
by the deck tree code.
Showing interday learning cards in the learning count, while still
applying a review limit to them, makes things more complicated, as
a changing ratio will result in different counts. The deck tree code
is not able to know which order cards will appear in, so without changes,
we would have had a situation where the deck list may show different counts
to those seen when clicking on a deck.
One way to solve this would have been to introduce a separate limit for
interday learning cards. But this would have meant users needed to
juggle two different limits, instead of having a single one that controls
total number of (non-intraday) cards shown.
Instead, the scheduler now fetches interday cards prior to reviews -
the rationale for that order is that learning cards tend to be more
fragile/urgent than reviews. The option to show learning cards
before/after/mixed with reviews still exists, but it applies only after
cards have been capped to the daily limit.
To ensure the deck tree code matches the counts the scheduler gives,
it too applies limits to interday learning cards first, and reviews
afterwards.
In order to split backend.proto into a more manageable size, the protobuf
handling needed to be updated. This took more time than I would have
liked, as each language handles protobuf differently:
- The Python Protobuf code ignores "package" directives, and relies
solely on how the files are laid out on disk. While it would have been
nice to keep the generated files in a private subpackage, Protobuf gets
confused if the files are located in a location that does not match
their original .proto layout, so the old approach of storing them in
_backend/ will not work. They now clutter up pylib/anki instead. I'm
rather annoyed by that, but alternatives seem to be having to add an extra
level to the Protobuf path, making the other languages suffer, or trying
to hack around the issue by munging sys.modules.
- Protobufjs fails to expose packages if they don't start with a capital
letter, despite the fact that lowercase packages are the norm in most
languages :-( This required a patch to fix.
- Rust was the easiest, as Prost is relatively straightforward compared
to Google's tools.
The Protobuf files are now stored in /proto/anki, with a separate package
for each file. I've split backend.proto into a few files as a test, but
the majority of that work is still to come.
The Python Protobuf building is a bit of a hack at the moment, hard-coding
"proto" as the top level folder, but it seems to get the job done for now.
Also changed the workspace name, as there seems to be a number of Bazel
repos moving away from the more awkward reverse DNS naming style.
Running and testing should be working on the three platforms, but
there's still a fair bit that needs to be done:
- Wheel building + testing in a venv still needs to be implemented.
- Python requirements still need to be compiled with piptool and pinned;
need to compile on all platforms then merge
- Cargo deps in cargo/ and rslib/ need to be cleaned up, and ideally
unified into one place
- Currently using rustls to work around openssl compilation issues
on Linux, but this will break corporate proxies with custom SSL
authorities; need to conditionally use openssl or use
https://github.com/seanmonstar/reqwest/pull/1058
- Makefiles and docs still need cleaning up
- It may make sense to reparent ts/* to the top level, as we don't
nest the other modules under a specific language.
- rspy and pylib must always be updated in lock-step, so merging
rspy into pylib as a private module would simplify things.
- Merging desktop-ftl and mobile-ftl into the core ftl would make
managing and updating translations easier.
- Obsolete scripts need removing.
- And probably more.
- blue for normal sync, red for full sync required
- refactor status fetching code so we don't hold a collection lock
during the network request, which slows things down
- fix sync spinner restarting when returning to deck list
- Use a separate abort handle, as the media sync is running
in the background and we need to be able to target them separately.
The current progress handling is going to need a rethink if we introduce
any other background tasks in the future.
- Roll back the transaction when interrupting.
Also:
- provide a way for the progress handler to skip the throttling so that
we can ensure progress is updated at the end of a stage
- show 'checking' at the end of full sync
- changes are now committed in bulk when closing the dialog,
and can be canceled
- it's not necessary to save the note to the database to preview it
- duplicate fields are now shown as duplicates in the top list
- redraw preview more quickly
- use + instead of _ when deduplicating names, as the latter is a
glob character
Saves having to serialize the note fields and q/a templates, which
is particularly a win when rendering question/answer in the browse
screen.
Also some work towards being able to preview notes without having to
commit them to the database.
- notes with wrong field count are now recovered instead of
being deleted
- notes with missing note types are now recovered
- notes with missing cards are now recovered
- recover_missing_deck() still needs implementing
- checks required
changes to note:
- add_note() now takes a provided deck id instead of looking it up
in the notetype
- note type use counts fetched using a single table scan
- make sure note type changes are persisted
- expose optionalness of ords in templates and fields json
- mtime is tracked on each key individually, which will allow
merging of config changes when syncing in the future
- added col.(get|set|remove)_config()
- in order to support existing code that was mutating returned
values (eg col.conf["something"]["another"] = 5), the returned list/dict
will be automatically wrapped so that when the value is dropped, it
will save the mutated item back to the DB if it's changed. Code that
is fetching lists/dicts from the config like so:
col.conf["foo"]["bar"] = baz
col.setMod()
will continue to work in most case, but should be gradually updated to:
conf = col.get_config("foo")
conf["bar"] = baz
col.set_config("foo", conf)
- tag list stored in a separate DB table
- non-wildcard searches now do full unicode case folding
(eg tag:masse matches 'Maße')
- wildcard matches do simple unicode case folding
- some functions haven't been updated yet, so ascii folding will
continue to be used in some operations
The progress handling code needs a rethink, as we now have two separate
ways to flag that the media sync should abort. In the future, it may
make sense to switch to polling the backend for progress, instead of
passing a callback in.
- on collection load, the schema is upgraded to 12
- on collection close, the changes are reversed so older clients
can continue to open the collection
- in the future, we could potentially skip the reversal except
when exporting/doing a full sync
- the same approach should work for decks, note types and tags in the
future too
- the deck list code needs updating to cache the deck confs for the
life of the call
This is safer than just dropping the backend, as .close() will
block if something else is holding the mutex. Also means we can
drop the extra I18nBackend code.
Media syncing still needs fixing.
committing the Protobuf implementation for posterity, but will replace
it with json, as Protobuf measures about 6x slower for some workloads
like 'select * from notes'
- avoid rounding minutes
- round the seconds taken in the card info screen
- provide different precise and imprecise modes, since we need
to display seconds to multiple decimals in some areas
- all .ftl files for a language are concatenated into a single file
at build time
- all languages are included in the binary
- external ftl files placed in the ftl folder can override the
built-in definitions
- constants are automatically generated for each string key
- dropped the separate StringsGroup enum
- drop the '5m3s' special casing done in the card stats screen, and
just use decimals
- change alignment of the review log so that the non-abbreviated
spans are easier to read
- git version pinned at the moment until the concurrency fix
lands in 0.10.2
- currently float values are hard-coded at 2 decimal places;
we should switch to using NUMBER() in the future
- Adding files inside Anki now updates the media DB, so a full file
scan at sync time is no longer required if no other changes have been
made.
- Use a protobuf message for backend initialization, and return a
string error if initialization fails.
We can now show replay buttons for the audio contained in {{FrontSide}}
without having to play it again when the answer is shown.
The template code now always defers FrontSide rendering, as it wasn't
a big saving, and meant the logic had to be implemented twice.
This simply wraps the field in extra text that the frontend will
deal with. Also added some helpers for extracting and stripping
audio and TTS tags from the rendered text.
- The front and back are rendered in one call now. If the front
side contains no custom filters, we can bake {{FrontSide}} into the
rear side. If it did contain custom filters, we return the partially
complete rear template instead, and the calling code can inject
the FrontSide in after it has been fully rendered.
- Instead of modifying "cloze" into something like "cq-2", the card
ordinal and whether we're rendering the question or answer are now
passed in to the rendering filters as context.
- The Rust code doesn't need to support filter names split on '-'
anymore.
- Drop the "Show" part of hint descriptions so i18n support can be
deferred.
- Ignore blank filter names caused by user using two colons instead
of one.
- Fixed hint field and text transposition.
This is paving the way to move the standard filters into Rust.
Non-empty fields are now determined in Rust, using a single regex
instead of the overkill stripHTMLMedia(). The old implementation
has been moved into the Pystache code for now.
This extends the existing Rust code to handle conditional
replacement. The replacement of field names and filters to text
remains in Python, so that add-ons can still define their own
field modifiers.
The code is currently running the old Pystache rendering and the
new implementation in parallel, and will print a message to the
console if they don't match. If you notice any problems, please
let me know.
Earlier today I pushed a change that split this code up into multiple
repos, but that has proved to complicate things too much. So we're
back to a single repo, except the individual submodules are better
separated than they were before.
The README files need updating again; I will push them out soon.
Aside from splitting out the different modules, the sound code has
moved from from anki to aqt.
The previous implementation interpreted the creation date as a local
time, and applied the rollover to that. If the initial creation date
was around midnight local time, even a one hour change due to daylight
savings could result in Anki skipping or doubling up on a day. To
address this, the rollover is now applied to the current time instead
of the creation date.
The new code needs the current time passed into it. This makes it
easier to unit test, and for AnkiWeb to be able to use the user's local
timezone.
The new timezone code is currently disabled, as this code needs to be
ported to all clients before it can be activated.