- because the cutoff adds a few hours past midnight, it's possible for a card
that's scheduled for 1.0 days ahead to fall within the current cutoff, so we
need to make sure that doesn't happen
- set spaceUntil=0 when answering card again
- fix randomizeNewCards() query. the whole codebase needs auditing for type
references which need updating
* Adjust type to remove cards from the queues, so we don't have to rebuild
priorities to restore them:
Type -= 3 when suspending
Type += 3 when burying
Type += 6 when cramming / reviewing early
We still need to adjust priorities for backwards compatibility, but this can
be removed in the future.
* Factor out scheduler-specific code in answerCard(), so the different
schedulers are now fully modular
* Differentiate between a card's current queue and its type
* Make sure dueCutoff cuts off at the chosen offset instead of midnight
- new type, combinedDue for failed cards & count checks
- only reset() on deck load if not already done
- remove isDue from dynamic indices but leave old ones around for now
- cramming is now a separate scheduler type
- correctly answering a card while cramming causes its scheduling to be
changed in the standard review too
- options to sort cards by earliest modified, ordered, random
- render priority 0 obsolete, as it's all done at queue generation time now
- reimplement reviewEarly and newEarly by replacing parts of the scheduler,
instead of adding special conditions
- remove references to isDue and priority (1,2,3,4) which is not necessary
anymore
- add option to switch between per-day scheduling and due now scheduling
- newCardsToday() -> newCardsDoneToday()
- don't decrement counts for suspended cards
- make sure to update type when suspending/unsuspending
- fix findCards()
- set hardInterval = 1-1.1 on upgrade, or the default per day scheduling doesn't
make sense