mirror of
https://github.com/ankitects/anki.git
synced 2025-09-18 14:02:21 -04:00
3 commits
Author | SHA1 | Message | Date | |
---|---|---|---|---|
![]() |
04996c77f3
|
Migrate build system to uv (#4074)
* Migrate build system to uv Closes #3787, and is a step towards #3081 and #4022 This change breaks our PyOxidizer bundling process. While we probably could update it to work with the new venvs & lockfile, my intention is to use this as a base to try out a uv-based packager/installer. Some notes about the changes: - Use uv for python download + venv installation - Drop python/requirements* in favour of pyproject files / uv.lock - Bumped to latest Python 3.9 version. The move to 3.13 should be a fairly trivial change when we're ready. - Dropped the old write_wheel.py in favour of uv/hatchling. This has the unfortunate side-effect of dropping leading zeros in our wheels, which we could try hack around in the future. - Switch to Qt 6.7 for the dev repo, as it's the first PyQt version with a Linux/ARM WebEngine wheel. - Unified our macOS deployment target with minimum required for ARM. - Dropped unused fluent python files - Dropped unused python license generation - Dropped helpers to run under Qt 5, as our wheels were already requiring Qt 6 to install. * Build action to create universal uv binary * Drop some PyOxidizer-related files * Use Windows ARM64 cargo/node binaries during build We can't provide ARM64 wheels to users yet due to #4079, but we can at least speed up the build. The rustls -> native-tls change on Windows is because ring requires clang to compile for ARM64, and I figured it's best to keep our Windows deps consistent. We already built the wheels with native-tls. * Make libankihelper a universal library We were shipping a single arch library in a purelib, leading to breakages when running on a different platform. * Use Python wheel for mpv/lame on Windows/Mac This is convenient, but suboptimal on a Mac at the moment. The first run of mpv will take a number of seconds for security checks to run, and our mpv code ends up timing out, repeating the process each time. Our installer stub will need to invoke mpv once first to get it validated. We could address this by distributing the audio with the installer/stub, or perhaps by putting the binaries in a .pkg file that's notarized+stapled and then included in the wheel. * Add some helper scripts to build a fully-locked wheel * Initial macOS launcher prototype * Add a hidden env var to preload our libs and audio helpers on macOS * qt/bundle -> qt/launcher - remove more of the old bundling code - handle app icon * Fat binary, notarization & dmg * Publish wheels on testpypi for testing * Use our Python pin for the launcher too * Python cleanups * Extend launcher to other platforms + more - Switch to Qt 6.8 for repo default, as 6.7 depends on an older libwebp/tiff which is unavailable on newer installs - Drop tools/mac-x86, as we no longer need to test against Qt 5 - Add flags to cross compile wheels on Mac and Linux - Bump glibc target to 2_36, building on Debian Stable - Increase mpv timeout on macOS to allow for initial gatekeeper checks - Ship both arm64 and amd64 uv on Linux, with a bash stub to pick the appropriate arch. * Fix pylint on Linux * Fix failure to run from /usr/local/bin * Remove remaining pyoxidizer refs, and clean up duplicate release folder * Rust dep updates - Rust 1.87 for now (1.88 due out in around a week) - Nom looks involved, so I left it for now - prost-reflect depends on a new prost version that got yanked * Python 3.13 + dep updates Updated protoc binaries + add helper in order to try fix build breakage. Ended up being due to an AI-generated update to pip-system-certs that was not reviewed carefully enough: https://gitlab.com/alelec/pip-system-certs/-/issues/36 The updated mypy/black needed some tweaks to our files. * Windows compilation fixes * Automatically run Anki after installing on Windows * Touch pyproject.toml upon install, so we check for updates * Update Python deps - urllib3 for CVE - pip-system-certs got fixed - markdown/pytest also updated |
||
![]() |
dfae9f353a | Exclude PyOxidizer from recursive checkout | ||
![]() |
5e0a761b87
|
Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist |