Commit graph

35 commits

Author SHA1 Message Date
Damien Elmes
632c95c177 Move generated protobuf into anki_proto
Due to the orphan rule, this meant removing our usages of impl ProtoStruct,
or converting them to a trait when they were used commonly.

rslib now directly references anki_proto and anki_i18n, instead of
'pub use'-ing them, and we can put the generated files back in OUT_DIR.
2023-06-12 15:47:51 +10:00
Damien Elmes
6de86a246d Use original deck name if card is in filtered deck
https://forums.ankiweb.net/t/inconsistent-read-deck-name-and-seed-from-ctx-will-recognize-the-filtered-deck-as-the-deck-name/29327
2023-04-13 14:46:47 +10:00
RumovZ
7b916f1c7d Ensure state mutator runs after card is rendered (#2421)
* Ensure state mutator runs after card is rendered

* Ensure ease buttons only show when states are ready

* Pass context into states mutator

* Revert queuing of state mutator hook

Now that context data is exposed users shouldn't rely on the question
having been rendered anymore.

* Use callbacks instead of signals and timeout

... to track whether the states mutator ran or failed.

* Make mutator async

* Remove State enum

* Reduce requests and compute seed on backend
2023-03-16 16:31:00 +10:00
RumovZ
682bf8ce46 Disable burying of previously gathered cards (#2361)
* Enforce hierarchical bury modes

Interday learning burying is only allowed if review burying is enabled
and review burying is only allowed if new burying is enabled.
Closes #2352.

* Switch front end to new bury modes

* Wording tweaks (dae)

* Hide interday option if using v2 scheduler (dae)
2023-02-06 12:02:27 +10:00
Damien Elmes
9d3ccb88c4 Add some extra info to the 'modified without updating' message
For #2315
2023-01-18 22:38:28 +10:00
Damien Elmes
7216032e82 Switch Rust import style (#2330)
* Prepare to switch Rust import style

* Run nightly format

Closes #2320

* Clean up a few imports

* Enable comment wrapping

* Wrap comments
2023-01-18 21:39:55 +10:00
Stefan Kangas
6121f71071 Fix typos (#2210) 2022-11-24 20:18:57 +10:00
RumovZ
5db6318465 Refactor error handling (#2136)
* Add crate snafu

* Replace all inline structs in AnkiError

* Derive Snafu on AnkiError

* Use snafu for card type errors

* Use snafu whatever error for InvalidInput

* Use snafu for NotFoundError and improve message

* Use snafu for FileIoError to attach context

Remove IoError.
Add some context-attaching helpers to replace code returning bare
io::Errors.

* Add more context-attaching io helpers

* Add message, context and backtrace to new snafus

* Utilize error context and backtrace on frontend

* Rename LocalizedError -> BackendError.
* Remove DocumentedError.
* Have all backend exceptions inherit BackendError.

* Rename localized(_description) -> message

* Remove accidentally committed experimental trait

* invalid_input_context -> ok_or_invalid

* ensure_valid_input! -> require!

* Always return `Err` from `invalid_input!`

Instead of a Result to unwrap, the macro accepts a source error now.

* new_tempfile_in_parent -> new_tempfile_in_parent_of

* ok_or_not_found -> or_not_found

* ok_or_invalid -> or_invalid

* Add crate convert_case

* Use unqualified lowercase type name

* Remove uses of snafu::ensure

* Allow public construction of InvalidInputErrors (dae)

Needed to port the AnkiDroid changes.

* Make into_protobuf() public (dae)

Also required for AnkiDroid. Not sure why it worked previously - possible
bug in older Rust version?
2022-10-21 18:02:12 +10:00
RumovZ
ec80514c0b Enable state-dependent custom scheduling data (#2049)
* Enable state-dependent custom scheduling data

* Next(Card)States -> SchedulingStates

The fact that `current` was included in `next` always bothered me,
and custom data is part of the card state, so that was a bit confusing
too.

* Store custom_data in SchedulingState

* Make custom_data optional when answering

Avoids having to send it 4 extra times to the frontend, and avoids the
legacy answerCard() API clobbering the stored data.

Co-authored-by: Damien Elmes <gpg@ankiweb.net>
2022-09-05 16:48:01 +10:00
Damien Elmes
19cb5df868 fix Clippy lints in Rust 1.57 2021-12-03 19:53:37 +10:00
Damien Elmes
c2d9f148fd unbury when refreshing queues
While we already unbury when refreshing the deck list, if the user
resumes study on a new day without refreshing the deck list, burying
could end up being delayed.

Possible fix for https://forums.ankiweb.net/t/buried-cards-in-ankimobile-beta-20081-3/14753/3
2021-11-14 10:06:47 +10:00
Damien Elmes
56e807c45d fix errors when undoing/redoing after a queue-invalidating operation
There were a few issues going on here:

- If some operation had invalidated the queues, they were subsequently
recreated with a call to .get_queues() in the undo handling code. This
could happen after the changes to the card had already been reverted,
leading to a queue state that didn't match our expectations.
- More generally, it's not safe to assume our mutations will apply
cleanly after the queue has been rebuilt. The next card will vary
depending on the number of remaining cards when interspersing cards of
different types, and a queue-invalidating operation will have changed
the learning cutoff.

So rather than rebuilding the queues on demand, we now check that they
already exist, and were created at the time we expect. If not, we
invalidate them and skip applying the mutations, and a subsequent
refresh of the UI should rebuild the queues correctly.

As part of this change, the cutoff snapshot has been moved into the
normal answer update object.

One possible downside here is that adding a note during review may cause
a newly due learning card to appear when undoing a different review.
If this proves to be a problem, we could potentially note down the
learning cutoff and apply it when queues are rebuilt later.
2021-08-22 15:32:46 +10:00
Damien Elmes
f44817e080 revert some interday learning changes in v3
Interday learning cards are now counted in the learning count again,
and are no longer subject to the daily review limit.

The thinking behind the original change was that interday learning cards
are scheduled more like reviews, and counting them in the review count
would allow the learning count to focus on intraday learning - the red
number reflecting the fact that they are the most fragile memories. And
counting them together made it practical to apply the review limit
to both at once.

Since the release, there have been a number of users expecting to see
interday learning cards included in the learning count (the latest being
https://forums.ankiweb.net/t/feedback-and-a-feature-adjustment-request-for-2-1-45/12308),
and a good argument can be made for that too - they are, after all, listed
in the learning steps, and do tend to be harder than reviews. Short of
introducing another count to keep track of interday and intraday learning
separately, moving back to the old behaviour seems like the best move.

This also means it is not really practical to apply the review limit to
interday learning cards anymore, as the limit would be split between two
different numbers, and how much each number is capped would depend on
the order cards are introduced. The scheduler could figure this out, but
the deck list code does not know card order, and would need significant
changes to be able to produce numbers that matched the scheduler. And
even if we ignore implementation complexities, I think it would be more
difficult for users to reason about - the influence of the review limit
on new cards is confusing enough as it is.
2021-08-19 16:40:12 +10:00
Damien Elmes
a697d0b537 check both queues when popping answered card
If multiple answers are applied in succession, a newly-due learning card
may be in front of the next main entry.
2021-08-09 18:29:04 +10:00
Damien Elmes
2bf1dca15c fall back on default deck in v3 queue gather as well
Missed in the previous change.

https://forums.ankiweb.net/t/error-when-trying-to-choose-deck-in-new-anki/11829/11
2021-08-09 11:04:37 +10:00
Damien Elmes
ba2d9fe77e update learning cutoff when counts are zero 2021-08-02 15:03:14 +10:00
Damien Elmes
d6e3964151 PEP8 cards.py 2021-06-27 12:12:23 +10:00
Damien Elmes
aaba9a777a fix note changes triggering a queue rebuild 2021-06-08 12:09:35 +10:00
Damien Elmes
52a98ce0ce change get_queued_cards() to no longer return congrats info 2021-05-26 12:59:45 +10:00
Damien Elmes
fe5dee2a67 rework various aspects of the test scheduler
- Daily limits are no longer inherited - each deck limits its own
cards, and the selected deck enforces a maximum limit.
- Fetching of review cards now uses a single query, and sorts in advance.
In collections with a large number of overdue cards and decks, this is
faster than iterating over each deck in turn.
- Include interday learning count in review count & review limit, and
allow them to be buried.
- Warn when parent review limit is lower than child deck in deck options.
- Cap the new card limit to the review limit.
- Add option to control whether new card fetching short-circuits.
2021-05-16 20:23:07 +10:00
Damien Elmes
a42648a418 fix test scheduler undo + implement look-ahead
Instead of using a separate undo queue, the code now defers checking for
newly-due learning cards until the answering stage, and logs the updated
cutoff time as an undoable change, so that any newly-due learning cards
won't appear instead of a new/review card that was just undone.

Queue redo now uses a similar approach to undo, instead of rebuilding the
queues.
2021-05-14 22:16:53 +10:00
Damien Elmes
127b7e28fc drop binary heap in test scheduler
The original rationale was avoiding a possible O(n) insertion if
the learning card was due outside the cutoff, but the increased code
complexity doesn't seem worth it, given that learning cards will
rarely grow above 1000.

Also added a currently-disabled test that demonstrates the current undo
handling behaviour is yielding incorrect counts; that will be reworked
in the next commit, and this change will make that easier.
2021-05-14 16:19:46 +10:00
Damien Elmes
5a10f007e7 is_stale() doesn't need to be passed deck
Deck changes will trigger a queue rebuild via requires_study_queue_rebuild()
2021-05-12 09:44:10 +10:00
Damien Elmes
7f7dd7b6c9 add support for custom undo steps, and merging multiple actions
Allows add-on authors to define their own label for a group of undoable
operations. For example:

def mark_and_bury(
    *,
    parent: QWidget,
    card_id: CardId,
) -> CollectionOp[OpChanges]:
    def op(col: Collection) -> OpChanges:
        target = col.add_custom_undo_entry("Mark and Bury")
        col.sched.bury_cards([card_id])
        card = col.get_card(card_id)
        col.tags.bulk_add(note_ids=[card.nid], tags="marked")
        return col.merge_undo_entries(target)

    return CollectionOp(parent, op)

The .add_custom_undo_entry() is for adding your own custom actions.
When extending a standard Anki action, instead store `target = 
col.undo_status().last_step` after executing the standard operation.

This started out as a bigger refactor that required a separate
.commit_undoable() call to be run after each operation, instead of
having each operation return changes directly. But that proved to be
somewhat cumbersome in unit tests, and ran the risk of unexpected
behaviour if the caller invoked an operation without remembering to
finalize it.
2021-05-06 16:39:06 +10:00
Damien Elmes
363a843d07 tidy up Rust imports
rustfmt can do this automatically, but only when run with a nightly
toolchain, so it needs to be manually done for now - see rslib/rusfmt.toml
2021-04-18 18:38:54 +10:00
Damien Elmes
3ab53c77c7 add booleans for various screens to OpChanges
The backend knows exactly which op has executed, and it saves us having
to re-implement this logic on each client.

Fixes the browser table refreshing when toggling decks.
2021-04-05 14:28:56 +10:00
Damien Elmes
a90d5aa359 use mixed case for abbreviations in Rust code
So, this is fun. Apparently "DeckId" is considered preferable to the
"DeckID" were were using until now, and the latest clippy will start
warning about it. We could of course disable the warning, but probably
better to bite the bullet and switch to the naming that's generally
considered best.
2021-03-27 19:53:33 +10:00
Damien Elmes
42e20461c0 undoable ops now return changes directly; add new *_ops.py files
- Introduced a new transact() method that wraps the return value
in a separate struct that describes the changes that were made.
- Changes are now gathered from the undo log, so we don't need to
guess at what was changed - eg if update_note() is called with identical
note contents, no changes are returned. Card changes will only be set
if cards were actually generated by the update_note() call, and tag
will only be set if a new tag was added.
- mw.perform_op() has been updated to expect the op to return the changes,
or a structure with the changes in it, and it will use them to fire the
change hook, instead of fetching the changes from undo_status(), so there
is no risk of race conditions.
- the various calls to mw.perform_op() have been split into separate
files like card_ops.py. Aside from making the code cleaner, this works
around a rather annoying issue with mypy. Because we run it with
no_strict_optional, mypy is happy to accept an operation that returns None,
despite the type signature saying it requires changes to be returned.
Turning no_strict_optional on for the whole codebase is not practical
at the moment, but we can enable it for individual files.

Still todo:
- The cursor keeps moving back to the start of a field when typing -
we need to ignore the refresh hook when we are the initiator.
- The busy cursor icon should probably be delayed a few hundreds ms.
- Still need to think about a nicer way of handling saveNow()
- op_made_changes(), op_affects_study_queue() might be better embedded
as properties in the object instead
2021-03-19 19:45:21 +10:00
Damien Elmes
254c9dab69 dispatch undo operations via enum instead of trait
To coalesce successive note edits into a single undo op we'll need to
be able to get the original Undoable type, which is awkward to do with
a trait object.
2021-03-10 11:53:27 +10:00
Damien Elmes
1b6cc07e63 note deletion undo; refactoring
- transact() now automatically clears card queues unless an op
opts-out (and currently only AnswerCard does). This means there's no
risk of forgetting to clear the queues in an operation, or when undoing/
redoing
- CollectionOp->UndoableOp
- clear queues when redoing "answer card", instead of clearing redo
when clearing queues
2021-03-10 11:47:53 +10:00
Damien Elmes
b05d7659ed implement bury/suspend undo 2021-03-10 11:47:53 +10:00
Damien Elmes
160c90b840 rework undo
- use dataclasses for the review/checkpoint undo cases, instead of the
nasty ad-hoc list structure
- expose backend review undo to Python, and hook it into GUI
- redo is not currently exposed on the GUI, and the backend can only
cope with reviews done by the new scheduler at the moment
- the initial undo prototype code was bumping mtime/usn on undo, but
that was not ideal, as it was breaking the queue handling which expected
the mtime to match. The original rationale for bumping mtime/usn was
to avoid problems with syncing, but various operations like removing
a revlog can't be synced anyway - so we just need to ensure we clear the
undo queue prior to syncing
2021-03-10 11:47:53 +10:00
Damien Elmes
e5aeb69728 initial work on undoing reviews+burying siblings
- fetch sfld and csum when fetching notes, to make it cheaper
to write them back out unmodified
- make `fields` private, and access it via accessors, so we can
still catch when fields have been mutated without calling
prepare_for_update()
- fix python importing code passing a string in as the checksum
2021-03-10 11:47:53 +10:00
Damien Elmes
c887ca07df use native struct for QueuedCard 2021-03-10 11:47:53 +10:00
Damien Elmes
62b23d1bb9 experimental queue building
Still a work in progress, and hidden behind a feature flag.
2021-03-01 12:18:21 +10:00