- search and limits are embedded in the deck
- decks can be refreshed
- they have the option to treat due reviews normally rather than cram them
- some options are inherited from the original deck, others taken from the
dynamic deck
In preparation for cramming:
- add odid for storing old deck on a per-card basis
- rename edue to odue
- at the moment note.did still exists, but in the future we may ignore it and
use model.did instead
While writing the documentation I realized that the default templates were
somewhat overwhelming. So I've moved the default settings into the card css,
and moved the css into a separate attribute which gets combined with the
question and answer templates.
Also:
- Detect cloze references directly rather than the conditional wrapper
- Add the cloze css to the template
Rather than showing the user how many cards are in the learning queue, we want
to be able to show them the number of reps they have to do to clear the queue,
so they can better estimate the required time. Before we were counting up with
the grade column, but this means we can't quickly sum up the number of reps
left. So we invert it, and count down instead.
I also dropped the 'first time bonus' for now. If there's enough demand for
it, it can be added back by using the flags column, instead of a dedicated
cycles column.
Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.
This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.
Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.
Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.
We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.
The media code needs to be updated to use USNs too.
We did away with the stats table because it's impossible to merge it, so the
revlog is canonical now. But we also want a cheap way to display to the user
how much time or how many cards they've done over the day, even if their study
is split into multiple sessions. We were already storing the new cards of a
day in the top level groups, so we just expand that out to log the other info
too.
In the event of a user studying in two places on the same day without syncing,
the counts will not be accurate as they can't be merged without consulting the
revlog, which we want to avoid for performance reasons. But the graphs and
stats do not use the groups for reporting, so the inaccurate counts are only
temporary. Might need to mention this in an FAQ.
Also, since groups are cheap to fetch now, cards now automatically limit
timeTaken() to the group limit, instead of relying on the calling code to do
so.
Like the previous change, models have been moved from a separate DB table to
an entry in the deck. We need them for many operations including reviewing,
and it's easier to keep them in memory than half on disk with a cache that
gets cleared every time we .reset(). This means they are easily serialized as
well - previously they were part Python and part JSON, which made access
confusing.
Because the data is all pulled from JSON now, the instance methods have been
moved to the model registry. Eg:
model.addField(...) -> deck.models.addField(model, ...).
- IDs are now timestamped as with groups et al.
- The data field for plugins was also removed. Config info can be added to
deck.conf; larger data should be stored externally.
- Upgrading needs to be updated for the new model structure.
- HexifyID() now accepts strings as well, as our IDs get converted to strings
in the serialization process.
Rather than use a combination of id lookups on the groups table and a group
configuration cache in the scheduler, I've moved the groups and group config
into json objects on the deck table. This results in a net saving of code and
saves one or more DB lookups on each card answer, in exchange for a small
increase in deck load/save work.
I did a quick survey of AnkiWeb, and the vast majority of decks use less than
100 tags, and it's safe to assume groups will follow a similar pattern.
All groups and group configs except the default one will use integer
timestamps now, to simplify merging when syncing and importing.
defaultGroup() has been removed in favour of keeping the models up to date
(not yet done).
the initial plan was to zero the creation time and leave the cards/facts there
until we have a chance to garbage collect them on a schema change, but such an
approach won't work with deck subscriptions
- use negative numbers to denote second intervals
- record the rev ivl when leaving lrn queue
- improve revlog upgrade
- don't truncate precision when recording time taken
reps should now be equal to the number of entries in the revlog, and only
exists so that we can order by review count in the browser efficiently
streak is no longer necessary as we have a learn queue now
The 'entry due' is the due time of a failed card before it enters the learning
queue. When the card graduates or is removed, it has its old due time
restored. We could pull this from the revlog, but it's cheaper to do it this
way.