- rename to revlog
- change the pk to time, as we want an index on time, and the old multi-column
index was expensive and not useful
- remove yes/no count; they can be inferred from the ease
- remove lastFactor, as it's in the previous entry
- remove delay, it can be inferred from last entry
- remove 'next' from nextInterval and nextFactor
- rename 'thinkingTime' to 'userTime'
- rename reps to rep
- migrate old data to new table, and fix some problems in the process: ease0
-> ease1, and limit thinking time to 60 seconds as it should have been
previously
The stats table was how the early non-SQL versions of Anki kept track of
statistics, before there was a revision log. It is being removed because:
- it's not possible to show the statistics for a subset of the deck
- it can't meaningfully be copied on import/export
- it makes it harder to implement sync merging
Implications:
- graphs and deck stats roughly 1.5-3x longer than before, but we'll have the
ability to generate stats for subsections of the deck, and it's not time
critical code
- people who've been using anki since the very early days may notice a drop in
statistics, as early repetitions were recorded in the stats table but the
revlog didn't exist at that point.
- due bugs in old syncs and imports/exports, the stats and revlog may not
match numbers exactly
To remove it, the following changes have been made:
- the graphs and deck stats now generate their data entirely from the revlog
- there are no stats to keep track of how many cards we've answered, so we
pull that information from the revlog in reset()
- we remove _globalStats and _dailyStats from the deck
- we check if a day rollover has occurred using failedCutoff instead
- we remove the getStats() routine
- the ETA code is currently disabled
- timeboxing routines use repsToday instead of stats
- remove stats delete from export
- remove stats table and index in upgrade
- remove stats syncing and globalStats refresh pre-sync
- remove stats count check in fullSync check, which was redundant anyway
- update unit tests
Also:
- newCountToday -> newCount, to bring it in line with revCount&failedCount
which also reflect the currently due count
- newCount -> newAvail
- timeboxing routines renamed since the old names were confusingly similar to
refreshSession() which does something different
Todo:
- update newSeenToday & repsToday when answering a card
- reimplement eta
Calculating the average on startup is expensive on mobile devices. It might be
nice to provide it as a deck option or per-model setting in the future so that
people can specify how hard their material is and have it treated accordingly.