The way we were handling 1 day+ learning intervals was not great - they'd show
up at the start of a new day before normal reviews, meaning the hardest cards
came first. In previous Anki versions we deliberately sorted the queue in the
opposite order to prevent that. When relearning the cards the next day, if you
failed a card and expected to see it in 10 minutes that wouldn't happen
either, as all the overdue cards took precedence.
To fix this, we put cards that are due tomorrow or later into a separate queue
(queue 3), and pull cards from that queue only after the reviews are done. In
the future it might also be nice to move overdue learning cards into that
queue automatically at the start of a session.
When a user has learning steps that extend past the daily cutoff, we end up
counting them all instead of only the ones that would be done today. In order
to avoid this without expensive calculations or db schema changes, we
calculate the number of steps until the daily cutoff and pack it into the left
column, as totalLeft + leftToday*1000.
- search and limits are embedded in the deck
- decks can be refreshed
- they have the option to treat due reviews normally rather than cram them
- some options are inherited from the original deck, others taken from the
dynamic deck
In preparation for cramming:
- add odid for storing old deck on a per-card basis
- rename edue to odue
- at the moment note.did still exists, but in the future we may ignore it and
use model.did instead
- allows separate review order for different decks
- makes new card and rev card handling consistent
- for users who find it confusing to have cards from different decks mixed in
and thus click on each deck in turn, they can now just select the parent
deck and have it work as expected
- for users who want their cards mixed together randomly, they can keep the
cards in a single deck
- drop lrnCount; rename lrnRepCount to lrnCount
- on card fetch, decr count by card.left
- drop cardCounts(), rename repCounts() to just counts()
- fix lrn count bugs
The old template handling was too complicated, and generated frequent
questions on the forums. By dropping non-active templates we can do away with
the generate cards function, and advanced users can simulate the old behaviour
by using conditional field templates.
Rather than showing the user how many cards are in the learning queue, we want
to be able to show them the number of reps they have to do to clear the queue,
so they can better estimate the required time. Before we were counting up with
the grade column, but this means we can't quickly sum up the number of reps
left. So we invert it, and count down instead.
I also dropped the 'first time bonus' for now. If there's enough demand for
it, it can be added back by using the flags column, instead of a dedicated
cycles column.
- keep track of rep/time counts per group, instead of just at the top level
- sort by due after retrieving learn cards
- ensure activeGroups is sorted alphabetically
- ensure new cards come in alphabetical group order
- ensure queues are refilled when empty
see the following for background discussion:
http://groups.google.com/group/ankisrs-users/browse_thread/thread/4db5e82f7dff74fb
- change sched index to the more efficient gid, queue, due
- drop the dynamic index support. as there's no no q/a cache anymore, it's
cheap enough to hit the cards table directly, and we can't use the index in
its new form.
- drop order by clauses (see todo)
- ensure there's always an active group. if users want to study all groups at
once, they need to create a top level group. we do this because otherwise
the 'top level group' that's active when everything is selected is not
clear.
to do:
- new cards will appear in gid order, but the gid numbers don't reflect
alphabetical sorting. we need to change the scheduling code so that it steps
through each group in turn
- likewise for the learn queue
Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.
This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.
Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.
Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.
We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.
The media code needs to be updated to use USNs too.
As per the forum thread, the current due counts are really demotivating when
there's a backlog of cards. In attempt to solve this, I'm trying out a new
behaviour as the default: instead of reporting all the due cards including the
backlog, the status bar will show an increasing count of cards studied that
day. Theoretically this should allow users to focus on what they've done
rather than what they have to do. The old behaviour is still there as an option.
Instead of collecting the exact number of cards, we just record whether a
group has any reviews or new cards. By not needing to calculate the exact
numbers, it runs a lot faster than before.
Also, changed the group code to ensure parents are automatically created when
a group is added.
As discussed on the forums, moving to a single collection requires moving some
deck-level configuration into groups so users can have different settings like
new cards/day for each top level item.
Also:
- store id in groups
- add mod time to gconf updates
- move the limiting code that's not specific to scheduling into groups.py
- store the current model id per top level group