Commit graph

209 commits

Author SHA1 Message Date
Damien Elmes
0a3c727436 add a separate DeckId search for decks with children
- The "unbury deck" option was broken, as it was ignoring child
decks. It would be nice if we could use active_decks instead, but
plugging that into the old scheduler without breaking undo seems a bit
tricky.
- Remove the implicit From impl for decks, so we need to be forced to
think about whether we want child decks or not.
2021-05-20 11:44:37 +10:00
Damien Elmes
fe5dee2a67 rework various aspects of the test scheduler
- Daily limits are no longer inherited - each deck limits its own
cards, and the selected deck enforces a maximum limit.
- Fetching of review cards now uses a single query, and sorts in advance.
In collections with a large number of overdue cards and decks, this is
faster than iterating over each deck in turn.
- Include interday learning count in review count & review limit, and
allow them to be buried.
- Warn when parent review limit is lower than child deck in deck options.
- Cap the new card limit to the review limit.
- Add option to control whether new card fetching short-circuits.
2021-05-16 20:23:07 +10:00
Damien Elmes
9ff8727e68 pass sort options into test scheduler
- split new card fetch order and subsequent sort order; use latter
when building queues
- default to spacing siblings when burying is off, with options to
show each sibling in turn, and shuffle the fetched cards
2021-05-13 15:21:20 +10:00
Damien Elmes
2142cdbd24 fix burying in test scheduler
The bury new/review flags are now pulled from each card's home deck,
instead of using a global setting that had not been hooked up. This
unfortunately means we need to fetch the map of all decks up front, as
we need to be able to look up a deck configuration for cards that are
in filtered decks.

Fixes a "card was modified" error caused by cards being buried during
review, when they weren't removed up-front.
2021-05-12 12:00:15 +10:00
Damien Elmes
2a6cd2ff72 default to the v2 scheduler in new collections
ported from 9e91785d98
2021-05-06 19:09:28 +10:00
Damien Elmes
df068c2a17 update backend to support undoing of notetype changes 2021-04-30 12:54:59 +10:00
Damien Elmes
acac1ae1f2 move note/card removal for notetype out of storage layer 2021-04-29 19:44:09 +10:00
Damien Elmes
77038ae554 DeckConfId -> DeckConfigId 2021-04-28 21:09:26 +10:00
Damien Elmes
592e13e967 deckconf -> deckconfig 2021-04-20 21:54:24 +10:00
Damien Elmes
363a843d07 tidy up Rust imports
rustfmt can do this automatically, but only when run with a nightly
toolchain, so it needs to be manually done for now - see rslib/rusfmt.toml
2021-04-18 18:38:54 +10:00
Damien Elmes
06dea7aa0a start on making deck config and schema/mod changes undoable
+ move timestamps into a struct in a separate file for convenience
2021-04-18 17:33:12 +10:00
Damien Elmes
1f0ff0f22d add schema change prompt to removal, tweak return struct 2021-04-18 17:33:12 +10:00
RumovZ
6864cdb62e Remove redundant imports 2021-04-18 08:43:46 +02:00
Damien Elmes
6eb28909da as_str() -> as_native_str() 2021-04-18 09:33:39 +10:00
Damien Elmes
eece6125d8 hide NativeName inner value, and require explicit accessors 2021-04-18 09:29:35 +10:00
RumovZ
32edd2b554 Give deck.name the newtype NativeDeckName
The deck name must be constructed by calling associated functions of
NativeDeckName, unless the name is guaranteed to be valid machine
name (like "Default").
NativeDeckName exposes methods to mutate the deck name and return
the human name.
The storage routines take &strs, but those should be slices of
NativeDeckNames to ensure machine form and normalization.
2021-04-17 22:47:04 +02:00
Damien Elmes
1b81653e0e update scheduling ops
- migrate to CollectionOp()
- return actual change count when suspending/burying
- add helper to convert vec to vec of newtype
2021-04-06 16:38:42 +10:00
Damien Elmes
4b64339a8b switch next_day_at to a newtype 2021-04-05 16:17:26 +10:00
Damien Elmes
18ba5554ca undo support for tag collapse; expand->collapse for consistency w/ decks 2021-04-05 11:47:12 +10:00
Damien Elmes
3d1ddf9762 embed deck messages 2021-04-04 21:41:16 +10:00
Damien Elmes
cfe02d5df4 switch DbError to tuple type 2021-04-01 17:34:03 +10:00
Damien Elmes
8c635f9337 move sync/network errors into separate file 2021-04-01 17:02:54 +10:00
Damien Elmes
cc54a9251e crate::err -> crate::error 2021-04-01 16:07:13 +10:00
Damien Elmes
d793c30526 switch NoteType to Notetype
When used as a variable, we were typically calling it a 'notetype', not
a 'note type'.
2021-03-27 22:03:19 +10:00
Damien Elmes
e934bd8e9a fix more issues uncovered by the latest clippy 2021-03-27 20:25:34 +10:00
Damien Elmes
a90d5aa359 use mixed case for abbreviations in Rust code
So, this is fun. Apparently "DeckId" is considered preferable to the
"DeckID" were were using until now, and the latest clippy will start
warning about it. We could of course disable the warning, but probably
better to bite the bullet and switch to the naming that's generally
considered best.
2021-03-27 19:53:33 +10:00
Damien Elmes
9a7f0f9f5d i18n->tr in rslib/ to match Python/TS code 2021-03-27 12:09:51 +10:00
Damien Elmes
51f5df600f update no-arg TR references in rslib/ 2021-03-26 23:16:08 +10:00
Damien Elmes
0c63a7c8c4 rework translation handling
Instead of generating a fluent.proto file with a giant enum, create
a .json file representing the translations that downstream consumers
can use for code generation.

This enables the generation of a separate method for each translation,
with a docstring that shows the actual text, and any required arguments
listed in the function signature.

The codebase is still using the old enum for now; updating it will need
to come in future commits, and the old enum will need to be kept
around, as add-ons are referencing it.

Other changes:

- move translation code into a separate crate
- store the translations on a per-file/module basis, which will allow
us to avoid sending 1000+ strings on each JS page load in the future
- drop the undocumented support for external .ftl files, that we weren't
using
- duplicate strings in translation files are now checked for at build
time
- fix i18n test failing when run outside Bazel
- drop slog dependency in i18n module
2021-03-26 09:41:32 +10:00
Damien Elmes
be9e46a9ea rework filtered deck screen & search errors
- Filtered deck creation now happens as an atomic operation, and is
undoable.
- The logic for initial search text, normalizing searches and so on
has been pushed into the backend.
- Use protobuf to pass the filtered deck to the updated dialog, so
we don't need to deal with untyped JSON.
- Change the "revise your search?" prompt to be a simple info box -
user has access to cancel and build buttons, and doesn't need a separate
prompt. Tweak the wording so the 'show excluded' button should be more
obvious.
- Filtered decks have a time appended to them instead of a number,
primarily because it's easier to implement. No objections going back to
the old behaviour if someone wants to contribute a clean patch.
The standard de-duplication will happen if two decks are created in the
same minute with the same name.
- Tweak the default sort order, and start with two searches. The UI
will still hide the second search by default, but by starting with two,
the frontend doesn't need logic for creating the starting text.
- Search errors now have their own error type, instead of using
InvalidInput, as that was intended mainly for bad API calls. The markdown
conversion is done when the error is converted from the backend, allowing
errors to printed as a string without any special handling by the calling
code.

TODO: when building a new filtered deck, update_active() is clobbering
the undo log when the overview is refreshed
2021-03-24 22:04:35 +10:00
Damien Elmes
d80ed5ff3b support undo of filtered deck build/empty 2021-03-24 12:56:06 +10:00
RumovZ
44f86f6402 Add get_note_without_fields() from storage 2021-03-20 11:59:45 +01:00
Damien Elmes
76fdfff714 fix spurious warning in db check for v1 scheduler+non-zero lapse ivl%
https://forums.ankiweb.net/t/invalid-property-on-card-not-resolving-via-recommended-check-database/8430
2021-03-19 22:57:43 +10:00
Damien Elmes
0e925b407d speed up tag drag&drop and finish tag tidyup
approx 4x speedup when reparenting 10-15 tags and their children at once
2021-03-19 19:45:21 +10:00
Damien Elmes
6ce9297e37 introduce separate routine to remove tags from specific notes
We were (ab)using the bulk update routine to do deletions, but that
code was really intended to be used for finding&replacing, where an
exact match is not a requirement.
2021-03-19 19:45:21 +10:00
Damien Elmes
1d0fabd859 make tag deletion undoable, and speed it up
- ~4x faster than before on tag tree with 30k notes
- remove the separate clear_tag() backend method
2021-03-19 19:45:21 +10:00
Damien Elmes
c98c553a96 make tag renaming undoable, and speed it up
~3x speedup when renaming a tag that's on 25k notes
2021-03-19 19:45:21 +10:00
Damien Elmes
b8e56dafda move collection mtime bump into backend
Fixes the following issue:
- some code directly modifies the database, causing modified_in_python
to be set to true
- an undoable operation is run, which calls autosave() at the end
- autosave() notices there's an undoable operation, and commits immediately
- because modified_in_python was true, col.mtime was bumped in Python
- that invalidated the undo queue, preventing the operation from being
undone
2021-03-19 19:45:21 +10:00
Damien Elmes
ae6cf81d69 add indexes to graves table to speed up undo 2021-03-12 18:59:24 +10:00
RumovZ
b093d62f5a Merge branch 'master' into sidebar-tools 2021-03-11 12:08:32 +01:00
Damien Elmes
c2280cb776 undo support for deck adding/removing
Work in progress - still to do:
- renames appear as 'Update Deck' - easiest way to solve it would
be to have a separate backend method for renames
- drag&drop of decks not yet undoable
- since the undo status is updated after the backend method ends,
the older checkpoint() calls need to be replaced with an
update_undo_status() at the end of the call - if we just remove the
checkpoint, then the menu doesn't get updated
2021-03-10 23:50:11 +10:00
RumovZ
c018c31985 Merge branch 'master' into sidebar-tools 2021-03-10 10:34:36 +01:00
Damien Elmes
7e93000e4d undo support for config entries 2021-03-10 11:53:27 +10:00
Damien Elmes
ade12fe2fb Simplify note adding and the deck/notetype choosers
The existing code was really difficult to reason about:

- The default notetype depended on the selected deck, and vice versa,
and this logic was buried in the deck and notetype choosing screens,
and models.py.
- Changes to the notetype were not passed back directly, but were fired
via a hook, which changed any screen in the app that had a notetype
selector.

It also wasn't great for performance, as the most recent deck and tags
were embedded in the notetype, which can be expensive to save and sync
for large notetypes.

To address these points:

- The current deck for a notetype, and notetype for a deck, are now
stored in separate config variables, instead of directly in the deck
or notetype. These are cheap to read and write, and we'll be able to
sync them individually in the future once config syncing is updated in
the future. I seem to recall some users not wanting the tag saving
behaviour, so I've dropped that for now, but if people end up missing
it, it would be simple to add as an extra auxiliary config variable.
- The logic for getting the starting deck and notetype has been moved
into the backend. It should be the same as the older Python code, with
one exception: when "change deck depending on notetype" is enabled in
the preferences, it will start with the current notetype ("curModel"),
instead of first trying to get a deck-specific notetype.
- ModelChooser has been duplicated into notetypechooser.py, and it
has been updated to solely be concerned with keeping track of a selected
notetype - it no longer alters global state.
2021-03-10 11:53:27 +10:00
Damien Elmes
9312ad2a5e split config.rs up 2021-03-10 11:53:27 +10:00
Damien Elmes
d8fda47c66 undo support for note removing 2021-03-10 11:47:53 +10:00
Damien Elmes
3049612835 undo support for note adding 2021-03-10 11:47:53 +10:00
Damien Elmes
60f7f1ca7d support undoing deck mutations
This required refactoring the deck code a bit to split up the 'update'
and 'add' cases better.
2021-03-10 11:47:53 +10:00
Damien Elmes
e5aeb69728 initial work on undoing reviews+burying siblings
- fetch sfld and csum when fetching notes, to make it cheaper
to write them back out unmodified
- make `fields` private, and access it via accessors, so we can
still catch when fields have been mutated without calling
prepare_for_update()
- fix python importing code passing a string in as the checksum
2021-03-10 11:47:53 +10:00
Damien Elmes
64dd899785 handle duplicate keys in schema 11 deckconf 2021-03-04 11:52:15 +10:00