Commit graph

56 commits

Author SHA1 Message Date
Mani
c11ef74ca0 better pan zoom with space for drag, shift for horizontal scroll and ctrl for zoom (#3080)
* more better pan zoom with space for drag, shift for horizontal scroll and ctrl for zoom

* use middle mouse button for drag

* improve panning with space + mousemove, remove middle mouse implementation

* handle tool change after mouseup event
2024-03-18 14:26:41 +00:00
Mani
ca8458ab30 fix: ensure proper drawing of shape tools after pan/zoom (#3066)
* fix: ensure proper drawing of shape tools after pan/zoom

* remove sticky bottom toolbar

* make bounding-box not selectable after undo/redo

* fix: resize issue, added option to pan using alt/shift + mouse wheel

* drag with touchpad

* use isDesktop and move globalThis to index.ts

* gesture event not required, use preventDefault with passive false in wheel event

* use shift in mac and ctrl in pc
2024-03-16 14:05:51 +07:00
Mani
d69ad462d6 fix: blur in io, remove panzoom and use fabricjs for panzoom (#3052)
* fix: blur in io, remove panzoom and use fabricjs for panzoom
- remove panzoom
- implement panzoom using fabricjs
- set background image for canvas
- add bounding rect for canvas
- draw or add point inside in bounding rect
- update zoom tool

* support pinch to zoom on mobile client

* fix lagging of canvas, zoom in draw mode

* panning in touch events
2024-03-09 10:35:23 +00:00
Abdo
26b490b421 Fix misaligned image occlusions in RTL languages (#3018) 2024-02-22 11:10:36 +07:00
Abdo
d11a655e9b Maintain original IO cloze order in editing mode (#2987)
* Maintain original IO cloze order in editing mode

* Fix ordinal propery name
2024-02-07 13:42:47 +10:00
Mani
09d87f171e add select all tool (#2981)
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
2024-01-30 15:43:15 +10:00
Pedro Lameiras
30611e8c88 Make image occlusion's option buttons tabbable (#2966)
* Make image occlusion's option buttons tabbable

* Added myself to contributors

* Removed two-way binding
2024-01-29 12:49:28 +10:00
Abdo
082c6bd7bd Fix undo handling of group and some other IO tools (#2931)
* Fix undo handling of group and some other IO tools

* Emit change signal inside onObjectModified

* Fix group lost after moving group then undoing

* Skip undo entry if canvas has not changed

The onObjectModified() call I added in a previous commit to deleteDuplicateTools results in a duplicate undo entry for the delete tool. Checking for duplicate entries seems simpler than having to think about where onObjectModified() should be called exactly

* Fix extra undo entry added after ungroup
2024-01-09 11:19:46 +10:00
Mani
773e143808 add padding to control corner to shapes (#2919) 2024-01-01 14:08:24 +10:00
Mani
1be8b813ea fix: enable keyboard in mobile io note editor (#2916) 2023-12-28 18:00:07 +10:00
Damien Elmes
022fa10821 Hack around overflow in some languages
The problem at the moment is that the two left buttons are not part
of the scrollable area on the right, and the scrollable area has been
manually positioned. We would need to move the buttons into the toolbar
area, and then hide them when using the desktop editor. For now, I've
just added wrapping/smaller text instead.

https://forums.ankiweb.net/t/image-occlusion-editor-buttons-overlap-in-some-languages/38499
2023-12-18 13:34:05 +10:00
Damien Elmes
7cb9b93b43 Fix some issues with toggle mask shortcut
- We were registered another event handler for each card, which was a
resource leak, and would lead to the shortcut failing on every second card
due to the even number of toggles.
- We were allowing toggleMasks() to run even when the button wasn't visible
(e.g., when showing the question side of a card)
2023-12-11 14:02:19 +10:00
Abdo
07d9cec88e Fix IO note count (#2884) 2023-12-10 12:55:47 +10:00
Abdo
d7fcfd3c72 Persist mask group scaling (#2878)
* Persist mask group scaling

Handles the first issue in #2876

* Fix selection resizing
2023-12-10 10:02:47 +10:00
Mani
ffb8100844 fix: shortcut update and shape corner transparent (#2847)
* fix: shortcut update and shape corner transparent

* no outline when using shortcut
2023-11-25 16:05:45 +10:00
Mani
b8d9e77984 fixes: remove unfinished shapes, remove selectable and make shapes remain inside canvas (#2809)
* remove unfinished polygon and remove selectable for shapes in polygon mode

* make group and polygon position remain inside canvas area

* click through transparent area in grouped object

* add some shortcuts for basic usages

* tools button icon in center & switch mode border

* fix load svg image

* basic rtl support, panzoom have issues in rtl mode

* better zoom option both in ltr and rtl

* handle zoom event in mask editor

* add h button to handle toggle mask

* add more mime type

* use capital M (shift+m) for toggle mask

* allow io shortcuts in mask editor only

* make other shapes also remain in canvas bound area

* better zoom implementation, zoom from center
add zoom to resize event listener

* add a border to corner to handle blend of control

* add refresh button to go to  selection menu

* add tooltip to shortcuts and also add shortcut for other tools

* make opacity remain in same state when toggled on

* opacity for group/ungroup objects

* update shortcuts implementation
2023-11-24 14:06:40 +10:00
Hikaru Y
ee8b5ea171 Fix misalignment of IO masks in Qt5 when image is vertically long (#2829)
* Revert "Fix I/O not showing in Qt5"

This reverts commit 7249dd9811.

* Fix misalignment of IO masks in Qt5 when image is vertically long

Also, as in Qt6, constrain the IO image to fit in the viewport.
2023-11-16 10:30:54 +10:00
snowtimeglass
d3357d0244 Change tooltip strings for image occlusion center alignments (#2815)
- Fix the swapping of the strings

- Change the strings to make the meanings clearer

- Incidentally, add a name to CONTRIBUTORS
2023-11-09 12:02:51 +10:00
Abdo
8fc04f52fe Hide "toggle masks" in "Hide One, Guess One" mode (#2817) 2023-11-09 09:59:01 +10:00
Damien Elmes
0f8b6dc7a4 Start editing text immediately after adding text node
Closes #2781
2023-10-28 10:25:56 +10:00
Damien Elmes
445b5e0cd1 Fix I/O failing to load if image takes too longer 2023-10-28 07:59:06 +10:00
Damien Elmes
89249ce238 Disable rotation globally
As described on https://github.com/fabricjs/fabric.js/issues/6420#issuecomment-650747872

Fixes rotation marker appearing when selecting, and when ungrouping
2023-10-25 09:23:47 +10:00
Hikaru Y
e9c4966f12 Fix shape selection malfunction after creating shapes in succession (#2773)
* Fix shape selection malfunction after creating shapes in succession

* Disable rotation when duplicating a shape
2023-10-25 09:02:44 +10:00
Abdo
37883fe311 Fix scaling of text objects (#2767)
* Fix scaling of text objects

* Do not transform scale factors
2023-10-25 08:47:54 +10:00
Damien Elmes
d6f15a3add Add tooltips for image occlusions
Closes #2768
2023-10-23 12:03:22 +10:00
Aristotelis
8423dc0798 Allow disabling occlusion mask border (#2764)
* Allow setting occlusion mask border to zero

* Switch to multi-line if statements

cf. 76b78f85c4

* Enforce if statement braces in dprint

---------

Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
2023-10-23 11:43:37 +10:00
Abdo
ebcbed1b83 Fix IO groups breaking upon editing (#2766)
* Fix IO groups breaking upon editing

* Emit change signal after group/ungroup
2023-10-23 09:43:31 +10:00
Damien Elmes
76b78f85c4 Enforce curly bracket usage for one-statement ifs 2023-10-23 09:19:49 +10:00
Hikaru Y
0c2ba4ae92 Indicate current occlusion type in pop-up menu (#2760)
* Simplify handling of occlusion types in editor code

- Unify updateIONoteInEditMode(), setOcclusionFieldInner() and
setOcclusionField() into updateOcclusionsField()
- Don't use `includeInactive` property of Shape class in editor code
- Drop `isEditMode`

+
Update the occlusions field every time a mask or text is updated, not
only in editing mode but also in adding mode, so that IO cards can be
previewed correctly in the card layout screen

* Indicate current occlusion type in pop-up menu

https://forums.ankiweb.net/t/anki-23-10-beta-5-6/35677/46

* Fix a11y warnings in Toolbar.svelte

* Drop `occludeInactive` parameter from `MaskEditorAPI.getShapes()`
2023-10-23 09:12:56 +10:00
Hikaru Y
fab8278ac7 Fix modified polygon not being saved when editing IO note (#2762) 2023-10-22 10:51:45 +10:00
Aristotelis
641f18a12f Add APIs for IO mask editing (#2758)
* Add simple mask editor add-on API

* Signal completed mask editor image loading to Python

* Add API methods for querying mask editor state, fix formatting

* Use event forwarding to propagate image loaded event

Should fix mobile support by moving all bridgeCommand calls to `NoteEditor.svelte`

* Add shape classes to mask editor API

---------

Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
2023-10-22 10:40:40 +10:00
Abdo
3b542de028 Commit addition of IO shapes immediately (#2750) 2023-10-20 09:38:03 +10:00
Aristotelis
8726ef8fff Add APIs for IO card rendering (#2739)
* Refactor: Add index to shapes package

* Add shape draw callback API to setupImageCloze

* Expose IO drawing API, switch away from image cloze naming

We currently use "image occlusion" in most places, but some references to "image cloze" still remain. For consistency's sake and to make it easier to quickly find IO-related code, this commit replaces all remaining references to "image cloze", only maintaining those required for backwards compatibility with existing note types.

* Add cloze ordinal to shapes

* Do not mutate original shapes during (de)normalization

Mutating shapes would be a recipe for trouble when combined with IO API use by external consumers.

(makeNormal(makeAbsolute(makeNormal())) is not idempotent,
and keeping track of the original state would introduce
additional complexity with no discernible performance benefit
or otherwise.)

* Tweak IO API, allowing modifications to ShapeProperties

* Tweak drawShape parameters

* Switch method order

For consistency with previous implementation

* Run Rust formatters

* Simplify position (de)normalization

---------

Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
2023-10-20 09:36:46 +10:00
Hikaru Y
d31b0b2cff Another approach to preventing selected shapes from shifting (#2735)
* Revert "Fix selected shapes shifting to canvas origin"

This reverts commit d81b96fed0.

This introduced a regression where the selection of objects was cleared
when it should not have been. For example, if multiple objects were
selected and the mouse was released while moving them around, the
selection would be cleared.

* Another approach to preventing selected shapes from shifting

Prevent fabric objects from shifting to the wrong position when the
active selection contains multiple objects by calculating their
coordinates relative to the canvas, as in the case of the fabric.Group.
2023-10-15 10:11:23 +10:00
Hikaru Y
dbb7f507bd Fix selected shapes shifting to canvas origin (#2729)
* Fix selected shapes shifting to canvas origin

* Make only newly added shape selected even if it...

... overlaps with another
2023-10-13 09:58:43 +10:00
Aristotelis
64718ac63a Change IO text background color to white (#2726)
Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
2023-10-13 08:49:31 +10:00
Abdo
495dc4d87c Add text tool to image occlusion (#2705)
* Add text tool to IO

* Remove unnecessary parentheses

* Fix text objects always grouped

* Remove log

* Fix text objects hidden on back side

* Implement text scaling

* Add inverse text outline

* Warn about IO notes with only text objects

This will result in a different error message than the case where no
objects are added at all though, and the user can bypass the warning.
Maybe this is better to avoid discarding the user's work if they have
spent some time adding text.

* Add isValidType

* Use matches!

* Lock aspect ratio of text objects

* Reword misleading comment

The confusion probably comes from the Fabric docs, which apparently need updating: http://fabricjs.com/docs/fabric.Canvas.html#uniformScaling

* Do not count text objects when calculating current index

* Make text objects respond to size changes

* Fix uniform scaling not working when editing

* Use Arial font

* Escape colons and unify parsing

* Handle scale factor when restricting shape to view

* Use 'cloned'

* Add text background

* Tweak drawShape's params
2023-10-12 13:40:11 +10:00
Hikaru Y
02aea8f06d Fix polygon tool not working (#2712)
* Fix polygon not converting correctly to cloze

* Fix first polygon disappearing when creating se...

...cond one during editing

Previously, a fabric object was passed directly to a `Shape` such as
`Rectangle` or `Polygon`, so mutating a non-primitive property of the
shape would lead to mutating the original fabric object as well.

* Commit addition of polygon immediately

Unlike the rect or ellipse tools, when the polygon tool was active,
clicking on the canvas did not fire the `object:removed` event and the
`change` event was not dispatched. As a result, an addition of a polygon
was not saved to the DB when switching to another note or closing the
editor in edit mode without performing an action that dispatched the
`change` event.
2023-10-10 13:51:35 +10:00
Aristotelis
ebad86eb03 Refactor IO image pickers into separate component (#2710)
* Refactor IO image pickers into separate component

* Adjust import path

* Move styles to component and tweak class names

* Remove unused import

---------

Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
2023-10-10 13:26:20 +10:00
Abdo
babce8ec8c Fix wrong mask position after merging groups (#2682) 2023-09-26 13:14:13 +10:00
Damien Elmes
783172fb59 Fix "Add" button showing when editing I/O note; hide toast 2023-09-19 14:19:51 +10:00
Damien Elmes
85aecdc8cf Remove the separate chevron in all/one selector 2023-09-17 11:51:48 +10:00
Damien Elmes
039b798631 Remove select image button in I/O
Closes #2620
2023-09-17 11:51:48 +10:00
Hikaru Y
7216388958 Fix some issues with undo/redo in mask editor (#2649)
Issues:
- The `change` event was not dispatched in MaskEditor.svelte when an
undo/redo was performed. Therefore, if the user then closed the editor
or switched to another note without performing an operation that would
cause the `change` event to be dispatched, the undone or redone changes
were not saved to DB.
- When `IOMode.kind === "edit"` (i.e., Edit Current or Browse), the
beginning of the undo history was a blank canvas, not a canvas with
existing masks. Therefore, if you continued to undo to the beginning of
the history, the masks that existed when you opened the editor would be
lost, and they would not be restored even when you performed a redo.
- In the 'Add' dialog, the undo history was not reset when starting to
create a new IO note after adding an IO note.

Also add a small UI improvement:
The undo/redo buttons are now disabled when there is no action to
undo/redo.
2023-09-10 13:26:41 +10:00
Mani
ad66f28ee7 fix: reset image button in io note editor (#2602) 2023-08-16 07:47:46 +10:00
Mani
c05737c3b5 follow-up pr for io button in note editor (#2600)
* follow-up pr for io button in note editor

* Expose change event in Svelte instead of relying on timeout (dae)
2023-07-31 14:24:26 +10:00
Mani
2f204f8e8b image occlusion button in note editor (#2485)
* setup mask editor in note editor
- add image on mask button click (only one time)
- show hide add button for io on notetype change
- hide field in io notetype
- icon for toggle
and replace image

* add update io notes

* Tidy up i/o notetype check and fix error

- Make it a method on editor
- Use .get(), because the setting doesn't exist on older notetypes
- Pass the bool value into the ts code, instead of the enum

* reset io page after adding

* remove adjust function & add target for mask editor

* handle browse mode & merged sidetoolbar and toptoolbar to toolbar

* fix: shape, button click in browse, dropdown menu

* add arrow to add button

* store for handling visiblity of maskeditor
- remove update  button in edit mode, implement autoupdate

* update var name

* simplify store
2023-07-27 22:45:49 +10:00
Damien Elmes
c25c00e411 Combine all backend methods into a single js/d.ts file, like in Python
Easier to import from, and allows us to declare the output of the build
action without having to iterate over all the proto filenames. Have
confirmed it doesn't break esbuild's tree shaking.
2023-07-03 13:46:38 +10:00
Damien Elmes
d513d5efba Add scss formatter 2023-07-03 09:44:38 +10:00
Damien Elmes
ce73b960d4 Migrate to protobuf-es (#2547)
* Fix .no-reduce-motion missing from graphs spinner, and not being honored

* Begin migration from protobuf.js -> protobuf-es

Motivation:

- Protobuf-es has a nicer API: messages are represented as classes, and
fields which should exist are not marked as nullable.
- As it uses modules, only the proto messages we actually use get included
in our bundle output. Protobuf.js put everything in a namespace, which
prevented tree-shaking, and made it awkward to access inner messages.
- ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff
is slower decoding/encoding (#2043), but that was mainly a concern for the
graphs page, and was unblocked by
778e02415b

Approach/notes:

- We generate the new protobuf-es interface in addition to existing
protobuf.js interface, so we can migrate a module at a time, starting
with the graphs module.
- rslib:proto now generates RPC methods for TS in addition to the Python
interface. The input-arg-unrolling behaviour of the Python generation is
not required here, as we declare the input arg as a PlainMessage<T>, which
marks it as requiring all fields to be provided.
- i64 is represented as bigint in protobuf-es. We were using a patch to
protobuf.js to get it to output Javascript numbers instead of long.js
types, but now that our supported browser versions support bigint, it's
probably worth biting the bullet and migrating to bigint use. Our IDs
fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future
fields we add.
- Oneofs are handled differently in protobuf-es, and are going to need
some refactoring.

Other notable changes:

- Added a --mkdir arg to our build runner, so we can create a dir easily
during the build on Windows.
- Simplified the preference handling code, by wrapping the preferences
in an outer store, instead of a separate store for each individual
preference. This means a change to one preference will trigger a redraw
of all components that depend on the preference store, but the redrawing
is cheap after moving the data processing to Rust, and it makes the code
easier to follow.
- Drop async(Reactive).ts in favour of more explicit handling with await
blocks/updating.
- Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding
dependencies to parent groups. Renamed add() -> add_action() for clarity.

* Remove a couple of unused proto imports

* Migrate card info

* Migrate congrats, image occlusion, and tag editor

+ Fix imports for multi-word proto files.

* Migrate change-notetype

* Migrate deck options

* Bump target to es2020; simplify ts lib list

Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome
on Android support the full es2017-es2020 features.

* Migrate import-csv

* Migrate i18n and fix missing output types in .js

* Migrate custom scheduling, and remove protobuf.js

To mostly maintain our old API contract, we make use of protobuf-es's
ability to convert to JSON, which follows the same format as protobuf.js
did. It doesn't cover all case: users who were previously changing the
variant of a type will need to update their code, as assigning to a new
variant no longer automatically removes the old one, which will cause an
error when we try to convert back from JSON. But I suspect the large majority
of users are adjusting the current variant rather than creating a new one,
and this saves us having to write proxy wrappers, so it seems like a
reasonable compromise.

One other change I made at the same time was to rename value->kind for
the oneofs in our custom study protos, as 'value' was easily confused
with the 'case/value' output that protobuf-es has.

With protobuf.js codegen removed, touching a proto file and invoking
./run drops from about 8s to 6s.

This closes #2043.

* Allow tree-shaking on protobuf types

* Display backend error messages in our ts alert()

* Make sourcemap generation opt-in for ts-run

Considerably slows down build, and not used most of the time.
2023-06-14 22:47:37 +10:00