- fetch reviews from all child decks at once, sorted by due order
- shuffle the gathered cards as we did previously
- review limits on child decks are ignored - only the current deck and
its parents control what the limit is
- to make the deck list consistent with actual counts, we can't sum the
child counts, as the sum in the parent limit>child limit case may not
reflect the actual number of cards that would be presented
the previous approach meant we weren't able to preserve the card state
exactly when cards were in learning, since we didn't record the step
position prior to cards being moved into the filtered deck.
it also meant the answer buttons needed to change depending on state - 4
for cards in learning/review, but 2 when the card is on the final step
or is a review.
instead, in preview mode cards always have 2 buttons: again will repeat
again after a delay, and good immediately removes the card and restores
it to its previous state.
to accomplish this, we use a separate queue #, as the learn count
always needs to have a 1:1 correspondence to the number of cards
- move fuzzing into _constrainedIvl() so it's applied prior to limits
like maxIvl
- don't fuzz early reviews, so cards get the same interval if a filtered
deck is rebuilt again
fixes the following:
- create a filtered deck and sync it
- review cards in the filtered deck and delete it
- sync again
The filtered deck deletion was bumping the mod time on cards at the
start of the sync, preventing the reviews from being synced from the
other side, leading to lost reviews and sanity check errors.
commit 79ed57a445 prevented reschedule
on cards in a filtered deck, but it is more user friendly to
automatically move back to the home deck instead. we also don't need
to removeLrn() for review cards, because we're updating type+queue+odue
ourselves
if not, removeLrn() resets due=odue and odue=0, leading to an invalid
delay calculation when they're later reviewed in the filtered deck
to fix this we'll need to make the same changes required to support
learning cards retaining their state when being emptied from a
filtered deck
in the upcoming daily unburying, this could lead to a state
where the remote end unburies just at the start of sync
and clobbers more recent changes made on the local end
First, burying changes:
- unburying now happens on day rollover, or when manually unburying from
overview screen
- burying is not performed when returning to deck list, or when closing
collection, so burying now must mark cards as modified to ensure sync
consistent
- because they're no longer temporary to a session, make sure we exclude them
in filtered decks in -is:suspended
Sibling spacing changes:
- core behaviour now based on automatically burying related cards when we
answer a card
- applies to reviews, optionally to new cards, and never to cards in the
learning queue (partly because we can't suspend/bury cards in that queue at
the moment)
- this means spacing works consistently in filtered decks now, works on
reviews even when user is late to review, and provides better separation of
new cards
- if burying new cards disabled, we just discard them from the current queue.
an option to set due=ord*space+due would be nicer, but would require
changing a lot of code and is more appropriate for a future major version
change. discarding from queue suffers from the same issue as the new card
cycling in that queue rebuilds may cause cards to be shown close together,
so the default burying behaviour is preferable
- refer to them as 'related cards' rather than 'siblings'
These changes don't require any changes to the database format, so they
should hopefully coexist with older clients without issue.