Commit graph

75 commits

Author SHA1 Message Date
Damien Elmes
52a98ce0ce change get_queued_cards() to no longer return congrats info 2021-05-26 12:59:45 +10:00
Damien Elmes
e687ac66f3 suppress some tests around the daily rollover 2021-05-24 14:18:07 +10:00
Damien Elmes
ced97c1f84 fix new ease not being applied to card on lapse
+ zero remaining steps when graduating (they shouldn't have been doing
any harm, but this is neater)
+ add some more tests that cover these cases
2021-05-24 10:04:56 +10:00
Damien Elmes
5427668303 expose undoable config changes to frontend; refresh sidebar
The browser header handling still needs updating
2021-05-21 17:50:41 +10:00
Damien Elmes
0a3c727436 add a separate DeckId search for decks with children
- The "unbury deck" option was broken, as it was ignoring child
decks. It would be nice if we could use active_decks instead, but
plugging that into the old scheduler without breaking undo seems a bit
tricky.
- Remove the implicit From impl for decks, so we need to be forced to
think about whether we want child decks or not.
2021-05-20 11:44:37 +10:00
RumovZ
4725fc436f Adjust search syntax for filtered deck presets 2021-05-17 12:14:02 +02:00
Damien Elmes
95a7ceff41 shift learning fuzz into answering stage in test scheduler
When shown on the answer buttons, it's too distracting
2021-05-17 13:05:42 +10:00
Damien Elmes
fe5dee2a67 rework various aspects of the test scheduler
- Daily limits are no longer inherited - each deck limits its own
cards, and the selected deck enforces a maximum limit.
- Fetching of review cards now uses a single query, and sorts in advance.
In collections with a large number of overdue cards and decks, this is
faster than iterating over each deck in turn.
- Include interday learning count in review count & review limit, and
allow them to be buried.
- Warn when parent review limit is lower than child deck in deck options.
- Cap the new card limit to the review limit.
- Add option to control whether new card fetching short-circuits.
2021-05-16 20:23:07 +10:00
Damien Elmes
060ef67b26 remove some duplicate code & add deck.or() helper 2021-05-14 22:35:52 +10:00
Damien Elmes
a42648a418 fix test scheduler undo + implement look-ahead
Instead of using a separate undo queue, the code now defers checking for
newly-due learning cards until the answering stage, and logs the updated
cutoff time as an undoable change, so that any newly-due learning cards
won't appear instead of a new/review card that was just undone.

Queue redo now uses a similar approach to undo, instead of rebuilding the
queues.
2021-05-14 22:16:53 +10:00
Damien Elmes
127b7e28fc drop binary heap in test scheduler
The original rationale was avoiding a possible O(n) insertion if
the learning card was due outside the cutoff, but the increased code
complexity doesn't seem worth it, given that learning cards will
rarely grow above 1000.

Also added a currently-disabled test that demonstrates the current undo
handling behaviour is yielding incorrect counts; that will be reworked
in the next commit, and this change will make that easier.
2021-05-14 16:19:46 +10:00
Damien Elmes
9ff8727e68 pass sort options into test scheduler
- split new card fetch order and subsequent sort order; use latter
when building queues
- default to spacing siblings when burying is off, with options to
show each sibling in turn, and shuffle the fetched cards
2021-05-13 15:21:20 +10:00
Damien Elmes
2142cdbd24 fix burying in test scheduler
The bury new/review flags are now pulled from each card's home deck,
instead of using a global setting that had not been hooked up. This
unfortunately means we need to fetch the map of all decks up front, as
we need to be able to look up a deck configuration for cards that are
in filtered decks.

Fixes a "card was modified" error caused by cards being buried during
review, when they weren't removed up-front.
2021-05-12 12:00:15 +10:00
Damien Elmes
5a10f007e7 is_stale() doesn't need to be passed deck
Deck changes will trigger a queue rebuild via requires_study_queue_rebuild()
2021-05-12 09:44:10 +10:00
Damien Elmes
7e324a6ec0 use new API for test scheduler
Avoids duplicate work, and is a step towards allowing the next
states to be modified by third-party code.

Also:

- fixed incorrect underlined count, due to reviews being labeled as
learning cards
- fixed reviewer not refreshing when undoing a test review, by splitting
up backend queue rebuilding from frontend reviewer refresh
- moved answering into a CollectionOp
2021-05-11 13:06:03 +10:00
Damien Elmes
75589e3eba better leech tag handling for test scheduler 2021-05-10 14:58:04 +10:00
Damien Elmes
7f7dd7b6c9 add support for custom undo steps, and merging multiple actions
Allows add-on authors to define their own label for a group of undoable
operations. For example:

def mark_and_bury(
    *,
    parent: QWidget,
    card_id: CardId,
) -> CollectionOp[OpChanges]:
    def op(col: Collection) -> OpChanges:
        target = col.add_custom_undo_entry("Mark and Bury")
        col.sched.bury_cards([card_id])
        card = col.get_card(card_id)
        col.tags.bulk_add(note_ids=[card.nid], tags="marked")
        return col.merge_undo_entries(target)

    return CollectionOp(parent, op)

The .add_custom_undo_entry() is for adding your own custom actions.
When extending a standard Anki action, instead store `target = 
col.undo_status().last_step` after executing the standard operation.

This started out as a bigger refactor that required a separate
.commit_undoable() call to be run after each operation, instead of
having each operation return changes directly. But that proved to be
somewhat cumbersome in unit tests, and ran the risk of unexpected
behaviour if the caller invoked an operation without remembering to
finalize it.
2021-05-06 16:39:06 +10:00
Damien Elmes
1802066afe support undo for (renamed) unbury_deck() action 2021-04-30 20:03:20 +10:00
Damien Elmes
03ca227fd4 make it more ergonomic to search directly via nodes in Rust 2021-04-30 11:37:55 +10:00
Damien Elmes
77038ae554 DeckConfId -> DeckConfigId 2021-04-28 21:09:26 +10:00
Damien Elmes
985d256e7a sort deck on config update; fix id not being updated after deletion 2021-04-28 21:08:09 +10:00
Damien Elmes
592e13e967 deckconf -> deckconfig 2021-04-20 21:54:24 +10:00
Damien Elmes
363a843d07 tidy up Rust imports
rustfmt can do this automatically, but only when run with a nightly
toolchain, so it needs to be manually done for now - see rslib/rusfmt.toml
2021-04-18 18:38:54 +10:00
Damien Elmes
06dea7aa0a start on making deck config and schema/mod changes undoable
+ move timestamps into a struct in a separate file for convenience
2021-04-18 17:33:12 +10:00
Damien Elmes
6eb28909da as_str() -> as_native_str() 2021-04-18 09:33:39 +10:00
Damien Elmes
eece6125d8 hide NativeName inner value, and require explicit accessors 2021-04-18 09:29:35 +10:00
RumovZ
32edd2b554 Give deck.name the newtype NativeDeckName
The deck name must be constructed by calling associated functions of
NativeDeckName, unless the name is guaranteed to be valid machine
name (like "Default").
NativeDeckName exposes methods to mutate the deck name and return
the human name.
The storage routines take &strs, but those should be slices of
NativeDeckNames to ensure machine form and normalization.
2021-04-17 22:47:04 +02:00
Damien Elmes
1b81653e0e update scheduling ops
- migrate to CollectionOp()
- return actual change count when suspending/burying
- add helper to convert vec to vec of newtype
2021-04-06 16:38:42 +10:00
Damien Elmes
085f63ac1b cache scheduling info
Saves us having to recalculate it for each browser row
2021-04-05 17:09:53 +10:00
Damien Elmes
4b64339a8b switch next_day_at to a newtype 2021-04-05 16:17:26 +10:00
Damien Elmes
3ab53c77c7 add booleans for various screens to OpChanges
The backend knows exactly which op has executed, and it saves us having
to re-implement this logic on each client.

Fixes the browser table refreshing when toggling decks.
2021-04-05 14:28:56 +10:00
Damien Elmes
a9fd3c90ef make sure we don't invoke second search in v1 scheduler 2021-04-02 21:05:22 +10:00
Damien Elmes
c85811a104 merge the filtered deck errors into an enum
Fixes the wrong message being shown when trying to move cards to a
filtered deck
2021-04-01 22:30:00 +10:00
Damien Elmes
cc54a9251e crate::err -> crate::error 2021-04-01 16:07:13 +10:00
Damien Elmes
6b72aaf8c2 ID -> Id in protobuf and Python
follow-up to a90d5aa359
2021-03-27 21:38:20 +10:00
Damien Elmes
cefa8d0e9d fix some clippy lints in tests 2021-03-27 20:44:31 +10:00
Damien Elmes
e934bd8e9a fix more issues uncovered by the latest clippy 2021-03-27 20:25:34 +10:00
Damien Elmes
a90d5aa359 use mixed case for abbreviations in Rust code
So, this is fun. Apparently "DeckId" is considered preferable to the
"DeckID" were were using until now, and the latest clippy will start
warning about it. We could of course disable the warning, but probably
better to bite the bullet and switch to the naming that's generally
considered best.
2021-03-27 19:53:33 +10:00
Damien Elmes
9a7f0f9f5d i18n->tr in rslib/ to match Python/TS code 2021-03-27 12:09:51 +10:00
Damien Elmes
cf32bb034a update remaining TR references in rslib 2021-03-27 11:18:34 +10:00
Damien Elmes
51f5df600f update no-arg TR references in rslib/ 2021-03-26 23:16:08 +10:00
Damien Elmes
0c63a7c8c4 rework translation handling
Instead of generating a fluent.proto file with a giant enum, create
a .json file representing the translations that downstream consumers
can use for code generation.

This enables the generation of a separate method for each translation,
with a docstring that shows the actual text, and any required arguments
listed in the function signature.

The codebase is still using the old enum for now; updating it will need
to come in future commits, and the old enum will need to be kept
around, as add-ons are referencing it.

Other changes:

- move translation code into a separate crate
- store the translations on a per-file/module basis, which will allow
us to avoid sending 1000+ strings on each JS page load in the future
- drop the undocumented support for external .ftl files, that we weren't
using
- duplicate strings in translation files are now checked for at build
time
- fix i18n test failing when run outside Bazel
- drop slog dependency in i18n module
2021-03-26 09:41:32 +10:00
Damien Elmes
be9e46a9ea rework filtered deck screen & search errors
- Filtered deck creation now happens as an atomic operation, and is
undoable.
- The logic for initial search text, normalizing searches and so on
has been pushed into the backend.
- Use protobuf to pass the filtered deck to the updated dialog, so
we don't need to deal with untyped JSON.
- Change the "revise your search?" prompt to be a simple info box -
user has access to cancel and build buttons, and doesn't need a separate
prompt. Tweak the wording so the 'show excluded' button should be more
obvious.
- Filtered decks have a time appended to them instead of a number,
primarily because it's easier to implement. No objections going back to
the old behaviour if someone wants to contribute a clean patch.
The standard de-duplication will happen if two decks are created in the
same minute with the same name.
- Tweak the default sort order, and start with two searches. The UI
will still hide the second search by default, but by starting with two,
the frontend doesn't need logic for creating the starting text.
- Search errors now have their own error type, instead of using
InvalidInput, as that was intended mainly for bad API calls. The markdown
conversion is done when the error is converted from the backend, allowing
errors to printed as a string without any special handling by the calling
code.

TODO: when building a new filtered deck, update_active() is clobbering
the undo log when the overview is refreshed
2021-03-24 22:04:35 +10:00
Damien Elmes
d80ed5ff3b support undo of filtered deck build/empty 2021-03-24 12:56:06 +10:00
Damien Elmes
14026f2811 move filter code into scheduler/ 2021-03-23 23:55:28 +10:00
Damien Elmes
12e1ca0c2f deck rename with perform_op() 2021-03-22 20:38:51 +10:00
Damien Elmes
5c648ec4c6 make reposition undoable 2021-03-19 19:45:21 +10:00
Damien Elmes
42e20461c0 undoable ops now return changes directly; add new *_ops.py files
- Introduced a new transact() method that wraps the return value
in a separate struct that describes the changes that were made.
- Changes are now gathered from the undo log, so we don't need to
guess at what was changed - eg if update_note() is called with identical
note contents, no changes are returned. Card changes will only be set
if cards were actually generated by the update_note() call, and tag
will only be set if a new tag was added.
- mw.perform_op() has been updated to expect the op to return the changes,
or a structure with the changes in it, and it will use them to fire the
change hook, instead of fetching the changes from undo_status(), so there
is no risk of race conditions.
- the various calls to mw.perform_op() have been split into separate
files like card_ops.py. Aside from making the code cleaner, this works
around a rather annoying issue with mypy. Because we run it with
no_strict_optional, mypy is happy to accept an operation that returns None,
despite the type signature saying it requires changes to be returned.
Turning no_strict_optional on for the whole codebase is not practical
at the moment, but we can enable it for individual files.

Still todo:
- The cursor keeps moving back to the start of a field when typing -
we need to ignore the refresh hook when we are the initiator.
- The busy cursor icon should probably be delayed a few hundreds ms.
- Still need to think about a nicer way of handling saveNow()
- op_made_changes(), op_affects_study_queue() might be better embedded
as properties in the object instead
2021-03-19 19:45:21 +10:00
Damien Elmes
c72862af9f move ops.rs out of undo/ 2021-03-19 19:45:21 +10:00
Damien Elmes
5b52f0e931 consume original card when updating 2021-03-12 16:20:58 +10:00