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13 commits
Author | SHA1 | Message | Date | |
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d380f3034c |
Split io.rs into separate crate, and use it in proto build
Will be handy to use it in our other scripts in the future too - thanks Rumo! Results of benchmarking ./run before and after these crate splits: - Touching a proto file leads to a slight increase: about +90ms - Touching an rslib file leads to a bigger decrease, as there's less to recompile: about -700ms And ./ninja test is even better: about +200ms and -3800ms. |
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2bf134dc72
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Feature image occlusion (#2367)
* add note types with occlusions and image fields * generate image occlusion cloze div data - generate div element with data-* atrributes for canvas shape generate for reviewer * getting image data & deck id and adding notes the implementation added into backend - added service index in backend.proto for image occlusion request - created image_occlusion.proto with required message and service - implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes - add notes to selected deck, if no notetype then add image occlusion notetypes - reuse notetype from stock notetypes when not exist * script for generating shapes using canvas api in reviewer - the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position - limit size of canvas for safari * init image occlusion page in ts and build page with - fabricjs for editing shapes - panzoom for drag and zoom - pickr for color picker - build page using web.rs * implement top toolbar for canvas shapes - undo & redo tools - zoom in, zoom out and zoom fit - group & ungroup - copy & paste - set transparency of shapes - align tools * implement side toolbar for drawing shapes add top toolbar and the side toolbar contains following tools - cursor for selecting shapes - zoom for drag and zoom shapes in mask editor - rectangle for creating it - ellipse for creating it - polygon for creating it using points - shape fill color - question mask color (currently only single color can be added for all shapes) * add maskeditor page for editing mask - add side toolbar and sidebar include toptoolbar - load maskeditor in two mode - for adding note using path to image - for editing note using note id * implement note editor page for adding notes - the note editor page have simple button (B/I/U) and option to toggle html view - option to select deck for adding notes into that deck - option to generate to hide all, guess one & hide one, guess one notes * add image occlusion page add side toolbar, top toolbar, mask editor and note editor - option to switch between mask editor and note editor * implement generates notes and save notes implemention to show toast components for messages * removed pickr & implemented color picker component - remove pickr - implemented using html5 canvas - range input for changing color - another range input for opacity changes - hex and rgba value support * rename methods name & rust unwrap safety - change plural names to singular - create respone message in proto and return response with imagecloze note or error if not found with note id - remove image_occlusion from post handler list - rename service name in mediasrv.py - rename methods name for image occlusion in backend and image_occlusion - update frontend also for update functions' names - handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend * extract to function & add comments & remove global - extract function in mask-editor.ts to reduce duplicate - remove unused global from css - add comments to store.ts explaining usage - changes id to noteId in lib.ts - add comments for limitSize, becuase of duplicate implementation * remove image_occlusion notetype - remove from stock notetype, stdmodels - add implementation for notetype to image occlusion - add i18n for errors * update smooth scroll, always show cursor tools - change questionmask to qmask - make selectable for shape true in all tools to simplify edits and draw shapes - update image occlusion in reviewer ts to load image properly * add and get notetype else return errors * fix: not showing occlusion * Use a oneof for ImageClozeNoteResponse Makes it clearer that only one of them can be returned * Don't crash if image filename not provided The second unwrap should be ok, as the input is utf8 * Refactor get_image_cloze_note - fixes crash when note doesn't exist - Ok(None) case was not covered - decouples business logic from native error->proto error conversion - no need for original copy - field[x] is more idiomatic than field.get(x).unwrap() - don't need mutable access to fields * Fix crash if image file unreadable + Use our read_file helper for better error context * Add metadata() helper * Fix crash if file metadata can't be read * remove color picker, qmask and shape color - remove strings from ftl - remove color picker component - remove from cloze generation - remove icons for two buttons - use constant color for shapes * update color in reviewer and ftl strings * fix shape position in canvas & add border to shape - rename mask to inactive shape and active shape color - border witdth and border color - change decimal point deserializing string and toFixed(2) - add thin border in mask editor, may be image background was transparent * fix shape position in canvas after modified - do not draw fixed ratio shapes by turn of uniformScaling - fix rectangle width,height - fix ellipse rx,ry,width,height - fix polygon postion and points - draw outside of canvas also * fix border width and color in reviewer canvas - rename variable * refactor cloze div generate and remove angle * fix origin when drawn outside of canvas from right * fix shape at boundry & not include rx,ry rectangle - move shapes at boundry when pointer is outside of canvas - include rx, ry for ellipse only - include points for polygon only * fix lint errors & update image size in editor canvas based on height and width * remove unsupported layerX & layerX for touchscreen - fix shapes at edges * implemented undo redo with canvas state - implemented undo redo using fabric canvas events - polygon is special case and implemented only added and modified event - rectangle and ellipse have object:added, object:modified and object:removed case - change id to undo and redo * remove background image from canvas and used css to put image tag below canvas editor - set image width and height after adding image * fix for polygon points, add br in cloze strings, & toogle masks button - fix shapes at edges - toggle masks button to show/hide masks - hide clozes string, it contains <br> - set height for div container (used 'relative' in css) * refactor top toolbar, add space and border radius - rename cursor tools - add left and right border * fix undo after undo happen, use transparent color in draw mode |
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0d92bd2ca8
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Fix backup creation for collections > 1 GiB (#2423)
Co-authored-by: Damien Elmes <dae@users.noreply.github.com> |
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ded805b504
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Switch Rust import style (#2330)
* Prepare to switch Rust import style * Run nightly format Closes #2320 * Clean up a few imports * Enable comment wrapping * Wrap comments |
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cf45cbf429
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Rework syncing code, and replace local sync server (#2329)
This PR replaces the existing Python-driven sync server with a new one in Rust. The new server supports both collection and media syncing, and is compatible with both the new protocol mentioned below, and older clients. A setting has been added to the preferences screen to point Anki to a local server, and a similar setting is likely to come to AnkiMobile soon. Documentation is available here: <https://docs.ankiweb.net/sync-server.html> In addition to the new server and refactoring, this PR also makes changes to the sync protocol. The existing sync protocol places payloads and metadata inside a multipart POST body, which causes a few headaches: - Legacy clients build the request in a non-deterministic order, meaning the entire request needs to be scanned to extract the metadata. - Reqwest's multipart API directly writes the multipart body, without exposing the resulting stream to us, making it harder to track the progress of the transfer. We've been relying on a patched version of reqwest for timeouts, which is a pain to keep up to date. To address these issues, the metadata is now sent in a HTTP header, with the data payload sent directly in the body. Instead of the slower gzip, we now use zstd. The old timeout handling code has been replaced with a new implementation that wraps the request and response body streams to track progress, allowing us to drop the git dependencies for reqwest, hyper-timeout and tokio-io-timeout. The main other change to the protocol is that one-way syncs no longer need to downgrade the collection to schema 11 prior to sending. |
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fa625d7ad8
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Minor Rust cleanups (#2272)
* Run cargo +nightly fmt * Latest prost-build includes clippy workaround * Tweak Rust protobuf imports - Avoid use of stringify!(), as JetBrains editors get confused by it - Stop merging all protobuf symbols into a single namespace * Remove some unnecessary qualifications Found via IntelliJ lint * Migrate some asserts to assert_eq/ne * Remove mention of node_modules exclusion This no longer seems to be necessary after migrating away from Bazel, and excluding it means TS/Svelte files can't be edited properly. |
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5e0a761b87
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Move away from Bazel (#2202)
(for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist |
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c521753057
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Refactor error handling (#2136)
* Add crate snafu * Replace all inline structs in AnkiError * Derive Snafu on AnkiError * Use snafu for card type errors * Use snafu whatever error for InvalidInput * Use snafu for NotFoundError and improve message * Use snafu for FileIoError to attach context Remove IoError. Add some context-attaching helpers to replace code returning bare io::Errors. * Add more context-attaching io helpers * Add message, context and backtrace to new snafus * Utilize error context and backtrace on frontend * Rename LocalizedError -> BackendError. * Remove DocumentedError. * Have all backend exceptions inherit BackendError. * Rename localized(_description) -> message * Remove accidentally committed experimental trait * invalid_input_context -> ok_or_invalid * ensure_valid_input! -> require! * Always return `Err` from `invalid_input!` Instead of a Result to unwrap, the macro accepts a source error now. * new_tempfile_in_parent -> new_tempfile_in_parent_of * ok_or_not_found -> or_not_found * ok_or_invalid -> or_invalid * Add crate convert_case * Use unqualified lowercase type name * Remove uses of snafu::ensure * Allow public construction of InvalidInputErrors (dae) Needed to port the AnkiDroid changes. * Make into_protobuf() public (dae) Also required for AnkiDroid. Not sure why it worked previously - possible bug in older Rust version? |
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5f9451f547
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Add apkg import/export on backend (#1743)
* Add apkg export on backend
* Filter out missing media-paths at write time
* Make TagMatcher::new() infallible
* Gather export data instead of copying directly
* Revert changes to rslib/src/tags/
* Reuse filename_is_safe/check_filename_safe()
* Accept func to produce MediaIter in export_apkg()
* Only store file folder once in MediaIter
* Use temporary tables for gathering
export_apkg() now accepts a search instead of a deck id. Decks are
gathered according to the matched notes' cards.
* Use schedule_as_new() to reset cards
* ExportData → ExchangeData
* Ignore ascii case when filtering system tags
* search_notes_cards_into_table →
search_cards_of_notes_into_table
* Start on apkg importing on backend
* Fix due dates in days for apkg export
* Refactor import-export/package
- Move media and meta code into appropriate modules.
- Normalize/check for normalization when deserializing media entries.
* Add SafeMediaEntry for deserialized MediaEntries
* Prepare media based on checksums
- Ensure all existing media files are hashed.
- Hash incoming files during preparation to detect conflicts.
- Uniquify names of conflicting files with hash (not notetype id).
- Mark media files as used while importing notes.
- Finally copy used media.
* Handle encoding in `replace_media_refs()`
* Add trait to keep down cow boilerplate
* Add notetypes immediately instaed of preparing
* Move target_col into Context
* Add notes immediately instaed of preparing
* Note id, not guid of conflicting notes
* Add import_decks()
* decks_configs → deck_configs
* Add import_deck_configs()
* Add import_cards(), import_revlog()
* Use dyn instead of generic for media_fn
Otherwise, would have to pass None with type annotation in the default
case.
* Fix signature of import_apkg()
* Fix search_cards_of_notes_into_table()
* Test new functions in text.rs
* Add roundtrip test for apkg (stub)
* Keep source id of imported cards (or skip)
* Keep source ids of imported revlog (or skip)
* Try to keep source ids of imported notes
* Make adding notetype with id undoable
* Wrap apkg import in transaction
* Keep source ids of imported deck configs (or skip)
* Handle card due dates and original due/did
* Fix importing cards/revlog
Card ids are manually uniquified.
* Factor out card importing
* Refactor card and revlog importing
* Factor out card importing
Also handle missing parents .
* Factor out note importing
* Factor out media importing
* Maybe upgrade scheduler of apkg
* Fix parent deck gathering
* Unconditionally import static media
* Fix deck importing edge cases
Test those edge cases, and add some global test helpers.
* Test note importing
* Let import_apkg() take a progress func
* Expand roundtrip apkg test
* Use fat pointer to avoid propogating generics
* Fix progress_fn type
* Expose apkg export/import on backend
* Return note log when importing apkg
* Fix archived collection name on apkg import
* Add CollectionOpWithBackendProgress
* Fix wrong Interrupted Exception being checked
* Add ClosedCollectionOp
* Add note ids to log and strip HTML
* Update progress when checking incoming media too
* Conditionally enable new importing in GUI
* Fix all_checksums() for media import
Entries of deleted files are nulled, not removed.
* Make apkg exporting on backend abortable
* Return number of notes imported from apkg
* Fix exception printing for QueryOp as well
* Add QueryOpWithBackendProgress
Also support backend exporting progress.
* Expose new apkg and colpkg exporting
* Open transaction in insert_data()
Was slowing down exporting by several orders of magnitude.
* Handle zstd-compressed apkg
* Add legacy arg to ExportAnkiPackage
Currently not exposed on the frontend
* Remove unused import in proto file
* Add symlink for typechecking of import_export_pb2
* Avoid kwargs in pb message creation, so typechecking is not lost
Protobuf's behaviour is rather subtle and I had to dig through the docs
to figure it out: set a field on a submessage to automatically assign
the submessage to the parent, or call SetInParent() to persist a default
version of the field you specified.
* Avoid re-exporting protobuf msgs we only use internally
* Stop after one test failure
mypy often fails much faster than pylint
* Avoid an extra allocation when extracting media checksums
* Update progress after prepare_media() finishes
Otherwise the bulk of the import ends up being shown as "Checked: 0"
in the progress window.
* Show progress of note imports
Note import is the slowest part, so showing progress here makes the UI
feel more responsive.
* Reset filtered decks at import time
Before this change, filtered decks exported with scheduling remained
filtered on import, and maybe_remove_from_filtered_deck() moved cards
into them as their home deck, leading to errors during review.
We may still want to provide a way to preserve filtered decks on import,
but to do that we'll need to ensure we don't rewrite the home decks of
cards, and we'll need to ensure the home decks are included as part of
the import (or give an error if they're not).
https://github.com/ankitects/anki/pull/1743/files#r839346423
* Fix a corner-case where due dates were shifted by a day
This issue existed in the old Python code as well. We need to include
the user's UTC offset in the exported file, or days_elapsed falls back
on the v1 cutoff calculation, which may be a day earlier or later than
the v2 calculation.
* Log conflicting note in remapped nt case
* take_fields() → into_fields()
* Alias `[u8; 20]` with `Sha1Hash`
* Truncate logged fields
* Rework apkg note import tests
- Use macros for more helpful errors.
- Split monolith into unit tests.
- Fix some unknown error with the previous test along the way.
(Was failing after 969484de4388d225c9f17d94534b3ba0094c3568.)
* Fix sorting of imported decks
Also adjust the test, so it fails without the patch. It was only passing
before, because the parent deck happened to come before the
inconsistently capitalised child alphabetically. But we want all parent
decks to be imported before their child decks, so their children can
adopt their capitalisation.
* target[_id]s → existing_card[_id]s
* export_collection_extracting_media() → ...
export_into_collection_file()
* target_already_exists→card_ordinal_already_exists
* Add search_cards_of_notes_into_table.sql
* Imrove type of apkg export selector/limit
* Remove redundant call to mod_schema()
* Parent tooltips to mw
* Fix a crash when truncating note text
String::truncate() is a bit of a footgun, and I've hit this before
too :-)
* Remove ExportLimit in favour of separate classes
* Remove OpWithBackendProgress and ClosedCollectionOp
Backend progress logic is now in ProgressManager. QueryOp can be used
for running on closed collection.
Also fix aborting of colpkg exports, which slipped through in #1817.
* Tidy up import log
* Avoid QDialog.exec()
* Default to excluding scheuling for deck list deck
* Use IncrementalProgress in whole import_export code
* Compare checksums when importing colpkgs
* Avoid registering changes if hashes are not needed
* ImportProgress::Collection → ImportProgress::File
* Make downgrading apkgs depend on meta version
* Generalise IncrementableProgress
And use it in entire import_export code instead.
* Fix type complexity lint
* Take count_map for IncrementableProgress::get_inner
* Replace import/export env with Shift click
* Accept all args from update() for backend progress
* Pass fields of ProgressUpdate explicitly
* Move update_interval into IncrementableProgress
* Outsource incrementing into Incrementor
* Mutate ProgressUpdate in progress_update callback
* Switch import/export legacy toggle to profile setting
Shift would have been nice, but the existing shortcuts complicate things.
If the user triggers an import with ctrl+shift+i, shift is unlikely to
have been released by the time our code runs, meaning the user accidentally
triggers the new code. We could potentially wait a while before bringing
up the dialog, but then we're forced to guess at how long it will take the
user to release the key.
One alternative would be to use alt instead of shift, but then we need to
trigger our shortcut when that key is pressed as well, and it could
potentially cause a conflict with an add-on that already uses that
combination.
* Show extension in export dialog
* Continue to provide separate options for schema 11+18 colpkg export
* Default to colpkg export when using File>Export
* Improve appearance of combo boxes when switching between apkg/colpkg
+ Deal with long deck names
* Convert newlines to spaces when showing fields from import
Ensures each imported note appears on a separate line
* Don't separate total note count from the other summary lines
This may come down to personal preference, but I feel the other counts
are equally as important, and separating them feels like it makes it
a bit easier to ignore them.
* Fix 'deck not normal' error when importing a filtered deck for the 2nd time
* Fix [Identical] being shown on first import
* Revert "Continue to provide separate options for schema 11+18 colpkg export"
This reverts commit
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d100f7a2c8 |
Don't fsync media files on import
I was seeing import speeds of only 10-20 files a second before this change. |
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16fe18d033
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Refactor export-import code and resolve fixmes (#1723)
* Write media files in chunks
* Test media file writing
* Add iter `ReadDirFiles`
* Remove ImportMediaError, fail fatally instead
Partially reverts commit
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5c1abb7f09 | Add missing file header | ||
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bf8e70c70f | Ensure partial colpkg file removed if export fails |