Commit graph

86 commits

Author SHA1 Message Date
Damien Elmes
d9d36078f1 Make some methods/fields public 2023-03-01 19:46:06 +10:00
Damien Elmes
ded805b504
Switch Rust import style (#2330)
* Prepare to switch Rust import style

* Run nightly format

Closes #2320

* Clean up a few imports

* Enable comment wrapping

* Wrap comments
2023-01-18 21:39:55 +10:00
Damien Elmes
fa625d7ad8
Minor Rust cleanups (#2272)
* Run cargo +nightly fmt

* Latest prost-build includes clippy workaround

* Tweak Rust protobuf imports

- Avoid use of stringify!(), as JetBrains editors get confused by it
- Stop merging all protobuf symbols into a single namespace

* Remove some unnecessary qualifications

Found via IntelliJ lint

* Migrate some asserts to assert_eq/ne

* Remove mention of node_modules exclusion

This no longer seems to be necessary after migrating away from Bazel,
and excluding it means TS/Svelte files can't be edited properly.
2022-12-16 21:40:27 +10:00
RumovZ
c521753057
Refactor error handling (#2136)
* Add crate snafu

* Replace all inline structs in AnkiError

* Derive Snafu on AnkiError

* Use snafu for card type errors

* Use snafu whatever error for InvalidInput

* Use snafu for NotFoundError and improve message

* Use snafu for FileIoError to attach context

Remove IoError.
Add some context-attaching helpers to replace code returning bare
io::Errors.

* Add more context-attaching io helpers

* Add message, context and backtrace to new snafus

* Utilize error context and backtrace on frontend

* Rename LocalizedError -> BackendError.
* Remove DocumentedError.
* Have all backend exceptions inherit BackendError.

* Rename localized(_description) -> message

* Remove accidentally committed experimental trait

* invalid_input_context -> ok_or_invalid

* ensure_valid_input! -> require!

* Always return `Err` from `invalid_input!`

Instead of a Result to unwrap, the macro accepts a source error now.

* new_tempfile_in_parent -> new_tempfile_in_parent_of

* ok_or_not_found -> or_not_found

* ok_or_invalid -> or_invalid

* Add crate convert_case

* Use unqualified lowercase type name

* Remove uses of snafu::ensure

* Allow public construction of InvalidInputErrors (dae)

Needed to port the AnkiDroid changes.

* Make into_protobuf() public (dae)

Also required for AnkiDroid. Not sure why it worked previously - possible
bug in older Rust version?
2022-10-21 18:02:12 +10:00
Damien Elmes
67e4edcd8b Expose backend_proto publicly for AnkiDroid, and rename to pb
We were aliasing it on import half the time anyway
2022-06-27 15:27:53 +10:00
Damien Elmes
13519a929c rework various aspects of the test scheduler
- Daily limits are no longer inherited - each deck limits its own
cards, and the selected deck enforces a maximum limit.
- Fetching of review cards now uses a single query, and sorts in advance.
In collections with a large number of overdue cards and decks, this is
faster than iterating over each deck in turn.
- Include interday learning count in review count & review limit, and
allow them to be buried.
- Warn when parent review limit is lower than child deck in deck options.
- Cap the new card limit to the review limit.
- Add option to control whether new card fetching short-circuits.
2021-05-16 20:23:07 +10:00
Damien Elmes
35063316d3 remove some duplicate code & add deck.or() helper 2021-05-14 22:35:52 +10:00
Damien Elmes
a95cbb8515 DeckConfId -> DeckConfigId 2021-04-28 21:09:26 +10:00
Damien Elmes
4d1cedc8b2 implement deck config updating 2021-04-20 14:57:44 +10:00
Damien Elmes
64ebc32b3d tidy up Rust imports
rustfmt can do this automatically, but only when run with a nightly
toolchain, so it needs to be manually done for now - see rslib/rusfmt.toml
2021-04-18 18:38:54 +10:00
Damien Elmes
e71f7714ad as_str() -> as_native_str() 2021-04-18 09:33:39 +10:00
Damien Elmes
1acc679e8f hide NativeName inner value, and require explicit accessors 2021-04-18 09:29:35 +10:00
RumovZ
20bd207f00 Give deck.name the newtype NativeDeckName
The deck name must be constructed by calling associated functions of
NativeDeckName, unless the name is guaranteed to be valid machine
name (like "Default").
NativeDeckName exposes methods to mutate the deck name and return
the human name.
The storage routines take &strs, but those should be slices of
NativeDeckNames to ensure machine form and normalization.
2021-04-17 22:47:04 +02:00
RumovZ
3138fccaca Create decks/stats.rs 2021-04-15 20:06:16 +02:00
RumovZ
d2337e4cd3 Move some methods into decks/counts.rs 2021-04-15 19:53:11 +02:00
RumovZ
9dac8e2b5f Tidy up blocks and imports in decks/mod.rs 2021-04-15 19:43:35 +02:00
RumovZ
a1617760d4 Create decks/remove.rs 2021-04-15 19:35:54 +02:00
RumovZ
7225b7e4dc Create decks/add.rs 2021-04-15 19:29:52 +02:00
RumovZ
3f36db4f81 Create decks/reparent.rs 2021-04-15 19:17:43 +02:00
RumovZ
9c3671cf3f Create decks/name.rs 2021-04-15 18:46:01 +02:00
Damien Elmes
6e954e82a5 current deck change is now undoable
- make sure we set flag in changes when config var changed
- move current deck get/set into backend
- set_config() now returns a bool indicating whether a change was
made, so other operations can be gated off it
- active decks generation is deferred until sched.reset()
2021-04-06 21:52:06 +10:00
Damien Elmes
2168dfe63d add routine to set deck collapse state
Updating a deck via protobuf is now exposed on the backend, but not
currently on the frontend - I suspect we'll be better off writing
separate routines for the actions we need instead, and we get a better
undo description for free.

This is currently causing an ugly redraw in the browse screen, which
will need fixing.
2021-04-05 11:19:04 +10:00
Damien Elmes
c4b3ab62c8 embed deck messages 2021-04-04 21:41:16 +10:00
Damien Elmes
c60b88cd2f expose read-only access to new deck objects 2021-04-04 20:39:56 +10:00
Damien Elmes
10309c9d9c fix error after undoing default deck deletion 2021-04-03 16:54:02 +10:00
Damien Elmes
f55fe6e518 i18n error shown when attempting to rebuild normal deck 2021-04-01 22:55:10 +10:00
Damien Elmes
ac1b9fadde merge the filtered deck errors into an enum
Fixes the wrong message being shown when trying to move cards to a
filtered deck
2021-04-01 22:30:00 +10:00
Damien Elmes
094e4ad461 crate::err -> crate::error 2021-04-01 16:07:13 +10:00
Damien Elmes
fcfa6bab4e update to latest Rust 2021-03-27 20:49:10 +10:00
Damien Elmes
dc81a7fed0 use mixed case for abbreviations in Rust code
So, this is fun. Apparently "DeckId" is considered preferable to the
"DeckID" were were using until now, and the latest clippy will start
warning about it. We could of course disable the warning, but probably
better to bite the bullet and switch to the naming that's generally
considered best.
2021-03-27 19:53:33 +10:00
Damien Elmes
3433c02242 i18n->tr in rslib/ to match Python/TS code 2021-03-27 12:09:51 +10:00
Damien Elmes
dc5fdd30d4 update no-arg TR references in rslib/ 2021-03-26 23:16:08 +10:00
Damien Elmes
12597e1094 support undo of filtered deck build/empty 2021-03-24 12:56:06 +10:00
Damien Elmes
2a168adb66 move filter code into scheduler/ 2021-03-23 23:55:28 +10:00
Damien Elmes
b5c58ff8e6 nest search term message/order enum 2021-03-23 23:28:50 +10:00
Damien Elmes
01161c8ed2 use perform_op() for deck creation 2021-03-22 23:17:07 +10:00
Damien Elmes
6a11c0398c use perform_op() for deck drag&drop 2021-03-22 18:23:56 +10:00
Damien Elmes
6b0fe4b381 undoable ops now return changes directly; add new *_ops.py files
- Introduced a new transact() method that wraps the return value
in a separate struct that describes the changes that were made.
- Changes are now gathered from the undo log, so we don't need to
guess at what was changed - eg if update_note() is called with identical
note contents, no changes are returned. Card changes will only be set
if cards were actually generated by the update_note() call, and tag
will only be set if a new tag was added.
- mw.perform_op() has been updated to expect the op to return the changes,
or a structure with the changes in it, and it will use them to fire the
change hook, instead of fetching the changes from undo_status(), so there
is no risk of race conditions.
- the various calls to mw.perform_op() have been split into separate
files like card_ops.py. Aside from making the code cleaner, this works
around a rather annoying issue with mypy. Because we run it with
no_strict_optional, mypy is happy to accept an operation that returns None,
despite the type signature saying it requires changes to be returned.
Turning no_strict_optional on for the whole codebase is not practical
at the moment, but we can enable it for individual files.

Still todo:
- The cursor keeps moving back to the start of a field when typing -
we need to ignore the refresh hook when we are the initiator.
- The busy cursor icon should probably be delayed a few hundreds ms.
- Still need to think about a nicer way of handling saveNow()
- op_made_changes(), op_affects_study_queue() might be better embedded
as properties in the object instead
2021-03-19 19:45:21 +10:00
Damien Elmes
90526c61cd move ops.rs out of undo/ 2021-03-19 19:45:21 +10:00
Damien Elmes
0ab87b7339 enable deck removal undo again 2021-03-11 22:24:12 +10:00
RumovZ
f4c2fe6485 Merge branch 'master' into sidebar-tools 2021-03-11 12:08:32 +01:00
Damien Elmes
e20c5ed9c5 deck drag&drop undo 2021-03-11 20:02:16 +10:00
Damien Elmes
984e2c2666 add a separate 'rename deck' method 2021-03-11 19:24:54 +10:00
RumovZ
f1dd010489 Remove deck remove prompt but show card count 2021-03-11 09:52:11 +01:00
RumovZ
e1db8e1da1 Borrow dids in remove_decks_and_child_decks 2021-03-10 15:56:54 +01:00
Damien Elmes
e122f8ae0d undo support for deck adding/removing
Work in progress - still to do:
- renames appear as 'Update Deck' - easiest way to solve it would
be to have a separate backend method for renames
- drag&drop of decks not yet undoable
- since the undo status is updated after the backend method ends,
the older checkpoint() calls need to be replaced with an
update_undo_status() at the end of the call - if we just remove the
checkpoint, then the menu doesn't get updated
2021-03-10 23:50:11 +10:00
RumovZ
0c2ac4ba04 Merge branch 'master' into sidebar-tools 2021-03-10 10:34:36 +01:00
Damien Elmes
ce243c2cae Simplify note adding and the deck/notetype choosers
The existing code was really difficult to reason about:

- The default notetype depended on the selected deck, and vice versa,
and this logic was buried in the deck and notetype choosing screens,
and models.py.
- Changes to the notetype were not passed back directly, but were fired
via a hook, which changed any screen in the app that had a notetype
selector.

It also wasn't great for performance, as the most recent deck and tags
were embedded in the notetype, which can be expensive to save and sync
for large notetypes.

To address these points:

- The current deck for a notetype, and notetype for a deck, are now
stored in separate config variables, instead of directly in the deck
or notetype. These are cheap to read and write, and we'll be able to
sync them individually in the future once config syncing is updated in
the future. I seem to recall some users not wanting the tag saving
behaviour, so I've dropped that for now, but if people end up missing
it, it would be simple to add as an extra auxiliary config variable.
- The logic for getting the starting deck and notetype has been moved
into the backend. It should be the same as the older Python code, with
one exception: when "change deck depending on notetype" is enabled in
the preferences, it will start with the current notetype ("curModel"),
instead of first trying to get a deck-specific notetype.
- ModelChooser has been duplicated into notetypechooser.py, and it
has been updated to solely be concerned with keeping track of a selected
notetype - it no longer alters global state.
2021-03-10 11:53:27 +10:00
Damien Elmes
ecea2161e3 dispatch undo operations via enum instead of trait
To coalesce successive note edits into a single undo op we'll need to
be able to get the original Undoable type, which is awkward to do with
a trait object.
2021-03-10 11:53:27 +10:00
Damien Elmes
d70e35e0a2 move remaining undo ops into separate files 2021-03-10 11:53:27 +10:00