- search and limits are embedded in the deck
- decks can be refreshed
- they have the option to treat due reviews normally rather than cram them
- some options are inherited from the original deck, others taken from the
dynamic deck
In preparation for cramming:
- add odid for storing old deck on a per-card basis
- rename edue to odue
- at the moment note.did still exists, but in the future we may ignore it and
use model.did instead
New/rev card mixing, collapse time and the timeboxing limit are now a
collection property. I appreciate how it could be useful to have those
settings per top-level deck in some cases, but having some settings inherited
from the top level deck makes for a confusing UI.
- allows separate review order for different decks
- makes new card and rev card handling consistent
- for users who find it confusing to have cards from different decks mixed in
and thus click on each deck in turn, they can now just select the parent
deck and have it work as expected
- for users who want their cards mixed together randomly, they can keep the
cards in a single deck
- drop lrnCount; rename lrnRepCount to lrnCount
- on card fetch, decr count by card.left
- drop cardCounts(), rename repCounts() to just counts()
- fix lrn count bugs
We want the background color to fill the card area rather than only the size
of the card content, so we need to set the CSS for the outer container
instead.
Rather than showing the user how many cards are in the learning queue, we want
to be able to show them the number of reps they have to do to clear the queue,
so they can better estimate the required time. Before we were counting up with
the grade column, but this means we can't quickly sum up the number of reps
left. So we invert it, and count down instead.
I also dropped the 'first time bonus' for now. If there's enough demand for
it, it can be added back by using the flags column, instead of a dedicated
cycles column.