* Add function to restore the default name of a flag
* Call function to restore default flag name if flag renamed to empty string
* Update _load_flags to use the default_flag_names dict
* Add name to contributors file
* Add trailing comma to pass tests
* Update to follow python style guide
* Update about.py
* Revert "Update _load_flags to use the default_flag_names dict"
This reverts commit caa8fea94b.
* Use require_refresh() instead of storing default flag names
* Replace window.location in CardInfoDialog with load_sveltekit_page
* Fix format
* Fix ForgettingCurve's reactivity
* Props' default args aren't reactive
* Add global _updateCardId fn to card-info
* Use _updateCardId to reactively update card-info
* Fix format
* Fix type
* Use dummy form instead of window global for client-side nav
* Fallback to window.location in case form hasn't been rendered
* Use window.postMessage instead of dummy <form>
* fix: except only non-system-exiting exceptions
see https://youtu.be/zrVfY9SuO64
* chore: add myself to CONTRIBUTORS file
* refactor: explicitly specify possible exceptions
If an exception is not an Exception, there are only three options left.
see https://docs.python.org/3/library/exceptions.html#exception-hierarchy
* refactor: use BaseException for fallback
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
* chore: add myself to contributors
* chore: add myself to CONTRIBUTORS file
* refactor: use newer type hints for Union/Optional
* refactor: fix deprecated type annotations
use collections.abc rather than typing
* refactor: use lower letter type annotations
* style: reformat with black
* refactor: remove unused imports
* refactor: add missing imports for type hints
* fixup! refactor: use newer type hints for Union/Optional
* fix: add missing imports for type annotations
* fixup! refactor: use newer type hints for Union/Optional
* fixup! style: reformat with black
* refactor: fix remaining imports re: type hints
* Update to latest Node LTS
* Add sveltekit
* Split tslib into separate @generated and @tslib components
SvelteKit's path aliases don't support multiple locations, so our old
approach of using @tslib to refer to both ts/lib and out/ts/lib will no
longer work. Instead, all generated sources and their includes are
placed in a separate out/ts/generated folder, and imported via @generated
instead. This also allows us to generate .ts files, instead of needing
to output separate .d.ts and .js files.
* Switch package.json to module type
* Avoid usage of baseUrl
Incompatible with SvelteKit
* Move sass into ts; use relative links
SvelteKit's default sass support doesn't allow overriding loadPaths
* jest->vitest, graphs example working with yarn dev
* most pages working in dev mode
* Some fixes after rebasing
* Fix/silence some svelte-check errors
* Get image-occlusion working with Fabric types
* Post-rebase lock changes
* Editor is now checked
* SvelteKit build integrated into ninja
* Use the new SvelteKit entrypoint for pages like congrats/deck options/etc
* Run eslint once for ts/**; fix some tests
* Fix a bunch of issues introduced when rebasing over latest main
* Run eslint fix
* Fix remaining eslint+pylint issues; tests now all pass
* Fix some issues with a clean build
* Latest bufbuild no longer requires @__PURE__ hack
* Add a few missed dependencies
* Add yarn.bat to fix Windows build
* Fix pages failing to show when ANKI_API_PORT not defined
* Fix svelte-check and vitest on Windows
* Set node path in ./yarn
* Move svelte-kit output to ts/.svelte-kit
Sadly, I couldn't figure out a way to store it in out/ if out/ is
a symlink, as it breaks module resolution when SvelteKit is run.
* Allow HMR inside Anki
* Skip SvelteKit build when HMR is defined
* Fix some post-rebase issues
I should have done a normal merge instead.
* - update remove decks function to return names of all deleted decks
- update protobuf message to display deck names
- update python files to receive message in the frontend.
- add message template to ftl
* update CONTRIBUTORS
* format
* refactor: move up deck names concatenation to tooltip api call
to fix type expectations
* restore core behavior and get deck name from view
* fix type specs
* remove new type and use str instead
restore incorrectly removed lines
* Remove v1/v2 support from deck list
* Remove v1/v2 support from most routines and show error
* Remove scheduler_version from preferences
* Fix formatting
* Remove v1/v2 conditionals from Python code
* Fix legacy importer
* Remove legacy hooks
* Add missing scheduler checks
* Remove V2 logic from deck options screen
* Remove the review_did_undo hook
* Restore ability to open old options with shift (dae)
* Rollback if toggling state fails
Previously, if the search triggered by a state toggle failed, the switch
and the model would move to the new state, while the table would remain
in the previous state.
* Fix reversed sort orders of FSRS columns
* Add sep. default sort orders for notes and cards
* Add test for consistent default sort orders
* Add launch config for debugging in VSC
* Extend launch config for macOS and Linux
* Implement import log screen in Svelte
* Show filename in import log screen title
* Remove unused NoteRow property
* Show number of imported notes
* Use a single nid expression
* Use 'count' as variable name for consistency
* Import from @tslib/backend instead
* Fix summary_template typing
* Fix clippy warning
* Apply suggestions from code review
* Fix imports
* Contents -> Fields
* Increase max length of browser search bar
https://github.com/ankitects/anki/pull/2568/files#r1255227035
* Fix race condition in Bootstrap tooltip destruction
https://github.com/twbs/bootstrap/issues/37474
* summary_template -> summaryTemplate
* Make show link a button
* Run import ops on Svelte side
* Fix geometry not being restored in CSV Import page
* Make VirtualTable fill available height
* Keep CSV dialog modal
* Reword importing-existing-notes-skipped
* Avoid mentioning matching based on first field
* Change tick and cross icons
* List skipped notes last
* Pure CSS spinner
* Move set_wants_abort() call to relevant dialogs
* Show number of imported cards
* Remove bold from first sentence and indent summaries
* Update UI after import operations
* Add close button to import log page
Also make virtual table react to resize event.
* Fix typing
* Make CSV dialog non-modal again
Otherwise user can't interact with browser window.
* Update window modality after import
* Commit DB and update undo actions after import op
* Split frontend proto into separate file, so backend can ignore it
Currently the automatically-generated frontend RPC methods get placed in
'backend.js' with all the backend methods; we could optionally split them
into a separate 'frontend.js' file in the future.
* Migrate import_done from a bridgecmd to a HTTP request
* Update plural form of importing-notes-added
* Move import response handling to mediasrv
* Move task callback to script section
* Avoid unnecessary :global()
* .log cannot be missing if result exists
* Move import log search handling to mediasrv
* Type common params of ImportLogDialog
* Use else if
* Remove console.log()
* Add way to test apkg imports in new log screen
* Remove unused import
* Get actual card count for CSV imports
* Use import type
* Fix typing error
* Ignore import log when checking for changes in Python layer
* Apply suggestions from code review
* Remove imported card count for now
* Avoid non-null assertion in assignment
* Change showInBrowser to take an array of notes
* Use dataclasses for import log args
* Simplify ResultWithChanges in TS
* Only abort import when window is modal
* Fix ResultWithChanges typing
* Fix Rust warnings
* Only log one duplicate per incoming note
* Update wording about note updates
* Remove caveat about found_notes
* Reduce font size
* Remove redundant map
* Give credit to loading.io
* Remove unused line
---------
Co-authored-by: RumovZ <gp5glkw78@relay.firefox.com>
Quite a few users have been experiencing crashes recently that were
resolved by resetting their window positions/states. I presume this is
related to Qt updates, as there have been previous instances where old
state caused glitchy behaviour or crashes after a Qt upgrade.
The browser headers are now also reset when resetting window positions
in the preferences.
Way back in Qt4, there was an issue where (some?) windows would open
at a different location to where they were previously open. I've tested
the primary windows in Qt 5.14 on macOS, and the issue no longer seems
to exist, so this code is no longer useful.
The qtmajor > 5 check was a mistake introduced in 70dbd06be3ff56f13b9efe7c886c2a6c4f873ce9;
it was intended to limit the code to Qt 5.
A quick grep of an add-on snapshot indicates there are no add-ons that
were using the offset param, so it has been removed.
* Replaced ankimedia object directly call by addon specific hook
# Conflicts:
# qt/aqt/browser/previewer.py
# qt/aqt/clayout.py
# qt/aqt/reviewer.py
* Replaced ankimedia.js by addon specific hook
# Conflicts:
# qt/aqt/browser/previewer.py
# qt/aqt/clayout.py
# qt/aqt/main.py
* Create specific location name for each hook to reuse control
* Created the card_review_webview_did_init hook
* Extended the hook card_will_show to replace will_show_web
The new hook card_will_show_state takes three new arguments
* Created the hook audio_did_pause_or_unpause to replace will_show_web
The new hook is called when audio toggle pause is called
* Created the hook audio_will_replay to replace will_show_web
The new hook is called when the audio is replayed by the user.
* Created the hook previewer_will_redraw_after_show_both_sides_toggled
to replace will_show_web.
The new hook fully replaces the last uses of will_show_web.
* Replaced card_will_show_state hook with reviewer_did_init and
equivalents. Instead of receiving the required state, it access it
by caching the object values with hooks as reviewer_did_init.
* Create common web view registry and unify title setting
* Consistently use space-separated naming for webview titles
None of the modified titles seem to be in use by add-ons, so we are not bound to the current naming.
The old naming was likely following camelCase as the name was also acting as a key for saveGeom, which is no longer the case.
* Update webview_did_inject_style_into_page example
* Add docstring to addon-targeted method
* Change AnkiWebView.origin to property
* Fix dupe enum value
* Tweak method name
* Add semicolon
* Rename `AnkiWebViewOrigin` to `AnkiWebViewKind`
* Allow burying cards in browser
This code is based on existing "toggle suspend" command in browser.
- Adds "toggle bury" command to browser cards menu.
- Adds "browsing-toggle-bury" to core translation. Only english-language.
- Adds "buried" coloring to rows for buried cards in browser table.
Not yet done:
- Keyboard shortcut for "toggle bury" action.
- Non-english translations.
* Add contributor as requested in CONTRIBUTORS.
* Fix formatting in browser_table.rs.
* Add keyboard shortcut to "toggle bury" command.
This adds keyboard shortcut "ctrl-shift-j" to "toggle bury" command in
browser cards menu.
* Simplify logic for color of buried-card rows.
The starting size of a webview seems to be 640x480, but if it is hidden
without retainSizeWhenHidden being set, the dialog it contains can end
up with a height of 0, which prevents the dialog from being shown.
By being explicit about our desired starting size, we can use a more
useful default, and avoid the issue of missing dialogs.
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Center table headers
by giving the arrow a negative margin equal to its width.
* Prevent overlap with arrow for small headers (largely)
I didn't want to go all out and make the right padding equal to the width of the arrow, because it would cut off the text too early on sections that aren't active.
* Hide vertical table header on Windows too
* Remove margin between toolbars in main view
Didn't want to create a separate PR for such a minor change.
* Create better borders for QTableWidget
* Remove unused import
* Improve RTL appearance of table