* polish graphs of simulator and forgetting curve
* True Retention: decrease precision of percentages
* apply uniform sampling rate to forgetting curve
* don't display time, only date when maxDays >= 365
* don't floor the totalDaysSinceLastReview
* correct cramming condition
* improve code-style
* polish ticks & tooltip of simulator
* remove unused import
* fix minor error of daysSinceFirstLearn
* filter out revlog entries from before the reset
https://forums.ankiweb.net/t/anki-24-10-beta/49989/63?u=l.m.sherlock
* use Math.ceil for windowSize
* fill currentColor for legend text
* remove mix-blend-mode: multiply
* tune the position of legend
This reverts commit 96ff4f1a4a.
This change broke adding of new occlusions on desktop:
JS error /_anki/js/editor.js:100016 Uncaught TypeError: Cannot read properties of undefined (reading 'getBoundingRect')
* Update to Svelte 5
* Fix `<tr> is invalid inside <table>`
* Update sveltekit-svg to match svelte version
Fixes deck options failing to load, and a bunch of warnings with
./yarn dev
* Fix graph tooltips
* Fix editor loading
* Fix MathJax editor not loading
* Formatting
* Fix new formatting errors
* Merge remote-tracking branch 'origin/main' into svelte5
* Remove slot inside EditorToolbar
I think this is just stray code left over from a refactor, but I'm
not 100% sure.
Fixes
Error: Object literal may only specify known properties, and 'children' does not exist in type '{ size: number; wrap: boolean; api?: Partial<EditorToolbarAPI> | undefined; }'. (ts)
<div class="note-editor">
<EditorToolbar {size} {wrap} api={toolbar}>
<slot slot="notetypeButtons" name="notetypeButtons" />
* Fix component typing error
* Comment out svelte/internal exports, so editor loads
* Fix image occlusions in editor
* Revert "Remove slot inside EditorToolbar"
This reverts commit b3095e07ac,
which prevented the Preview button from showing in the browser.
This will break our tests again.
* Update vite
* Disable routes/tmp for now
* Fix references issue in routes/tmp
* add name to about page
* use two decimal retention for calculations
* Update CONTRIBUTORS
* format
* Update CONTRIBUTORS
* Update CONTRIBUTORS
* Update CONTRIBUTORS
* If deck options are modified, ask before closing
This imitates the way the note editor behaves. If a user assumes by
error that chanhges are automatically saved, it ensures they won't
lose them.
Also, this will eventually allows to have the same feature on
AnkiDroid. While, currently, we always ask the user whether they want
to close the deck options, even when there are no modification, which
seems to regularly frustate users (including myself).
I'm new to Svelte, please let me know whether there is a better way to
obtain the information from Svelte state that I missed.
Note that I ensured that only a boolean can be obtained. I didn't
cause the whole state to be accessible. May be useful for some
add-ons, I guess, but risks breaking too much things.
Regarding the deckoptions.py, I tried to imitate addcards.py way to
check whether the add card view can be closed. Reusing the same
function and variable name when possible.
* Update qt/aqt/deckoptions.py (dae)
* Add comment about the usage of the input field in the statistics page (#3394)
* Fix formatting issues (#3394)
* Update ts/routes/graphs/RangeBox.svelte
Co-authored-by: Mike Hardy <github@mikehardy.net>
* Update ts/routes/graphs/RangeBox.svelte
Co-authored-by: Mike Hardy <github@mikehardy.net>
---------
Co-authored-by: Damien Elmes <dae@users.noreply.github.com>
Co-authored-by: Mike Hardy <github@mikehardy.net>
* Bump Python deps
Primarily for flask-cors CVE
* Bump TS deps; pin license checker
Current checker is missing the binary
https://github.com/RSeidelsohn/license-checker-rseidelsohn/issues/118
* Update Rust deps
Hyper and axum are held back as we currently make use of the older
http library that reqwest pulls in
* moved ignore setting to advanced
* Update CONTRIBUTORS
* Match width of other text inputs (dae)
The width was inconsistent before as well, but moving it next to
text inputs made it more obvious.
* Update amd64 docker container to Debian 11
This bumps the minimum required glibc to 2.29, which is 2019
Ubuntu/Fedora, and 2021 Debian.
Also remove the unused download of ninja
* Update to latest dprint
Unblocked by the glibc upgrade
* test using existed cards
* plot new and review
* convert learning cards & use line chart
* allow draw multiple simulations in the same chart
* support hide simulation
* convert x axis to Date
* convert y from second to minute
* support clear last simulation
* remove unused import
* rename
* add hover/tooltip
* fallback to default parameters
* update default value and maximum of deckSize
* add "processing..."
* fix mistake
* Revert changes to ButtonToolbar from #3167
Flex gap is still not fully supported.
Keeps a small margin increase.
* Add margin to deck config header
* Move StickyHeader into import-page
* Rework ChangeNotetypePage with existing components
* Use disabled Select instead of LabelButton
* Don't use button for unclickable arrow
* Rework ImportLogPage with existing components
* Improve deck options styling
* Align spacing in ChangeNotetypePage further
* Use StickyContainer on ImportPage
* Format
* Add keyboard shortcuts for empty cards and toggle mask on image occlusion
- add shortcut for empty cards
- add shortcut for toggle mask
- set tooltips with shortcuts
use unused shortcut for empty cards
* remove unnecessary shortcut added in main.py
* change empty cards shortcut and try to fix CI error in CONTRIBUTORS
* change shortcut for empty cards for universal support
* Add sveltekit-svg plugin to fix svg icon styling
Closes#3127.
* Unify svg icon usage
Moves all icons into ts/lib/components/icons.ts and uses a single component to render
them both with eslint and svelte-kit.
* Fix spinning revert icon not being centered
* Use svg earth icon for global label
* Add tooltip to global label icon
* Remove eslint-plugin-simple-import-sort
Imports are already sorted by dprint with conflicting rules.
* Enable hot module reloading on Windows
* Update VSC launch.json and tasks.json
* Bind vite server to 127.0.0.1 (dae)
Our frontend connects via IP, and on Windows, this fails if the server
is bound to 'localhost' instead.
* Feature Question Action Show Reminder (#3064)
Added a option in the deck config that allow the user to choose in
Autoupdate mode between showing a reminder or revealing the card.
Also added my name to the contributors
* Update ftl/core/deck-config.ftl
* fix select all and change ordinal in edit mode in io
* make ordinal undefined for all shapes in group/ungroup
* fix group shapes and some ui fixes
* Don't add node_modules/* to dprint deps
* use minimum ordinal when shape merged, use max ordinal++ when ungrouped, in add mode no ordinal preset so NaN
* use state for ungroup shape
* maintain existing ordinal in editing mode
* fix order of ordinal in ungroup shape
* refactor: remove for loop, use forEach
* Update to latest Node LTS
* Add sveltekit
* Split tslib into separate @generated and @tslib components
SvelteKit's path aliases don't support multiple locations, so our old
approach of using @tslib to refer to both ts/lib and out/ts/lib will no
longer work. Instead, all generated sources and their includes are
placed in a separate out/ts/generated folder, and imported via @generated
instead. This also allows us to generate .ts files, instead of needing
to output separate .d.ts and .js files.
* Switch package.json to module type
* Avoid usage of baseUrl
Incompatible with SvelteKit
* Move sass into ts; use relative links
SvelteKit's default sass support doesn't allow overriding loadPaths
* jest->vitest, graphs example working with yarn dev
* most pages working in dev mode
* Some fixes after rebasing
* Fix/silence some svelte-check errors
* Get image-occlusion working with Fabric types
* Post-rebase lock changes
* Editor is now checked
* SvelteKit build integrated into ninja
* Use the new SvelteKit entrypoint for pages like congrats/deck options/etc
* Run eslint once for ts/**; fix some tests
* Fix a bunch of issues introduced when rebasing over latest main
* Run eslint fix
* Fix remaining eslint+pylint issues; tests now all pass
* Fix some issues with a clean build
* Latest bufbuild no longer requires @__PURE__ hack
* Add a few missed dependencies
* Add yarn.bat to fix Windows build
* Fix pages failing to show when ANKI_API_PORT not defined
* Fix svelte-check and vitest on Windows
* Set node path in ./yarn
* Move svelte-kit output to ts/.svelte-kit
Sadly, I couldn't figure out a way to store it in out/ if out/ is
a symlink, as it breaks module resolution when SvelteKit is run.
* Allow HMR inside Anki
* Skip SvelteKit build when HMR is defined
* Fix some post-rebase issues
I should have done a normal merge instead.
This reverts commit 58b2475f42.
Rolling this back for now, as it may cause regressions. We can give it
another try at the start of the next beta-testing period.
* more better pan zoom with space for drag, shift for horizontal scroll and ctrl for zoom
* use middle mouse button for drag
* improve panning with space + mousemove, remove middle mouse implementation
* handle tool change after mouseup event
* Preserve HTML formatting inside clozes
* Place caret after/inside cloze
To match the old behavior
* Fix clozing in mathjax
* Formatting
* Avoid .extractContents() and handle partially covered tags
* Exclude range end if endOffset == 0
* Remove unnecessary branches
* Use nodeIsElement
* Let extractContents() handle partially selected nodes
* fix: ensure proper drawing of shape tools after pan/zoom
* remove sticky bottom toolbar
* make bounding-box not selectable after undo/redo
* fix: resize issue, added option to pan using alt/shift + mouse wheel
* drag with touchpad
* use isDesktop and move globalThis to index.ts
* gesture event not required, use preventDefault with passive false in wheel event
* use shift in mac and ctrl in pc
* fix: blur in io, remove panzoom and use fabricjs for panzoom
- remove panzoom
- implement panzoom using fabricjs
- set background image for canvas
- add bounding rect for canvas
- draw or add point inside in bounding rect
- update zoom tool
* support pinch to zoom on mobile client
* fix lagging of canvas, zoom in draw mode
* panning in touch events
* Update JS deps
* Update semver-compat Rust deps
* Update some semver-incompat Rust deps
- hyper/axum held back because reqwests is not ready
- rusqlite held back due to burn-rs incompat version
- wiremock held back due to compile issue
* pylint wants changes to our _rsbridge.pyi
* Update Python deps
Also solves a security warning in orjson
Reformat with latest black
* Factor out common code in bold/italic/underline/sub/sup buttons
* Update exclusiveNames' states on click
* Update exclusiveNames' states on keyboard shortcut
The congrats page fetches data once a minute, and onRefreshTimer()
reloads the page once every 10 minutes. If a data fetch is in flight
when the page reload happens, it can cause a 'failed to fetch' error
to occur.
Closes#2895
* Expose tag name to add-ons via data attribute
* Expose autocomplete items to add-ons as data attributes
* Use common data-addon* prefix for attributes
* Fix undo handling of group and some other IO tools
* Emit change signal inside onObjectModified
* Fix group lost after moving group then undoing
* Skip undo entry if canvas has not changed
The onObjectModified() call I added in a previous commit to deleteDuplicateTools results in a duplicate undo entry for the delete tool. Checking for duplicate entries seems simpler than having to think about where onObjectModified() should be called exactly
* Fix extra undo entry added after ungroup
* Prefer key over keyCode
* Do not close TS pages on Esc when floating elements are open
* Close pop-up when Escape is pressed regardless of keepOnKeyup
* Close help modals when Escape is pressed
* Avoid duplicate handling of Esc in WithFloating
* Formatting
* Handle closing of preset management modals
* Reset text input modal to initial value
The problem at the moment is that the two left buttons are not part
of the scrollable area on the right, and the scrollable area has been
manually positioned. We would need to move the buttons into the toolbar
area, and then hide them when using the desktop editor. For now, I've
just added wrapping/smaller text instead.
https://forums.ankiweb.net/t/image-occlusion-editor-buttons-overlap-in-some-languages/38499
Our average calculation is based on pre-binned values, so it's not
entirely accurate, but using the midpoint of the bin brings us closer.
In the future we can solve this by calculating it on the Rust end instead.
Confirmed correct layout in RTL mode.
I experimented with adding a tooltip as well, as suggested in
https://forums.ankiweb.net/t/anki-23-12-beta/37771/82, but it's
confusing as we already change the mouse cursor/underline when the user
hovers over a label. Given the help text universally starts with
"affects the entire collection", I think that's good enough.
- We were registered another event handler for each card, which was a
resource leak, and would lead to the shortcut failing on every second card
due to the even number of toggles.
- We were allowing toggleMasks() to run even when the button wasn't visible
(e.g., when showing the question side of a card)
The previous wording could be interpreted as 'time until showing question'
or 'time that question should be shown'. I'd intended the latter, and
I didn't notice that the original implementation was doing the former.
Profiling revealed that binding to clientWidth for each component in
the deck options was taking up a sizable amount of time, due to the
inefficient way it's implemented: https://github.com/sveltejs/svelte/issues/7583
In one case, we can instead defer checking clientWidth until we go to
display the popover. In the other case, we can achieve the revert button
positioning a different way.
The last change dropped the speed index in Chrome from 1.4s to 1s; this
change brings it down to 0.7s.
Also fixed the hovered select element from jiggling due to a different
border width when hovering.
There's been a fair bit of talk on the forums about users not discovering
the help info, so this will hopefully make finding it easier.
Ideally we'd use a single var(--fg), but it feels a bit too strong in
light mode.
The animations we were showing on hover/focus made the UI feel
laggy. This has come up before, and we already disable them for buttons.
I experimented with removing the transitions (but keeping the change on
hover) - it feels much more responsive, but I also didn't feel that it
was contributing anything useful - the user knows where they've placed
the mouse or cursor, and the extra movement feels like a bit of a
distraction. Happy to discuss if people feel differently, though.
column-count was causing progressively-worse performance. By switching
to manual left/right column assignment, we get faster performance and
retain the top-to-bottom/left-to-right flow.
This also removes the outer DynamicallySlottable, which as far as I'm
aware, is not used by any add-ons.
Closes#2877
* Add type to createEventDispatcher
* Fix image overlay not closing when clicking outside on Qt6.6
Use Event.composedPath() instead of obsolete Event.path
https://chromestatus.com/feature/5726124632965120
* Fix RTL position of close button in help modals
* Fix position of active button's border
* Fix margin of modal's title
* Fix alignment of modal buttons' text
* Add missing translation
* Replace css_browser_selector
* Add classes to root element instead of body
* Export addBrowserClasses() in reviewer_extras for mobile clients (dae)
* Avoid setting .mac on iOS devices (dae)
Due to a change in svelte-check 3.5.2 (likely https://github.com/sveltejs/language-tools/pull/2146),
we can no longer have composite enabled, as svelte-check spits out errors
about files in other project references not being listed in included files.
This should hopefully not make a difference to us, as we weren't taking
advantage of TypeScript's project compilation, as svelte-check doesn't support
it, and we use esbuild for JS conversion.
* remove unfinished polygon and remove selectable for shapes in polygon mode
* make group and polygon position remain inside canvas area
* click through transparent area in grouped object
* add some shortcuts for basic usages
* tools button icon in center & switch mode border
* fix load svg image
* basic rtl support, panzoom have issues in rtl mode
* better zoom option both in ltr and rtl
* handle zoom event in mask editor
* add h button to handle toggle mask
* add more mime type
* use capital M (shift+m) for toggle mask
* allow io shortcuts in mask editor only
* make other shapes also remain in canvas bound area
* better zoom implementation, zoom from center
add zoom to resize event listener
* add a border to corner to handle blend of control
* add refresh button to go to selection menu
* add tooltip to shortcuts and also add shortcut for other tools
* make opacity remain in same state when toggled on
* opacity for group/ungroup objects
* update shortcuts implementation
* resolve TagAddButton a11y
better comments to document tagindex reasoning
* resolved a11y for TagsSelectedButton
allow focus to TagsSelectedButton with Shift+Tab and Enter or Space to show popover
* safely ignore a11y warning as container for interactables is not itself interactable
* Update CONTRIBUTORS
* quick fix syntax
* quick fix syntax
* quick fix syntax
* quick fix syntax
* resolved a11y in accordance with ARIA APG Disclure pattern
* resolved a11y
ideally should replace with with
a11y-click-events-have-key-events is explicitly ignored as the alternative (adding ) seems more clunky
* resolved SpinBox a11y
cannot focus on these buttons, so no key event handling needed (keyboard editting already possible by just typing in the field)
widget already properly follows ARIA APG Spinbutton pattern
* cleanup
* onEnterOrSpace() function implemented as discussed in #2787 and #2564
* I think this is the main keyboard handling of Select
Still need to fix focus and handle roles and attributes
* fixed the keyboard interaction
focus is janky because you need to wait until after the listed options load and for some reason that needs a tiny delay on onMount
I think this technically violates a11y, but it really doesn't since the delay is literally zero. But the code still needs it to happen.
* Select and SelectOption reference the same focus function
* SelectOption moved inside Select
+ started roles and a11y
* quick syntax and such changes
* finish handling roles and attributes
* fixed keyboard handling and only visual focus
* cleanup and slight refactoring
* fixed syntax
* what even is this?
* bug fixes + revert key selection
* fixed scrolling
* better control scrolling and focus
* Adjusted selection
Up/Down Arrows: start selection on active option
Enter/Space/Click: no initial selection, down arrow to first option, up arrow to last option
* Only set selected the first time Select is opened, all subsequent times use the previous selected
* Revert "Fix I/O not showing in Qt5"
This reverts commit c478689e5a.
* Fix misalignment of IO masks in Qt5 when image is vertically long
Also, as in Qt6, constrain the IO image to fit in the viewport.
* resolve TagAddButton a11y
better comments to document tagindex reasoning
* resolved a11y for TagsSelectedButton
allow focus to TagsSelectedButton with Shift+Tab and Enter or Space to show popover
* safely ignore a11y warning as container for interactables is not itself interactable
* Update CONTRIBUTORS
* quick fix syntax
* quick fix syntax
* quick fix syntax
* quick fix syntax
* resolved a11y in accordance with ARIA APG Disclure pattern
* resolved a11y
ideally should replace with with
a11y-click-events-have-key-events is explicitly ignored as the alternative (adding ) seems more clunky
* resolved SpinBox a11y
cannot focus on these buttons, so no key event handling needed (keyboard editting already possible by just typing in the field)
widget already properly follows ARIA APG Spinbutton pattern
* cleanup
* onEnterOrSpace() function implemented as discussed in #2787 and #2564
* quick syntax and such changes
* Allow im-/exporting with or without deck configs
Closes#2777.
* Enable webengine remote debugging in launch.json
* Reset deck limits and counts based on scheduling
Also:
- Fix `deck.common` not being reset.
- Apply all logic only depending on the source collection in the
gathering stage.
- Skip checking for scheduling and only act based on whether the call
wants scheduling. Preservation of filtered decks also depends on all
original decks being included.
- Fix check_ids() not covering revlog.
* Fix importing legacy filtered decks w/o scheduling
* Disable 'include deck options' by default, and fix tab order (dae)
* deck options > deck presets (dae)
* Move stop-timer-on-answer strings to correct section
* Add auto-advance options to deck preset
* Implement answer actions
* Fix error when last card is answered before timeout
* Fix deserialization of answerAction
* Add answerAction to reserved key list
* Fix inverted boolean
* Add option to wait for audio to finish
* Add auto-advance toggle
* Add shortcut
* Disable auto-advance when main window state changes
* Start auto-advance timer after option is toggled
* Disable auto-advance when main window loses focus
* Use existing translations
* Add Answer Hard and Show Reminder
- Allow custom study methods in reviewer to prevent errors
- Ensure we 'fail closed' if referer header has been removed
- Ensure we ignore opaque POST requests from other origins
Thanks again to Daniel for the feedback.
* (FSRS) Improve presentation of log loss and RMSE
The number of decimal places in log loss have been increased from 3 to 4. Can help in better comparison of weights especially when the log loss with both are same up to 3 places of decimal. Also makes it consistent with the Python optimizer.
RMSE has been expressed in percent, making it easier to interpret.
* Fix formatting
---------
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
* Allow setting occlusion mask border to zero
* Switch to multi-line if statements
cf. 9740393d72
* Enforce if statement braces in dprint
---------
Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Simplify handling of occlusion types in editor code
- Unify updateIONoteInEditMode(), setOcclusionFieldInner() and
setOcclusionField() into updateOcclusionsField()
- Don't use `includeInactive` property of Shape class in editor code
- Drop `isEditMode`
+
Update the occlusions field every time a mask or text is updated, not
only in editing mode but also in adding mode, so that IO cards can be
previewed correctly in the card layout screen
* Indicate current occlusion type in pop-up menu
https://forums.ankiweb.net/t/anki-23-10-beta-5-6/35677/46
* Fix a11y warnings in Toolbar.svelte
* Drop `occludeInactive` parameter from `MaskEditorAPI.getShapes()`
* Add simple mask editor add-on API
* Signal completed mask editor image loading to Python
* Add API methods for querying mask editor state, fix formatting
* Use event forwarding to propagate image loaded event
Should fix mobile support by moving all bridgeCommand calls to `NoteEditor.svelte`
* Add shape classes to mask editor API
---------
Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Refactor: Add index to shapes package
* Add shape draw callback API to setupImageCloze
* Expose IO drawing API, switch away from image cloze naming
We currently use "image occlusion" in most places, but some references to "image cloze" still remain. For consistency's sake and to make it easier to quickly find IO-related code, this commit replaces all remaining references to "image cloze", only maintaining those required for backwards compatibility with existing note types.
* Add cloze ordinal to shapes
* Do not mutate original shapes during (de)normalization
Mutating shapes would be a recipe for trouble when combined with IO API use by external consumers.
(makeNormal(makeAbsolute(makeNormal())) is not idempotent,
and keeping track of the original state would introduce
additional complexity with no discernible performance benefit
or otherwise.)
* Tweak IO API, allowing modifications to ShapeProperties
* Tweak drawShape parameters
* Switch method order
For consistency with previous implementation
* Run Rust formatters
* Simplify position (de)normalization
---------
Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Revert "Fix selected shapes shifting to canvas origin"
This reverts commit d81b96fed0.
This introduced a regression where the selection of objects was cleared
when it should not have been. For example, if multiple objects were
selected and the mouse was released while moving them around, the
selection would be cleared.
* Another approach to preventing selected shapes from shifting
Prevent fabric objects from shifting to the wrong position when the
active selection contains multiple objects by calculating their
coordinates relative to the canvas, as in the case of the fabric.Group.
* Remove v1/v2 support from deck list
* Remove v1/v2 support from most routines and show error
* Remove scheduler_version from preferences
* Fix formatting
* Remove v1/v2 conditionals from Python code
* Fix legacy importer
* Remove legacy hooks
* Add missing scheduler checks
* Remove V2 logic from deck options screen
* Remove the review_did_undo hook
* Restore ability to open old options with shift (dae)
* Propagate editor UI state transitions to add-ons
* Also set initial Python state to EditorState.INITIAL
---------
Co-authored-by: Glutanimate <glutanimate@users.noreply.github.com>
* Add text tool to IO
* Remove unnecessary parentheses
* Fix text objects always grouped
* Remove log
* Fix text objects hidden on back side
* Implement text scaling
* Add inverse text outline
* Warn about IO notes with only text objects
This will result in a different error message than the case where no
objects are added at all though, and the user can bypass the warning.
Maybe this is better to avoid discarding the user's work if they have
spent some time adding text.
* Add isValidType
* Use matches!
* Lock aspect ratio of text objects
* Reword misleading comment
The confusion probably comes from the Fabric docs, which apparently need updating: http://fabricjs.com/docs/fabric.Canvas.html#uniformScaling
* Do not count text objects when calculating current index
* Make text objects respond to size changes
* Fix uniform scaling not working when editing
* Use Arial font
* Escape colons and unify parsing
* Handle scale factor when restricting shape to view
* Use 'cloned'
* Add text background
* Tweak drawShape's params
* Fix polygon not converting correctly to cloze
* Fix first polygon disappearing when creating se...
...cond one during editing
Previously, a fabric object was passed directly to a `Shape` such as
`Rectangle` or `Polygon`, so mutating a non-primitive property of the
shape would lead to mutating the original fabric object as well.
* Commit addition of polygon immediately
Unlike the rect or ellipse tools, when the polygon tool was active,
clicking on the canvas did not fire the `object:removed` event and the
`change` event was not dispatched. As a result, an addition of a polygon
was not saved to the DB when switching to another note or closing the
editor in edit mode without performing an action that dispatched the
`change` event.
* Draft set optimal/calculated retention button
Temporarily save the calculated optimal retention and display it with a button
that sets the desired retention above to this value.Don't show button until
attention had been calculated. Disable button when optimal and desired
attention are equal.
I find this nicer than the current alert-popup solution, as it avoids a popup
and gives a choice to the user to accept the calculated retention or not, while
also persisting the calculated retention on the screen for a bit.
TODO: What's still missing is that the `optimalRetention` variable is global and
persists when I change presets. When changing presets the variable should reset to
`undefined`, which would also makes the button disappear. Ideally it should also
disappear when changing the FSRS parameters. So probably it should be made part
of some deck options state and subscribe to some events. But with that I might
need some help. Also I thought whether that variable should go into the deck
options schema but tbh it's not something we want to persist between sessions,
users should recalculate it.
* Add me to contributors for tests so pass
* Add formatting ant type fixes to make tests pass
* Minor fixes (dae)
* Remove the period
It's very helpful having a sub-permille precision in a progress
indicator, percent-precision or at most a tenth of a percent should be
sufficient for any indicator.
But in particular the compute-retention progress has 10 steps, i.e. the progress
increases in 10%-intervals (10%, 20%, ...), it *cannot* have sub-decimal
progress-percentages, see 2d5b19b494/src/optimal_retention.rs (L365-L368). So there integer percents should be
enough, everything else is misleading.
The compute-weights progress is currently (as of beta-2) not showing up at all.
Maybe if the bug is fixed it can show sub-percent percentages, so for know I changed that
to 0.1% precision. But I think integer percentages should be fine here as well,
so upon request I can fix that.
Also see my comment on this problem in https://forums.ankiweb.net/t/anki-23-10-beta/34912/39.
Allowing some decks to be FSRS and some SM-2 will lead to confusing
behavior when sorting on SM-2 or FSRS-specific fields, or when moving
cards between decks.