* CHANGE right-click in the editor to show option to open folder in linux
* FIX checks
* Use heuristics
* ./ninja format
* Use fallback from main instead of xdg-open
* Migrate build system to uv
Closes#3787, and is a step towards #3081 and #4022
This change breaks our PyOxidizer bundling process. While we probably
could update it to work with the new venvs & lockfile, my intention
is to use this as a base to try out a uv-based packager/installer.
Some notes about the changes:
- Use uv for python download + venv installation
- Drop python/requirements* in favour of pyproject files / uv.lock
- Bumped to latest Python 3.9 version. The move to 3.13 should be
a fairly trivial change when we're ready.
- Dropped the old write_wheel.py in favour of uv/hatchling. This has
the unfortunate side-effect of dropping leading zeros in our wheels,
which we could try hack around in the future.
- Switch to Qt 6.7 for the dev repo, as it's the first PyQt version
with a Linux/ARM WebEngine wheel.
- Unified our macOS deployment target with minimum required for ARM.
- Dropped unused fluent python files
- Dropped unused python license generation
- Dropped helpers to run under Qt 5, as our wheels were already
requiring Qt 6 to install.
* Build action to create universal uv binary
* Drop some PyOxidizer-related files
* Use Windows ARM64 cargo/node binaries during build
We can't provide ARM64 wheels to users yet due to #4079, but we can
at least speed up the build.
The rustls -> native-tls change on Windows is because ring requires
clang to compile for ARM64, and I figured it's best to keep our Windows
deps consistent. We already built the wheels with native-tls.
* Make libankihelper a universal library
We were shipping a single arch library in a purelib, leading to
breakages when running on a different platform.
* Use Python wheel for mpv/lame on Windows/Mac
This is convenient, but suboptimal on a Mac at the moment. The first
run of mpv will take a number of seconds for security checks to run,
and our mpv code ends up timing out, repeating the process each time.
Our installer stub will need to invoke mpv once first to get it validated.
We could address this by distributing the audio with the installer/stub,
or perhaps by putting the binaries in a .pkg file that's notarized+stapled
and then included in the wheel.
* Add some helper scripts to build a fully-locked wheel
* Initial macOS launcher prototype
* Add a hidden env var to preload our libs and audio helpers on macOS
* qt/bundle -> qt/launcher
- remove more of the old bundling code
- handle app icon
* Fat binary, notarization & dmg
* Publish wheels on testpypi for testing
* Use our Python pin for the launcher too
* Python cleanups
* Extend launcher to other platforms + more
- Switch to Qt 6.8 for repo default, as 6.7 depends on an older
libwebp/tiff which is unavailable on newer installs
- Drop tools/mac-x86, as we no longer need to test against Qt 5
- Add flags to cross compile wheels on Mac and Linux
- Bump glibc target to 2_36, building on Debian Stable
- Increase mpv timeout on macOS to allow for initial gatekeeper checks
- Ship both arm64 and amd64 uv on Linux, with a bash stub to pick
the appropriate arch.
* Fix pylint on Linux
* Fix failure to run from /usr/local/bin
* Remove remaining pyoxidizer refs, and clean up duplicate release folder
* Rust dep updates
- Rust 1.87 for now (1.88 due out in around a week)
- Nom looks involved, so I left it for now
- prost-reflect depends on a new prost version that got yanked
* Python 3.13 + dep updates
Updated protoc binaries + add helper in order to try fix build breakage.
Ended up being due to an AI-generated update to pip-system-certs that
was not reviewed carefully enough:
https://gitlab.com/alelec/pip-system-certs/-/issues/36
The updated mypy/black needed some tweaks to our files.
* Windows compilation fixes
* Automatically run Anki after installing on Windows
* Touch pyproject.toml upon install, so we check for updates
* Update Python deps
- urllib3 for CVE
- pip-system-certs got fixed
- markdown/pytest also updated
* Enable Cmd+W shortcut in "Edit Current" on Mac
* Enable Cmd+W shortcut in "Fields" editor on Mac
* Enable Cmd+W shortcut in "Cards" editing on Mac
* Enable Cmd+W shortcut in "Sync" tab modal on Mac
* Enable Cmd+W shortcut in "Custom Study" tab modal on Mac
* Enable Cmd+W shortcut in Settings view on Mac
* Enable Cmd+W shortcut in Export dialogs on Mac
* Enable Cmd+W shortcut for getText dialog on Mac
* Enable Cmd+W shortcut in "Change Deck" on Mac
* Enable Cmd+W shortcut in Reposition dialog on Mac
* Enable Cmd+W shortcut in "Grade Now" dialog on Mac
* Enable Cmd+W shortcut in "Reset…" dialog on Mac
* Remove duplicate camelCase variant of add_close_shortcut (dae)
- The camelCase variant will remain accessible with a warning.
- The removed setattr line is legacy cruft, and wasn't doing anything.
* refactor: accept window title in some dialog methods
* feat: match sync initial title with state
Sync iniates in the `Checked` state, so the initial title is changed to match it instead of using the generic `Anki` title
* feat: use `Sync` as the tile of login screen
Maybe a new string should be created for that.
* feat: Use `Sync` as title of the sync conflict dialog
Maybe a new string should be used for that
* refactor: fix formatting
* fix: alias in CONTRIBUTORS
Even in 2025, the script isn't smart enough to handle different casing or use just the GitHub ID
* Add "open image" option to editor
* Update qt/aqt/editor.py
Co-authored-by: Ben Nguyen <105088397+bpnguyen107@users.noreply.github.com>
* Update editor.py
* Remove unused import
* Fix "show in folder"
* Fix 'show in folder' on macOS
* Revert "Fix "show in folder""
This reverts commit cf2b33ee9422bcaf8d9e20bd4cce74e5061c13cf.
* Reimplement show_in_folder for Windows (dae)
- Avoid reusing call(), as the startupinfo we were passing in was
breaking the explorer invocation
- Attempt to bring explorer to the front after the window has been show,
as it otherwise appears under Anki (at least when running from source)
---------
Co-authored-by: Ben Nguyen <105088397+bpnguyen107@users.noreply.github.com>
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
* chore: add myself to CONTRIBUTORS file
* refactor: use newer type hints for Union/Optional
* refactor: fix deprecated type annotations
use collections.abc rather than typing
* refactor: use lower letter type annotations
* style: reformat with black
* refactor: remove unused imports
* refactor: add missing imports for type hints
* fixup! refactor: use newer type hints for Union/Optional
* fix: add missing imports for type annotations
* fixup! refactor: use newer type hints for Union/Optional
* fixup! style: reformat with black
* refactor: fix remaining imports re: type hints
* Update JS deps
* Update semver-compat Rust deps
* Update some semver-incompat Rust deps
- hyper/axum held back because reqwests is not ready
- rusqlite held back due to burn-rs incompat version
- wiremock held back due to compile issue
* pylint wants changes to our _rsbridge.pyi
* Update Python deps
Also solves a security warning in orjson
Reformat with latest black
- Hide traceback
- Include full add-on info in 'copy debug info' button, like about
screen
- Link to troubleshooting page
- Use non-modal pop-up in the common case, to avoid potential conflicts
with other modals.
Closes#2830
* Refactor media sync handling
- The media USN is now returned in sync/meta, which avoids an extra
round-trip.
- Media syncing is now automatically started by the syncing code at
the end of a normal or full sync, which avoids it competing for bandwidth
and resources, and avoids duplicate invalid login messages when the auth
token is invalid.
- Added a new media_sync_progress() method to both check if media is
syncing, and get access to the latest progress.
- Updated the sync log screen to only show the latest line, like AnkiMobile.
- Show media sync errors in a pop-up, so they don't get missed. Use a non-modal
pop-up to avoid potential conflicts with other modals.
* Remove print statement
Quite a few users have been experiencing crashes recently that were
resolved by resetting their window positions/states. I presume this is
related to Qt updates, as there have been previous instances where old
state caused glitchy behaviour or crashes after a Qt upgrade.
The browser headers are now also reset when resetting window positions
in the preferences.
Way back in Qt4, there was an issue where (some?) windows would open
at a different location to where they were previously open. I've tested
the primary windows in Qt 5.14 on macOS, and the issue no longer seems
to exist, so this code is no longer useful.
The qtmajor > 5 check was a mistake introduced in 70dbd06be3ff56f13b9efe7c886c2a6c4f873ce9;
it was intended to limit the code to Qt 5.
A quick grep of an add-on snapshot indicates there are no add-ons that
were using the offset param, so it has been removed.
* Fix file extension not being appended on export
Regressed in #2427
* Improve import messaging when notetype has changed
- If the local notes are up to date, we don't need to warn about the
changed notetype, as no updates are required.
- Make it clearer that a changed notetype only affects updates.
Will update the docs as well.
The starting size of a webview seems to be 640x480, but if it is hidden
without retainSizeWhenHidden being set, the dialog it contains can end
up with a height of 0, which prevents the dialog from being shown.
By being explicit about our desired starting size, we can use a more
useful default, and avoid the issue of missing dialogs.
(for upgrading users, please see the notes at the bottom)
Bazel brought a lot of nice things to the table, such as rebuilds based on
content changes instead of modification times, caching of build products,
detection of incorrect build rules via a sandbox, and so on. Rewriting the build
in Bazel was also an opportunity to improve on the Makefile-based build we had
prior, which was pretty poor: most dependencies were external or not pinned, and
the build graph was poorly defined and mostly serialized. It was not uncommon
for fresh checkouts to fail due to floating dependencies, or for things to break
when trying to switch to an older commit.
For day-to-day development, I think Bazel served us reasonably well - we could
generally switch between branches while being confident that builds would be
correct and reasonably fast, and not require full rebuilds (except on Windows,
where the lack of a sandbox and the TS rules would cause build breakages when TS
files were renamed/removed).
Bazel achieves that reliability by defining rules for each programming language
that define how source files should be turned into outputs. For the rules to
work with Bazel's sandboxing approach, they often have to reimplement or
partially bypass the standard tools that each programming language provides. The
Rust rules call Rust's compiler directly for example, instead of using Cargo,
and the Python rules extract each PyPi package into a separate folder that gets
added to sys.path.
These separate language rules allow proper declaration of inputs and outputs,
and offer some advantages such as caching of build products and fine-grained
dependency installation. But they also bring some downsides:
- The rules don't always support use-cases/platforms that the standard language
tools do, meaning they need to be patched to be used. I've had to contribute a
number of patches to the Rust, Python and JS rules to unblock various issues.
- The dependencies we use with each language sometimes make assumptions that do
not hold in Bazel, meaning they either need to be pinned or patched, or the
language rules need to be adjusted to accommodate them.
I was hopeful that after the initial setup work, things would be relatively
smooth-sailing. Unfortunately, that has not proved to be the case. Things
frequently broke when dependencies or the language rules were updated, and I
began to get frustrated at the amount of Anki development time I was instead
spending on build system upkeep. It's now about 2 years since switching to
Bazel, and I think it's time to cut losses, and switch to something else that's
a better fit.
The new build system is based on a small build tool called Ninja, and some
custom Rust code in build/. This means that to build Anki, Bazel is no longer
required, but Ninja and Rust need to be installed on your system. Python and
Node toolchains are automatically downloaded like in Bazel.
This new build system should result in faster builds in some cases:
- Because we're using cargo to build now, Rust builds are able to take advantage
of pipelining and incremental debug builds, which we didn't have with Bazel.
It's also easier to override the default linker on Linux/macOS, which can
further improve speeds.
- External Rust crates are now built with opt=1, which improves performance
of debug builds.
- Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript
compiler. This results in faster builds, by deferring typechecking to test/check
time, and by allowing more work to happen in parallel.
As an example of the differences, when testing with the mold linker on Linux,
adding a new message to tags.proto (which triggers a recompile of the bulk of
the Rust and TypeScript code) results in a compile that goes from about 22s on
Bazel to about 7s in the new system. With the standard linker, it's about 9s.
Some other changes of note:
- Our Rust workspace now uses cargo-hakari to ensure all packages agree on
available features, preventing unnecessary rebuilds.
- pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge
source files and generated files into a single folder for running. By telling
VSCode about the extra search path, code completion now works with generated
files without needing to symlink them into the source folder.
- qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py.
Instead, the generated files are now placed in a separate _aqt package that's
added to the path.
- ts/lib is now exposed as @tslib, so the source code and generated code can be
provided under the same namespace without a merging step.
- MyPy and PyLint are now invoked once for the entire codebase.
- dprint will be used to format TypeScript/json files in the future instead of
the slower prettier (currently turned off to avoid causing conflicts). It can
automatically defer to prettier when formatting Svelte files.
- svelte-check is now used for typechecking our Svelte code, which revealed a
few typing issues that went undetected with the old system.
- The Jest unit tests now work on Windows as well.
If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes:
- please remove node_modules and .bazel
- install rustup (https://rustup.rs/)
- install rsync if not already installed (on windows, use pacman - see docs/windows.md)
- install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and
place on your path, or from your distro/homebrew if it's 1.10+)
- update .vscode/settings.json from .vscode.dist
* Add MessageBox class and associated funcs to aqt.utils and update some callers in aqt.sync and aqt.addons
* Cleanup imports in aqt.sync
* Fix return values for ask_user and ask_user_dialog
* Fix wrong argument name in aqt.utils.ask_user
* Add type annotations to **kwargs in utils.py
* Type annotation for callback in aqt.sync.full_sync
* MessageBox accepts StandardButton in addition to str, fix linting issues
* Assess default buttons in correct order and return correct button name in MessageBox
* Add explicit Optionals in aqt.utils
* Pass button index to callback in MessageBox
* Update type hints for aqt.utils.MessageBox
* Use Sequence for aqt.utils.MessageBox buttons arg
* default_button > default_yes in aqt.utils.ask_user
* Dark mode question icon in aqt.utils.MessageBox
From [the documentation](https://docs.python.org/3.9/library/platform.html#platform.platform):
> Returns a single string identifying the underlying platform with as much useful information as possible.
The output is intended to be human readable rather than machine parseable. It may look different on different platforms and this is intended.
Changed in version 3.8: On macOS, the function now uses mac_ver(), if it returns a non-empty release string, to get the macOS version rather than the darwin version.
The main advantage of this change is that it provides the architecture of the platform, which is increasingly relevant as ARM systems are becoming more common.
* TemplateSaveError -> CardTypeError
* Don't show success tooltip if export fails
* Attach help page to error
Show help link if export fails due to card type error.
* Add type (dae)
* Add shared show_exception() (dae)
- Use a shared routine for printing standard backend errors, so that
we can take advantage of the help links in eg. the card layout screen
as well.
- The truthiness check on help in showInfo() would have ignored the
enum 0 value.
- Close the exporting dialog on a documented failure as well
* Fix local variable help_page
* Fix wrong hook being torn down
* Fix item models not being destroyed
* Add missing gc for FilteredDeckConfigDialog
* Add missing type annotation
* Pass calling widget as parent to QTimer
Implicitly passing `self.mw` as the parent means that the QTimer won't
get destroyed before quitting the app, which also thwarts garbage
collection of any data captured by a passed closure.
* Make `Editor._links` an instance variable
Browser is inserting a closure into this dict capturing itself. As a class
variable, it won't get destroyed, so neither will the browser.
* Make `Editor._links` funcs take instance again
* Deprecate calling progress.timer() without parent
* show caller location when printing deprecation warning (dae)
* Make webview zoom optional
Also suppress mouse wheel zooming.
* Disable zoom for top and bottom bars in main view
* Factor in macos zoom by scrolling and refactor