- search and limits are embedded in the deck
- decks can be refreshed
- they have the option to treat due reviews normally rather than cram them
- some options are inherited from the original deck, others taken from the
dynamic deck
In preparation for cramming:
- add odid for storing old deck on a per-card basis
- rename edue to odue
- at the moment note.did still exists, but in the future we may ignore it and
use model.did instead
While writing the documentation I realized that the default templates were
somewhat overwhelming. So I've moved the default settings into the card css,
and moved the css into a separate attribute which gets combined with the
question and answer templates.
Also:
- Detect cloze references directly rather than the conditional wrapper
- Add the cloze css to the template
Rather than showing the user how many cards are in the learning queue, we want
to be able to show them the number of reps they have to do to clear the queue,
so they can better estimate the required time. Before we were counting up with
the grade column, but this means we can't quickly sum up the number of reps
left. So we invert it, and count down instead.
I also dropped the 'first time bonus' for now. If there's enough demand for
it, it can be added back by using the flags column, instead of a dedicated
cycles column.
Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.
This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.
Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.
Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.
We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.
The media code needs to be updated to use USNs too.
We did away with the stats table because it's impossible to merge it, so the
revlog is canonical now. But we also want a cheap way to display to the user
how much time or how many cards they've done over the day, even if their study
is split into multiple sessions. We were already storing the new cards of a
day in the top level groups, so we just expand that out to log the other info
too.
In the event of a user studying in two places on the same day without syncing,
the counts will not be accurate as they can't be merged without consulting the
revlog, which we want to avoid for performance reasons. But the graphs and
stats do not use the groups for reporting, so the inaccurate counts are only
temporary. Might need to mention this in an FAQ.
Also, since groups are cheap to fetch now, cards now automatically limit
timeTaken() to the group limit, instead of relying on the calling code to do
so.
Like the previous change, models have been moved from a separate DB table to
an entry in the deck. We need them for many operations including reviewing,
and it's easier to keep them in memory than half on disk with a cache that
gets cleared every time we .reset(). This means they are easily serialized as
well - previously they were part Python and part JSON, which made access
confusing.
Because the data is all pulled from JSON now, the instance methods have been
moved to the model registry. Eg:
model.addField(...) -> deck.models.addField(model, ...).
- IDs are now timestamped as with groups et al.
- The data field for plugins was also removed. Config info can be added to
deck.conf; larger data should be stored externally.
- Upgrading needs to be updated for the new model structure.
- HexifyID() now accepts strings as well, as our IDs get converted to strings
in the serialization process.
Rather than use a combination of id lookups on the groups table and a group
configuration cache in the scheduler, I've moved the groups and group config
into json objects on the deck table. This results in a net saving of code and
saves one or more DB lookups on each card answer, in exchange for a small
increase in deck load/save work.
I did a quick survey of AnkiWeb, and the vast majority of decks use less than
100 tags, and it's safe to assume groups will follow a similar pattern.
All groups and group configs except the default one will use integer
timestamps now, to simplify merging when syncing and importing.
defaultGroup() has been removed in favour of keeping the models up to date
(not yet done).
the initial plan was to zero the creation time and leave the cards/facts there
until we have a chance to garbage collect them on a schema change, but such an
approach won't work with deck subscriptions
- use negative numbers to denote second intervals
- record the rev ivl when leaving lrn queue
- improve revlog upgrade
- don't truncate precision when recording time taken
reps should now be equal to the number of entries in the revlog, and only
exists so that we can order by review count in the browser efficiently
streak is no longer necessary as we have a learn queue now
The 'entry due' is the due time of a failed card before it enters the learning
queue. When the card graduates or is removed, it has its old due time
restored. We could pull this from the revlog, but it's cheaper to do it this
way.
- remove revlog.py and move code into scheduler
- add a routine to log a learn repetition
- rename flags to type and set type=0 for learn mode
- add to unit test
When adding facts, you can now pass in a group id which the GUI should support
editing. Templates will have an optional group id which overrides the provided
id, so users can automatically put certain card types in a different group (or
all of them, if desired). Greying out the group box in the GUI in that case
would be a good idea.
Since Anki first moved to an SQL backend, it has stored fields in a fields
table, with one field per line. This is a natural layout in a relational
database, and it had some nice properties. It meant we could retrieve an
individual field of a fact, which we used for limiting searches to a
particular field, for sorting, and for determining if a field was unique, by
adding an index on the field value.
The index was very expensive, so as part of the early work towards 2.0 I added
a checksum field instead, and added an index to that. This was a lot cheaper
than storing the entire value twice for the purpose of fast searches, but it
only partly solved the problem. We still needed an index on factId so that we
could retrieve a given fact's fields quickly. For simple models this was
fairly cheap, but as the number of fields grows the table grows very big. 25k
facts with 30 fields each and the fields table has grown to 750k entries. This
makes the factId index and checksum index really expensive - with the q/a
cache removed, about 30% of the deck in such a situation.
Equally problematic was sorting on those fields. Short of adding another
expensive index, a sort involves a table scan of the entire table.
We solve these problems by moving all fields into the facts table. For this to
work, we need to address some issues:
Sorting: we'll add an option to the model to specify the sort field. When
facts are modified, that field is written to a separate sort column. It can be
HTML stripped, and possibly truncated to a maximum number of letters. This
means that switching sort to a different field involves an expensive rewrite
of the sort column, but people tend to leave their sort field set to the same
value, and we don't need to clear the field if the user switches temporarily
to a non-field sort like due order. And it has the nice properties of allowing
different models to be sorted on different columns at the same time, and
makes it impossible for models to be hidden because the user has sorted on a
field which doesn't appear in some models.
Searching for words with embedded HTML: 1.2 introduced a HTML-stripped cache
of the fields content, which both sped up searches (since we didn't have to
search the possibly large fields table), and meant we could find "bob" in
"b<b>ob</b>" quickly. The ability to quickly search for words peppered with
HTML was nice, but it meant doubling the cost of storing text in many cases,
and meant after any edit more data has to be written to the DB. Instead, we'll
do it on the fly. On this i7 computer, stripping HTML from all fields takes
1-2.6 seconds on 25-50k decks. We could possibly skip the stripping for people
who don't require it - the number of people who bold parts of words is
actually pretty small.
Duplicate detection: one option would be to fetch all fields when the add
cards dialog or editor are opened. But this will be expensive on mobile
devices. Instead, we'll create a separate table of (fid, csum), with an index
on both columns. When we edit a fact, we delete all the existing checksums for
that fact, and add checksums for any fields that must be checked as unique. We
could optionally skip the index on csum - some benchmarking is required.
As for the new table layout, creating separate columns for each field won't
scale. Instead, we store the fields in a single column, separated by an ascii
record separator. We split on that character when extracting from
the database, and join on it when writing to the DB.
Searching on a particular field in the browser will be accomplished by finding
all facts that match, and then unpacking to see if the relevant field matched.
Tags have been moved back to a separate column. Now that fields are on the
facts table, there is no need to pack them in as a field simply to avoid
another table hit.