// Copyright: Ankitects Pty Ltd and contributors // License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html use crate::prelude::*; #[derive(Debug)] pub(crate) enum UndoableDeckChange { Added(Box), Updated(Box), Removed(Box), GraveAdded(Box<(DeckId, Usn)>), GraveRemoved(Box<(DeckId, Usn)>), } impl Collection { pub(crate) fn undo_deck_change(&mut self, change: UndoableDeckChange) -> Result<()> { match change { UndoableDeckChange::Added(deck) => self.remove_deck_undoable(*deck), UndoableDeckChange::Updated(mut deck) => { let current = self .storage .get_deck(deck.id)? .ok_or_else(|| AnkiError::invalid_input("deck disappeared"))?; self.update_single_deck_undoable(&mut *deck, current) } UndoableDeckChange::Removed(deck) => self.restore_deleted_deck(*deck), UndoableDeckChange::GraveAdded(e) => self.remove_deck_grave(e.0, e.1), UndoableDeckChange::GraveRemoved(e) => self.add_deck_grave_undoable(e.0, e.1), } } pub(crate) fn remove_deck_and_add_grave_undoable( &mut self, deck: Deck, usn: Usn, ) -> Result<()> { self.state.deck_cache.clear(); self.add_deck_grave_undoable(deck.id, usn)?; self.storage.remove_deck(deck.id)?; self.save_undo(UndoableDeckChange::Removed(Box::new(deck))); Ok(()) } } impl Collection { pub(super) fn add_deck_undoable(&mut self, deck: &mut Deck) -> Result<(), AnkiError> { self.storage.add_deck(deck)?; self.save_undo(UndoableDeckChange::Added(Box::new(deck.clone()))); Ok(()) } pub(super) fn add_or_update_deck_with_existing_id_undoable( &mut self, deck: &mut Deck, ) -> Result<(), AnkiError> { self.state.deck_cache.clear(); self.storage.add_or_update_deck_with_existing_id(deck)?; self.save_undo(UndoableDeckChange::Added(Box::new(deck.clone()))); Ok(()) } /// Update an individual, existing deck. Caller is responsible for ensuring deck /// is normalized, matches parents, is not a duplicate name, and bumping mtime. /// Clears deck cache. pub(super) fn update_single_deck_undoable( &mut self, deck: &mut Deck, original: Deck, ) -> Result<()> { self.state.deck_cache.clear(); self.save_undo(UndoableDeckChange::Updated(Box::new(original))); self.storage.update_deck(deck) } fn restore_deleted_deck(&mut self, deck: Deck) -> Result<()> { self.storage.add_or_update_deck_with_existing_id(&deck)?; self.save_undo(UndoableDeckChange::Added(Box::new(deck))); Ok(()) } fn remove_deck_undoable(&mut self, deck: Deck) -> Result<()> { self.state.deck_cache.clear(); self.storage.remove_deck(deck.id)?; self.save_undo(UndoableDeckChange::Removed(Box::new(deck))); Ok(()) } fn add_deck_grave_undoable(&mut self, did: DeckId, usn: Usn) -> Result<()> { self.save_undo(UndoableDeckChange::GraveAdded(Box::new((did, usn)))); self.storage.add_deck_grave(did, usn) } fn remove_deck_grave(&mut self, did: DeckId, usn: Usn) -> Result<()> { self.save_undo(UndoableDeckChange::GraveRemoved(Box::new((did, usn)))); self.storage.remove_deck_grave(did) } }