# -*- coding: utf-8 -*- # Copyright: Damien Elmes # License: GNU GPL, version 3 or later; http://www.gnu.org/copyleft/gpl.html """\ Sound support ============================== """ __docformat__ = 'restructuredtext' import re, sys try: import pygame pygame.mixer.pre_init(44100,-16,2, 1024 * 3) pygame.mixer.init() soundsAvailable = True except: soundsAvailable = False print "Warning, pygame not available. No sounds will play." def playPyGame(path): "Play a sound. Expects a unicode pathname." if not soundsAvailable: return path = path.encode(sys.getfilesystemencoding()) try: if pygame.mixer.music.get_busy(): pygame.mixer.music.queue(path) else: pygame.mixer.music.load(path) pygame.mixer.music.play() except pygame.error: return def playFromText(text): for match in re.findall("\[sound:(.*?)\]", text): play(match) def stripSounds(text): return re.sub("\[sound:.*?\]", "", text) def hasSound(text): return re.search("\[sound:.*?\]", text) is not None # Mac audio support ########################################################################## try: from AppKit import NSSound, NSObject queue = [] current = None class Sound(NSObject): def init(self): return self def sound_didFinishPlaying_(self, sound, bool): global current while 1: if not queue: break next = queue.pop(0) if play_(next): break s = Sound.new() def playOSX(path): global current if current: if current.isPlaying(): queue.append(path) return # new handle play_(path) def play_(path): global current current = NSSound.alloc() current = current.initWithContentsOfFile_byReference_(path, True) if not current: return False current.setDelegate_(s) current.play() return True except ImportError: pass if sys.platform.startswith("darwin"): play = playOSX else: play = playPyGame