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* Migrate build system to uv Closes #3787, and is a step towards #3081 and #4022 This change breaks our PyOxidizer bundling process. While we probably could update it to work with the new venvs & lockfile, my intention is to use this as a base to try out a uv-based packager/installer. Some notes about the changes: - Use uv for python download + venv installation - Drop python/requirements* in favour of pyproject files / uv.lock - Bumped to latest Python 3.9 version. The move to 3.13 should be a fairly trivial change when we're ready. - Dropped the old write_wheel.py in favour of uv/hatchling. This has the unfortunate side-effect of dropping leading zeros in our wheels, which we could try hack around in the future. - Switch to Qt 6.7 for the dev repo, as it's the first PyQt version with a Linux/ARM WebEngine wheel. - Unified our macOS deployment target with minimum required for ARM. - Dropped unused fluent python files - Dropped unused python license generation - Dropped helpers to run under Qt 5, as our wheels were already requiring Qt 6 to install. * Build action to create universal uv binary * Drop some PyOxidizer-related files * Use Windows ARM64 cargo/node binaries during build We can't provide ARM64 wheels to users yet due to #4079, but we can at least speed up the build. The rustls -> native-tls change on Windows is because ring requires clang to compile for ARM64, and I figured it's best to keep our Windows deps consistent. We already built the wheels with native-tls. * Make libankihelper a universal library We were shipping a single arch library in a purelib, leading to breakages when running on a different platform. * Use Python wheel for mpv/lame on Windows/Mac This is convenient, but suboptimal on a Mac at the moment. The first run of mpv will take a number of seconds for security checks to run, and our mpv code ends up timing out, repeating the process each time. Our installer stub will need to invoke mpv once first to get it validated. We could address this by distributing the audio with the installer/stub, or perhaps by putting the binaries in a .pkg file that's notarized+stapled and then included in the wheel. * Add some helper scripts to build a fully-locked wheel * Initial macOS launcher prototype * Add a hidden env var to preload our libs and audio helpers on macOS * qt/bundle -> qt/launcher - remove more of the old bundling code - handle app icon * Fat binary, notarization & dmg * Publish wheels on testpypi for testing * Use our Python pin for the launcher too * Python cleanups * Extend launcher to other platforms + more - Switch to Qt 6.8 for repo default, as 6.7 depends on an older libwebp/tiff which is unavailable on newer installs - Drop tools/mac-x86, as we no longer need to test against Qt 5 - Add flags to cross compile wheels on Mac and Linux - Bump glibc target to 2_36, building on Debian Stable - Increase mpv timeout on macOS to allow for initial gatekeeper checks - Ship both arm64 and amd64 uv on Linux, with a bash stub to pick the appropriate arch. * Fix pylint on Linux * Fix failure to run from /usr/local/bin * Remove remaining pyoxidizer refs, and clean up duplicate release folder * Rust dep updates - Rust 1.87 for now (1.88 due out in around a week) - Nom looks involved, so I left it for now - prost-reflect depends on a new prost version that got yanked * Python 3.13 + dep updates Updated protoc binaries + add helper in order to try fix build breakage. Ended up being due to an AI-generated update to pip-system-certs that was not reviewed carefully enough: https://gitlab.com/alelec/pip-system-certs/-/issues/36 The updated mypy/black needed some tweaks to our files. * Windows compilation fixes * Automatically run Anki after installing on Windows * Touch pyproject.toml upon install, so we check for updates * Update Python deps - urllib3 for CVE - pip-system-certs got fixed - markdown/pytest also updated
301 lines
11 KiB
Python
301 lines
11 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import anki
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import anki.collection
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from anki import decks_pb2, scheduler_pb2
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from anki._legacy import DeprecatedNamesMixin
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from anki.cards import Card
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from anki.collection import OpChanges, OpChangesWithCount, OpChangesWithId
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from anki.config import Config
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SchedTimingToday = scheduler_pb2.SchedTimingTodayResponse
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CongratsInfo = scheduler_pb2.CongratsInfoResponse
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UnburyDeck = scheduler_pb2.UnburyDeckRequest
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BuryOrSuspend = scheduler_pb2.BuryOrSuspendCardsRequest
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CustomStudyRequest = scheduler_pb2.CustomStudyRequest
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CustomStudyDefaults = scheduler_pb2.CustomStudyDefaultsResponse
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ScheduleCardsAsNew = scheduler_pb2.ScheduleCardsAsNewRequest
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ScheduleCardsAsNewDefaults = scheduler_pb2.ScheduleCardsAsNewDefaultsResponse
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FilteredDeckForUpdate = decks_pb2.FilteredDeckForUpdate
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RepositionDefaults = scheduler_pb2.RepositionDefaultsResponse
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from collections.abc import Sequence
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from typing import overload
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from anki import config_pb2
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from anki.cards import CardId
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from anki.consts import (
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CARD_TYPE_NEW,
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NEW_CARDS_RANDOM,
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QUEUE_TYPE_DAY_LEARN_RELEARN,
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QUEUE_TYPE_LRN,
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QUEUE_TYPE_NEW,
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QUEUE_TYPE_PREVIEW,
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)
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from anki.decks import DeckConfigDict, DeckId, DeckTreeNode
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from anki.notes import NoteId
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from anki.utils import ids2str, int_time
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class SchedulerBase(DeprecatedNamesMixin):
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"Actions shared between schedulers."
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version = 0
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def __init__(self, col: anki.collection.Collection) -> None:
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self.col = col.weakref()
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def _timing_today(self) -> SchedTimingToday:
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return self.col._backend.sched_timing_today()
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@property
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def today(self) -> int:
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return self._timing_today().days_elapsed
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@property
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def day_cutoff(self) -> int:
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return self._timing_today().next_day_at
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def countIdx(self, card: Card) -> int:
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if card.queue in (QUEUE_TYPE_DAY_LEARN_RELEARN, QUEUE_TYPE_PREVIEW):
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return QUEUE_TYPE_LRN
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return card.queue
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# Deck list
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##########################################################################
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@overload
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def deck_due_tree(self, top_deck_id: None = None) -> DeckTreeNode: ...
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@overload
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def deck_due_tree(self, top_deck_id: DeckId) -> DeckTreeNode | None: ...
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def deck_due_tree(self, top_deck_id: DeckId | None = None) -> DeckTreeNode | None:
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"""Returns a tree of decks with counts.
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If top_deck_id provided, only the according subtree is returned."""
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tree = self.col._backend.deck_tree(now=int_time())
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if top_deck_id:
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return self.col.decks.find_deck_in_tree(tree, top_deck_id)
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return tree
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# Deck finished state & custom study
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##########################################################################
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def congratulations_info(self) -> CongratsInfo:
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return self.col._backend.congrats_info()
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def have_buried_siblings(self) -> bool:
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return self.congratulations_info().have_sched_buried
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def have_manually_buried(self) -> bool:
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return self.congratulations_info().have_user_buried
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def have_buried(self) -> bool:
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info = self.congratulations_info()
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return info.have_sched_buried or info.have_user_buried
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def custom_study(self, request: CustomStudyRequest) -> OpChanges:
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return self.col._backend.custom_study(request)
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def custom_study_defaults(self, deck_id: DeckId) -> CustomStudyDefaults:
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return self.col._backend.custom_study_defaults(deck_id=deck_id)
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def extend_limits(self, new: int, rev: int) -> None:
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did = self.col.decks.current()["id"]
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self.col._backend.extend_limits(deck_id=did, new_delta=new, review_delta=rev)
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# fixme: only used by total_rev_for_current_deck and old deck stats;
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# schedv2 defines separate version
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def _deck_limit(self) -> str:
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return ids2str(
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self.col.decks.deck_and_child_ids(self.col.decks.get_current_id())
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)
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# Filtered deck handling
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##########################################################################
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def rebuild_filtered_deck(self, deck_id: DeckId) -> OpChangesWithCount:
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return self.col._backend.rebuild_filtered_deck(deck_id)
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def empty_filtered_deck(self, deck_id: DeckId) -> OpChanges:
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return self.col._backend.empty_filtered_deck(deck_id)
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def get_or_create_filtered_deck(self, deck_id: DeckId) -> FilteredDeckForUpdate:
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return self.col._backend.get_or_create_filtered_deck(deck_id)
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def add_or_update_filtered_deck(
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self, deck: FilteredDeckForUpdate
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) -> OpChangesWithId:
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return self.col._backend.add_or_update_filtered_deck(deck)
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def filtered_deck_order_labels(self) -> Sequence[str]:
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return self.col._backend.filtered_deck_order_labels()
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# Suspending & burying
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##########################################################################
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def unsuspend_cards(self, ids: Sequence[CardId]) -> OpChanges:
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return self.col._backend.restore_buried_and_suspended_cards(ids)
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def unbury_cards(self, ids: Sequence[CardId]) -> OpChanges:
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return self.col._backend.restore_buried_and_suspended_cards(ids)
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def unbury_deck(
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self,
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deck_id: DeckId,
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mode: UnburyDeck.Mode.V = UnburyDeck.ALL,
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) -> OpChanges:
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return self.col._backend.unbury_deck(deck_id=deck_id, mode=mode)
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def suspend_cards(self, ids: Sequence[CardId]) -> OpChangesWithCount:
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return self.col._backend.bury_or_suspend_cards(
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card_ids=ids, note_ids=[], mode=BuryOrSuspend.SUSPEND
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)
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def suspend_notes(self, ids: Sequence[NoteId]) -> OpChangesWithCount:
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return self.col._backend.bury_or_suspend_cards(
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card_ids=[], note_ids=ids, mode=BuryOrSuspend.SUSPEND
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)
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def bury_cards(
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self, ids: Sequence[CardId], manual: bool = True
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) -> OpChangesWithCount:
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if manual:
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mode = BuryOrSuspend.BURY_USER
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else:
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mode = BuryOrSuspend.BURY_SCHED
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return self.col._backend.bury_or_suspend_cards(
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card_ids=ids, note_ids=[], mode=mode
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)
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def bury_notes(self, note_ids: Sequence[NoteId]) -> OpChangesWithCount:
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return self.col._backend.bury_or_suspend_cards(
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card_ids=[], note_ids=note_ids, mode=BuryOrSuspend.BURY_USER
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)
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# Resetting/rescheduling
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##########################################################################
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def schedule_cards_as_new(
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self,
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card_ids: Sequence[CardId],
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*,
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restore_position: bool = False,
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reset_counts: bool = False,
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context: ScheduleCardsAsNew.Context.V | None = None,
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) -> OpChanges:
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"Place cards back into the new queue."
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request = ScheduleCardsAsNew(
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card_ids=card_ids,
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log=True,
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restore_position=restore_position,
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reset_counts=reset_counts,
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context=context,
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)
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return self.col._backend.schedule_cards_as_new(request)
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def schedule_cards_as_new_defaults(
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self, context: ScheduleCardsAsNew.Context.V
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) -> ScheduleCardsAsNewDefaults:
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return self.col._backend.schedule_cards_as_new_defaults(context)
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def set_due_date(
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self,
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card_ids: Sequence[CardId],
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days: str,
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config_key: Config.String.V | None = None,
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) -> OpChanges:
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"""Set cards to be due in `days`, turning them into review cards if necessary.
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`days` can be of the form '5' or '5-7'
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If `config_key` is provided, provided days will be remembered in config."""
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key: config_pb2.OptionalStringConfigKey | None
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if config_key is not None:
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key = config_pb2.OptionalStringConfigKey(key=config_key)
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else:
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key = None
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return self.col._backend.set_due_date(
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card_ids=card_ids,
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days=days,
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# this value is optional; the auto-generated typing is wrong
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config_key=key, # type: ignore
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)
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def reset_cards(self, ids: list[CardId]) -> None:
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"Completely reset cards for export."
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sids = ids2str(ids)
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assert self.col.db
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# we want to avoid resetting due number of existing new cards on export
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non_new = self.col.db.list(
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f"select id from cards where id in %s and (queue != {QUEUE_TYPE_NEW} or type != {CARD_TYPE_NEW})"
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% sids
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)
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# reset all cards
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self.col.db.execute(
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f"update cards set reps=0,lapses=0,odid=0,odue=0,queue={QUEUE_TYPE_NEW}"
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" where id in %s" % sids
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)
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# and forget any non-new cards, changing their due numbers
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request = ScheduleCardsAsNew(card_ids=non_new, log=False, restore_position=True)
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self.col._backend.schedule_cards_as_new(request)
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# Repositioning new cards
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##########################################################################
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def reposition_new_cards(
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self,
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card_ids: Sequence[CardId],
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starting_from: int,
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step_size: int,
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randomize: bool,
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shift_existing: bool,
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) -> OpChangesWithCount:
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return self.col._backend.sort_cards(
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card_ids=card_ids,
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starting_from=starting_from,
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step_size=step_size,
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randomize=randomize,
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shift_existing=shift_existing,
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)
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def reposition_defaults(self) -> RepositionDefaults:
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return self.col._backend.reposition_defaults()
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def randomize_cards(self, did: DeckId) -> None:
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self.col._backend.sort_deck(deck_id=did, randomize=True)
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def order_cards(self, did: DeckId) -> None:
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self.col._backend.sort_deck(deck_id=did, randomize=False)
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def resort_conf(self, conf: DeckConfigDict) -> None:
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for did in self.col.decks.decks_using_config(conf):
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if conf["new"]["order"] == 0:
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self.randomize_cards(did)
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else:
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self.order_cards(did)
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# for post-import
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def maybe_randomize_deck(self, did: DeckId | None = None) -> None:
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if not did:
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did = self.col.decks.selected()
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conf = self.col.decks.config_dict_for_deck_id(did)
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# in order due?
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if conf["new"]["order"] == NEW_CARDS_RANDOM:
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self.randomize_cards(did)
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def _legacy_sort_cards(
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self,
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cids: list[CardId],
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start: int = 1,
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step: int = 1,
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shuffle: bool = False,
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shift: bool = False,
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) -> None:
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self.reposition_new_cards(cids, start, step, shuffle, shift)
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SchedulerBase.register_deprecated_attributes(
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sortCards=(SchedulerBase._legacy_sort_cards, SchedulerBase.reposition_new_cards)
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)
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