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The Rust community appear to have converged on tracing - it's used by the Rust compiler, and receives close to 10x the number of downloads that slog does. Its API is more ergonomic, and it does a much nicer job with async rust. To make this change, we no longer pass around explicit loggers, and rely on a globally-registered one. The log file location has been changed from one in each profile folder to a single one in the base folder. This will remain empty for most users, since only errors are logged by default, but may be useful for debugging future changes.
130 lines
3.2 KiB
Protocol Buffer
130 lines
3.2 KiB
Protocol Buffer
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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syntax = "proto3";
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option java_multiple_files = true;
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package anki.collection;
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import "anki/generic.proto";
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service CollectionService {
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rpc OpenCollection(OpenCollectionRequest) returns (generic.Empty);
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rpc CloseCollection(CloseCollectionRequest) returns (generic.Empty);
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rpc CheckDatabase(generic.Empty) returns (CheckDatabaseResponse);
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rpc GetUndoStatus(generic.Empty) returns (UndoStatus);
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rpc Undo(generic.Empty) returns (OpChangesAfterUndo);
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rpc Redo(generic.Empty) returns (OpChangesAfterUndo);
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rpc AddCustomUndoEntry(generic.String) returns (generic.UInt32);
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rpc MergeUndoEntries(generic.UInt32) returns (OpChanges);
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rpc LatestProgress(generic.Empty) returns (Progress);
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rpc SetWantsAbort(generic.Empty) returns (generic.Empty);
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// Create a no-media backup. Caller must ensure there is no active
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// transaction. Unlike a collection export, does not require reopening the DB,
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// as there is no downgrade step.
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// Returns false if it's not time to make a backup yet.
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rpc CreateBackup(CreateBackupRequest) returns (generic.Bool);
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// If a backup is running, wait for it to complete. Will return an error
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// if the backup encountered an error.
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rpc AwaitBackupCompletion(generic.Empty) returns (generic.Empty);
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}
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message OpenCollectionRequest {
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string collection_path = 1;
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string media_folder_path = 2;
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string media_db_path = 3;
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}
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message CloseCollectionRequest {
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bool downgrade_to_schema11 = 1;
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}
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message CheckDatabaseResponse {
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repeated string problems = 1;
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}
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message OpChanges {
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bool card = 1;
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bool note = 2;
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bool deck = 3;
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bool tag = 4;
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bool notetype = 5;
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bool config = 6;
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bool deck_config = 11;
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bool mtime = 12;
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bool browser_table = 7;
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bool browser_sidebar = 8;
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// editor and displayed card in review screen
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bool note_text = 9;
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// whether to call .reset() and getCard()
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bool study_queues = 10;
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}
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message OpChangesWithCount {
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uint32 count = 1;
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OpChanges changes = 2;
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}
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message OpChangesWithId {
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int64 id = 1;
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OpChanges changes = 2;
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}
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message UndoStatus {
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string undo = 1;
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string redo = 2;
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uint32 last_step = 3;
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}
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message OpChangesAfterUndo {
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OpChanges changes = 1;
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string operation = 2;
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int64 reverted_to_timestamp = 3;
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UndoStatus new_status = 4;
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uint32 counter = 5;
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}
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message Progress {
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message MediaSync {
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string checked = 1;
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string added = 2;
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string removed = 3;
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}
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message FullSync {
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uint32 transferred = 1;
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uint32 total = 2;
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}
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message NormalSync {
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string stage = 1;
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string added = 2;
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string removed = 3;
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}
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message DatabaseCheck {
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string stage = 1;
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uint32 stage_total = 2;
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uint32 stage_current = 3;
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}
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oneof value {
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generic.Empty none = 1;
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MediaSync media_sync = 2;
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string media_check = 3;
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FullSync full_sync = 4;
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NormalSync normal_sync = 5;
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DatabaseCheck database_check = 6;
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string importing = 7;
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string exporting = 8;
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}
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}
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message CreateBackupRequest {
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string backup_folder = 1;
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// Create a backup even if the configured interval hasn't elapsed yet.
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bool force = 2;
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bool wait_for_completion = 3;
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}
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