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387 lines
12 KiB
Rust
387 lines
12 KiB
Rust
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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mod current;
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mod learning;
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mod preview;
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mod relearning;
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mod review;
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mod revlog;
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mod undo;
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use crate::{
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backend_proto,
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card::CardQueue,
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deckconf::{DeckConf, LeechAction},
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decks::Deck,
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prelude::*,
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};
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use revlog::RevlogEntryPartial;
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use super::{
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states::{
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steps::LearningSteps, CardState, FilteredState, NextCardStates, NormalState, StateContext,
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},
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timespan::answer_button_time_collapsible,
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timing::SchedTimingToday,
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};
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#[derive(Copy, Clone)]
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pub enum Rating {
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Again,
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Hard,
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Good,
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Easy,
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}
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pub struct CardAnswer {
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pub card_id: CardId,
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pub current_state: CardState,
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pub new_state: CardState,
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pub rating: Rating,
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pub answered_at: TimestampMillis,
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pub milliseconds_taken: u32,
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}
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// fixme: log preview review
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/// Holds the information required to determine a given card's
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/// current state, and to apply a state change to it.
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struct CardStateUpdater {
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card: Card,
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deck: Deck,
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config: DeckConf,
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timing: SchedTimingToday,
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now: TimestampSecs,
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fuzz_seed: Option<u64>,
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}
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impl CardStateUpdater {
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/// Returns information required when transitioning from one card state to
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/// another with `next_states()`. This separate structure decouples the
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/// state handling code from the rest of the Anki codebase.
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pub(crate) fn state_context(&self) -> StateContext<'_> {
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StateContext {
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fuzz_seed: self.fuzz_seed,
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steps: self.learn_steps(),
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graduating_interval_good: self.config.inner.graduating_interval_good,
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graduating_interval_easy: self.config.inner.graduating_interval_easy,
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hard_multiplier: self.config.inner.hard_multiplier,
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easy_multiplier: self.config.inner.easy_multiplier,
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interval_multiplier: self.config.inner.interval_multiplier,
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maximum_review_interval: self.config.inner.maximum_review_interval,
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leech_threshold: self.config.inner.leech_threshold,
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relearn_steps: self.relearn_steps(),
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lapse_multiplier: self.config.inner.lapse_multiplier,
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minimum_lapse_interval: self.config.inner.minimum_lapse_interval,
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in_filtered_deck: self.deck.is_filtered(),
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preview_step: if let DeckKind::Filtered(deck) = &self.deck.kind {
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deck.preview_delay
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} else {
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0
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},
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}
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}
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fn learn_steps(&self) -> LearningSteps<'_> {
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LearningSteps::new(&self.config.inner.learn_steps)
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}
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fn relearn_steps(&self) -> LearningSteps<'_> {
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LearningSteps::new(&self.config.inner.relearn_steps)
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}
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fn secs_until_rollover(&self) -> u32 {
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(self.timing.next_day_at - self.now.0).max(0) as u32
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}
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fn into_card(self) -> Card {
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self.card
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}
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fn apply_study_state(
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&mut self,
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current: CardState,
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next: CardState,
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) -> Result<Option<RevlogEntryPartial>> {
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let revlog = match next {
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CardState::Normal(normal) => {
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// transitioning from filtered state?
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if let CardState::Filtered(filtered) = ¤t {
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match filtered {
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FilteredState::Preview(_) => {
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return Err(AnkiError::invalid_input(
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"should set finished=true, not return different state",
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));
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}
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FilteredState::Rescheduling(_) => {
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// card needs to be removed from normal filtered deck, then scheduled normally
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self.card.remove_from_filtered_deck_before_reschedule();
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}
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}
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}
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// apply normal scheduling
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self.apply_normal_study_state(current, normal)
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}
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CardState::Filtered(filtered) => {
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self.ensure_filtered()?;
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match filtered {
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FilteredState::Preview(next) => self.apply_preview_state(current, next),
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FilteredState::Rescheduling(next) => {
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self.apply_normal_study_state(current, next.original_state)
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}
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}
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}
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};
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Ok(revlog)
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}
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fn apply_normal_study_state(
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&mut self,
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current: CardState,
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next: NormalState,
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) -> Option<RevlogEntryPartial> {
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self.card.reps += 1;
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self.card.original_due = 0;
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let revlog = match next {
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NormalState::New(next) => self.apply_new_state(current, next),
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NormalState::Learning(next) => self.apply_learning_state(current, next),
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NormalState::Review(next) => self.apply_review_state(current, next),
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NormalState::Relearning(next) => self.apply_relearning_state(current, next),
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};
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if next.leeched() && self.config.inner.leech_action() == LeechAction::Suspend {
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self.card.queue = CardQueue::Suspended;
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}
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revlog
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}
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fn ensure_filtered(&self) -> Result<()> {
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if self.card.original_deck_id.0 == 0 {
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Err(AnkiError::invalid_input(
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"card answering can't transition into filtered state",
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))
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} else {
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Ok(())
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}
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}
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}
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impl Rating {
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fn as_number(self) -> u8 {
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match self {
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Rating::Again => 1,
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Rating::Hard => 2,
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Rating::Good => 3,
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Rating::Easy => 4,
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}
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}
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}
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impl Collection {
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/// Return the next states that will be applied for each answer button.
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pub fn get_next_card_states(&mut self, cid: CardId) -> Result<NextCardStates> {
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let card = self.storage.get_card(cid)?.ok_or(AnkiError::NotFound)?;
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let ctx = self.card_state_updater(card)?;
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let current = ctx.current_card_state();
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let state_ctx = ctx.state_context();
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Ok(current.next_states(&state_ctx))
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}
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/// Describe the next intervals, to display on the answer buttons.
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pub fn describe_next_states(&mut self, choices: NextCardStates) -> Result<Vec<String>> {
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let collapse_time = self.learn_ahead_secs();
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let now = TimestampSecs::now();
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let timing = self.timing_for_timestamp(now)?;
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let secs_until_rollover = (timing.next_day_at - now.0).max(0) as u32;
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Ok(vec![
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answer_button_time_collapsible(
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choices
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.again
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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answer_button_time_collapsible(
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choices
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.hard
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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answer_button_time_collapsible(
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choices
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.good
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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answer_button_time_collapsible(
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choices
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.easy
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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])
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}
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/// Answer card, writing its new state to the database.
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pub fn answer_card(&mut self, answer: &CardAnswer) -> Result<OpOutput<()>> {
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self.transact(Op::AnswerCard, |col| col.answer_card_inner(answer))
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}
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fn answer_card_inner(&mut self, answer: &CardAnswer) -> Result<()> {
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let card = self
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.storage
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.get_card(answer.card_id)?
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.ok_or(AnkiError::NotFound)?;
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let original = card.clone();
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let usn = self.usn()?;
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let mut updater = self.card_state_updater(card)?;
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let current_state = updater.current_card_state();
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if current_state != answer.current_state {
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return Err(AnkiError::invalid_input(format!(
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"card was modified: {:#?} {:#?}",
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current_state, answer.current_state,
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)));
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}
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if let Some(revlog_partial) = updater.apply_study_state(current_state, answer.new_state)? {
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self.add_partial_revlog(revlog_partial, usn, &answer)?;
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}
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self.update_deck_stats_from_answer(usn, &answer, &updater)?;
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self.maybe_bury_siblings(&original, &updater.config)?;
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let timing = updater.timing;
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let mut card = updater.into_card();
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self.update_card_inner(&mut card, original, usn)?;
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println!("fixme: add_leech calls update_note_tags() which creates a transaction");
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if answer.new_state.leeched() {
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self.add_leech_tag(card.note_id)?;
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}
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self.update_queues_after_answering_card(&card, timing)
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}
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fn maybe_bury_siblings(&mut self, card: &Card, config: &DeckConf) -> Result<()> {
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if config.inner.bury_new || config.inner.bury_reviews {
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self.bury_siblings(
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card.id,
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card.note_id,
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config.inner.bury_new,
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config.inner.bury_reviews,
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)?;
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}
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Ok(())
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}
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fn add_partial_revlog(
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&mut self,
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partial: RevlogEntryPartial,
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usn: Usn,
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answer: &CardAnswer,
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) -> Result<()> {
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let revlog = partial.into_revlog_entry(
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usn,
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answer.card_id,
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answer.rating.as_number(),
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answer.answered_at,
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answer.milliseconds_taken,
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);
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self.add_revlog_entry_undoable(revlog)?;
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Ok(())
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}
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fn update_deck_stats_from_answer(
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&mut self,
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usn: Usn,
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answer: &CardAnswer,
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updater: &CardStateUpdater,
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) -> Result<()> {
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self.update_deck_stats(
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updater.timing.days_elapsed,
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usn,
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backend_proto::UpdateStatsIn {
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deck_id: updater.deck.id.0,
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new_delta: if matches!(answer.current_state, CardState::Normal(NormalState::New(_)))
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{
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1
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} else {
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0
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},
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review_delta: if matches!(
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answer.current_state,
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CardState::Normal(NormalState::Review(_))
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) {
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1
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} else {
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0
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},
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millisecond_delta: answer.milliseconds_taken as i32,
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},
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)
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}
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fn card_state_updater(&mut self, card: Card) -> Result<CardStateUpdater> {
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let timing = self.timing_today()?;
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let deck = self
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.storage
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.get_deck(card.deck_id)?
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.ok_or(AnkiError::NotFound)?;
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let config = self.home_deck_config(deck.config_id(), card.original_deck_id)?;
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Ok(CardStateUpdater {
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fuzz_seed: get_fuzz_seed(&card),
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card,
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deck,
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config,
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timing,
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now: TimestampSecs::now(),
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})
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}
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fn home_deck_config(
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&self,
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config_id: Option<DeckConfId>,
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home_deck_id: DeckId,
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) -> Result<DeckConf> {
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let config_id = if let Some(config_id) = config_id {
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config_id
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} else {
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let home_deck = self
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.storage
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.get_deck(home_deck_id)?
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.ok_or(AnkiError::NotFound)?;
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home_deck.config_id().ok_or(AnkiError::NotFound)?
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};
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Ok(self.storage.get_deck_config(config_id)?.unwrap_or_default())
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}
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fn add_leech_tag(&mut self, nid: NoteId) -> Result<()> {
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self.update_note_tags(nid, |tags| tags.push("leech".into()))
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}
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}
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/// Return a consistent seed for a given card at a given number of reps.
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/// If in test environment, disable fuzzing.
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fn get_fuzz_seed(card: &Card) -> Option<u64> {
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if *crate::timestamp::TESTING || cfg!(test) {
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None
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} else {
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Some((card.id.0 as u64).wrapping_add(card.reps as u64))
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}
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}
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