Anki/rslib/src/scheduler/answering/preview.rs
2021-03-27 20:25:34 +10:00

145 lines
4.4 KiB
Rust

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
use crate::{
card::CardQueue,
config::SchedulerVersion,
scheduler::states::{CardState, IntervalKind, PreviewState},
};
use super::{CardStateUpdater, RevlogEntryPartial};
impl CardStateUpdater {
// fixme: check learning card moved into preview
// restores correctly in both learn and day-learn case
pub(super) fn apply_preview_state(
&mut self,
current: CardState,
next: PreviewState,
) -> Option<RevlogEntryPartial> {
if next.finished {
self.card
.remove_from_filtered_deck_restoring_queue(SchedulerVersion::V2);
return None;
}
self.card.queue = CardQueue::PreviewRepeat;
let interval = next.interval_kind();
match interval {
IntervalKind::InSecs(secs) => {
self.card.due = self.now.0 as i32 + secs as i32;
}
IntervalKind::InDays(_days) => {
// unsupported
}
}
RevlogEntryPartial::maybe_new(current, next.into(), 0.0, self.secs_until_rollover())
}
}
#[cfg(test)]
mod test {
use crate::collection::open_test_collection;
use crate::prelude::*;
use super::*;
use crate::{
card::CardType,
scheduler::{
answering::{CardAnswer, Rating},
states::{CardState, FilteredState},
},
timestamp::TimestampMillis,
};
#[test]
fn preview() -> Result<()> {
let mut col = open_test_collection();
let mut c = Card {
deck_id: DeckId(1),
ctype: CardType::Learn,
queue: CardQueue::DayLearn,
remaining_steps: 2,
due: 123,
..Default::default()
};
col.add_card(&mut c)?;
// pull the card into a preview deck
let mut filtered_deck = Deck::new_filtered();
filtered_deck.filtered_mut()?.reschedule = false;
col.add_or_update_deck(&mut filtered_deck)?;
assert_eq!(col.rebuild_filtered_deck(filtered_deck.id)?.output, 1);
let next = col.get_next_card_states(c.id)?;
assert!(matches!(
next.current,
CardState::Filtered(FilteredState::Preview(_))
));
// the exit state should have a 0 second interval, which will show up as (end)
assert!(matches!(
next.easy,
CardState::Filtered(FilteredState::Preview(PreviewState {
scheduled_secs: 0,
finished: true
}))
));
// use Again on the preview
col.answer_card(&CardAnswer {
card_id: c.id,
current_state: next.current,
new_state: next.again,
rating: Rating::Again,
answered_at: TimestampMillis::now(),
milliseconds_taken: 0,
})?;
c = col.storage.get_card(c.id)?.unwrap();
assert_eq!(c.queue, CardQueue::PreviewRepeat);
// hard
let next = col.get_next_card_states(c.id)?;
col.answer_card(&CardAnswer {
card_id: c.id,
current_state: next.current,
new_state: next.hard,
rating: Rating::Hard,
answered_at: TimestampMillis::now(),
milliseconds_taken: 0,
})?;
c = col.storage.get_card(c.id)?.unwrap();
assert_eq!(c.queue, CardQueue::PreviewRepeat);
// good
let next = col.get_next_card_states(c.id)?;
col.answer_card(&CardAnswer {
card_id: c.id,
current_state: next.current,
new_state: next.good,
rating: Rating::Good,
answered_at: TimestampMillis::now(),
milliseconds_taken: 0,
})?;
c = col.storage.get_card(c.id)?.unwrap();
assert_eq!(c.queue, CardQueue::PreviewRepeat);
// and then it should return to its old state once easy selected
let next = col.get_next_card_states(c.id)?;
col.answer_card(&CardAnswer {
card_id: c.id,
current_state: next.current,
new_state: next.easy,
rating: Rating::Easy,
answered_at: TimestampMillis::now(),
milliseconds_taken: 0,
})?;
c = col.storage.get_card(c.id)?.unwrap();
assert_eq!(c.queue, CardQueue::DayLearn);
assert_eq!(c.due, 123);
Ok(())
}
}