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* Add flag for enabling insert symbols feature * Add symbols overlay directory * Detect if :xy is inserted into editable * Allow naive updating of overlay, and special handling of ':' * First step towards better Virtual Element support * Update floating to reference range on insert text * Position SymbolsOverlay always on top or bottom * Add a data-provider to emulate API * Show correct suggestions in symbols overlay * Rename to replacementLength * Allow replacing via clicking in menu * Optionally remove inline padding of Popover * Hide Symbols overlay on blur of content editable * Add specialKey to inputHandler and generalize how arrow movement is detected - This way macOS users can use Ctrl-N to mean down, etc. * Detect special key from within SymbolsOverlay * Implement full backwards search while typing * Allow navigating symbol menu and accepting with enter * Add some entries to data-provider * Satisfy eslint * Generate symbolsTable from sources * Use other github source, allow multiple names In return, symbol must be unique * Automatically scroll in symbols dropdown * Use from npm packages rather than downloading from URL * Remove console.log * Remove print * Add pointerDown event to input-handler - so that SymbolsOverlay can reset on field click * Make tab do the same as enter * Make font a bit smaller but increase relative icon size * Satisfy type requirement of handlerlist * Revert changing default size of DropdownItems * Remove some now unused code for bootstrap dropdowns
60 lines
1.5 KiB
TypeScript
60 lines
1.5 KiB
TypeScript
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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import { characterEntities } from "character-entities";
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import { gemoji } from "gemoji";
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interface SymbolsEntry {
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symbol: string;
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names: string[];
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tags: string[];
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containsHTML?: boolean;
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autoInsert?: boolean;
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}
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export type SymbolsTable = SymbolsEntry[];
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const symbolsTable: SymbolsTable = [];
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const characterTable: Record<string, string[]> = {};
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// Not all characters work well in the editor field
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delete characterEntities["Tab"];
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for (const [name, character] of Object.entries(characterEntities)) {
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if (character in characterTable) {
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characterTable[character].push(name);
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} else {
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characterTable[character] = [name];
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}
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}
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for (const [character, names] of Object.entries(characterTable)) {
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symbolsTable.push({
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symbol: character,
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names,
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tags: [],
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});
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}
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for (const { emoji, names, tags } of gemoji) {
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symbolsTable.push({
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symbol: emoji,
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names,
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tags,
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});
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}
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export async function getSymbols(query: string): Promise<SymbolsTable> {
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return symbolsTable.filter(
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({ names, tags }) =>
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names.some((name) => name.includes(query)) ||
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tags.some((tag) => tag.includes(query)),
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);
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}
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export async function getSymbolExact(query: string): Promise<string | null> {
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const found = symbolsTable.find(({ names }) => names.includes(query));
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return found ? found.symbol : null;
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}
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