Anki/anki/sched.py
Damien Elmes 1d6dbf9900 rework tag handling and remove cardTags
The tags tables were initially added to speed up the loading of the browser by
speeding up two operations: gathering a list of all tags to show in the
dropdown box, and finding cards with a given tag. The former functionality is
provided by the tags table, and the latter functionality by the cardTags
table.

Selective study is handled by groups now, which perform better since they
don't require a join or subselect, and can be embedded in the index. So the
only remaining benefit of cardTags is for the browser.

Performance testing indicates that cardTags is not saving us a large amount.
It only takes us 30ms to search a 50k card table for matches with a hot cache.
On a cold cache it means the facts table has to be loaded into memory, which
roughly doubles the load time with the default settings (we need to load the
cards table too, as we're sorting the cards), but that startup time was
necessary with certain settings in the past too (sorting by fact created for
example). With groups implemented, the cost of maintaining a cache just for
initial browser load time is hard to justify.

Other changes:

- the tags table has any missing tags added to it when facts are added/edited.
  This means old tags will stick around even when no cards reference them, but
  is much cheaper than reference counting or a separate table, and simplifies
  updates and syncing.
- the tags table has a modified field now so we can can sync it instead of
  having to scan all facts coming across in a sync
- priority field removed
- we no longer put model names or card templates into the tags table. There
  were two reasons we did this in the past: so we could cram/selective study
  them, and for plugins. Selective study uses groups now, and plugins can
  check the model's name instead (and most already do). This also does away
  with the somewhat confusing behaviour of names also being tags.
- facts have their tags as _tags now. You can get a list with tags(), but
  editing operations should use add/deleteTags() instead of manually editing
  the string.
2011-04-28 09:23:29 +09:00

562 lines
19 KiB
Python

# -*- coding: utf-8 -*-
# Copyright: Damien Elmes <anki@ichi2.net>
# License: GNU GPL, version 3 or later; http://www.gnu.org/copyleft/gpl.html
import time, datetime, simplejson, random
from operator import itemgetter
from heapq import *
from anki.db import *
from anki.cards import Card
from anki.utils import parseTags, ids2str
from anki.lang import _
from anki.consts import *
# the standard Anki scheduler
class Scheduler(object):
def __init__(self, deck):
self.deck = deck
self.db = deck.db
self.name = "main"
self.queueLimit = 200
self.learnLimit = 1000
self.updateCutoff()
def getCard(self):
"Pop the next card from the queue. None if finished."
self.checkDay()
id = self.getCardId()
if id:
card = Card()
assert card.fromDB(self.db, id)
return card
def reset(self):
self.resetConfig()
t = time.time()
self.resetLearn()
print "lrn %0.2fms" % ((time.time() - t)*1000); t = time.time()
self.resetReview()
print "rev %0.2fms" % ((time.time() - t)*1000); t = time.time()
self.resetNew()
print "new %0.2fms" % ((time.time() - t)*1000); t = time.time()
def answerCard(self, card, ease):
if card.queue == 0:
self.answerLearnCard(card, ease)
elif card.queue == 1:
self.revCount -= 1
self.answerRevCard(card, ease)
elif card.queue == 2:
# put it in the learn queue
card.queue = 0
self.newCount -= 1
self.answerLearnCard(card, ease)
else:
raise Exception("Invalid queue")
card.toDB(self.db)
def counts(self):
# FIXME: should learn count include new cards due today, or be separate?
return (self.learnCount, self.revCount)
def cardQueue(self, card):
return card.queue
# Getting the next card
##########################################################################
def getCardId(self):
"Return the next due card id, or None."
# learning card due?
id = self.getLearnCard()
if id:
return id
# new first, or time for one?
if self.timeForNewCard():
return self.getNewCard()
# card due for review?
id = self.getReviewCard()
if id:
return id
# new cards left?
id = self.getNewCard()
if id:
return id
# collapse or finish
return self.getLearnCard(collapse=True)
# New cards
##########################################################################
# need to keep track of reps for timebox and new card introduction
def resetNew(self):
l = self.deck.qconf
if l['newToday'][0] != self.today:
# it's a new day; reset counts
l['newToday'] = [self.today, 0]
lim = min(self.queueLimit, l['newPerDay'] - l['newToday'][1])
if lim <= 0:
self.newQueue = []
self.newCount = 0
else:
self.newQueue = self.db.all("""
select id %s from cards where
queue = 2 %s order by due limit %d""" % (self.newOrder(), self.groupLimit('new'),
lim))
self.newQueue.sort(key=itemgetter(1), reverse=True)
self.newCount = len(self.newQueue)
self.updateNewCardRatio()
def getNewCard(self):
if self.newQueue:
return self.newQueue.pop()[0]
def newOrder(self):
return (",ordinal", "")[self.deck.qconf['newTodayOrder']]
def updateNewCardRatio(self):
if self.deck.qconf['newCardSpacing'] == NEW_CARDS_DISTRIBUTE:
if self.newCount:
self.newCardModulus = (
(self.newCount + self.revCount) / self.newCount)
# if there are cards to review, ensure modulo >= 2
if self.revCount:
self.newCardModulus = max(2, self.newCardModulus)
return
self.newCardModulus = 0
def timeForNewCard(self):
"True if it's time to display a new card when distributing."
if not self.newCount:
return False
if self.deck.qconf['newCardSpacing'] == NEW_CARDS_LAST:
return False
elif self.deck.qconf['newCardSpacing'] == NEW_CARDS_FIRST:
return True
elif self.newCardModulus:
return self.deck.reps and self.deck.reps % self.newCardModulus == 0
# Learning queue
##########################################################################
def resetLearn(self):
self.learnQueue = self.db.all("""
select due, id from cards where
queue = 0 and due < :lim order by due
limit %d""" % self.learnLimit, lim=self.dayCutoff)
self.learnCount = len(self.learnQueue)
def getLearnCard(self, collapse=False):
if self.learnQueue:
cutoff = time.time()
if collapse:
cutoff -= self.deck.collapseTime
if self.learnQueue[0][0] < cutoff:
return heappop(self.learnQueue)[1]
def answerLearnCard(self, card, ease):
# ease 1=no, 2=yes, 3=remove
conf = self.learnConf(card)
if ease == 3:
self.removeLearnCard(card, conf)
return
card.cycles += 1
if ease == 2:
card.grade += 1
else:
card.grade = 0
if card.grade >= len(conf['delays']):
self.graduateLearnCard(card, conf)
else:
card.due = time.time() + conf['delays'][card.grade]*60
def learnConf(self, card):
conf = self.configForCard(card)
if card.type == 2:
return conf['new']
else:
return conf['lapse']
def removeLearnCard(self, card, conf):
if card.type == 1:
int_ = None
elif not card.cycles:
# first time bonus
int_ = conf['ints'][1]
else:
# normal remove
int_ = conf['ints'][2]
self.rescheduleAsReview(card, int_)
def graduateLearnCard(self, card, conf):
if card.type == 1:
int_ = None
else:
int_ = conf['ints'][0]
self.rescheduleAsReview(card, int_)
def rescheduleAsReview(self, card, int_):
card.queue = 1
if int_:
# new card
card.type = 1
card.interval = int_
print "handle log, etc"
# Reviews
##########################################################################
def resetReview(self):
self.revQueue = self.db.all("""
select id from cards where
queue = 1 %s and due < :lim order by %s limit %d""" % (
self.groupLimit("rev"), self.revOrder(), self.queueLimit),
lim=self.dayCutoff)
if self.deck.qconf['revCardOrder'] == REV_CARDS_RANDOM:
random.shuffle(self.revQueue)
else:
self.revQueue.reverse()
self.revCount = len(self.revQueue)
def getReviewCard(self):
if self.haveRevCards():
return self.revQueue.pop()
def haveRevCards(self):
if self.revCount:
if not self.revQueue:
self.fillRevQueue()
return self.revQueue
def revOrder(self):
return ("interval desc",
"interval",
"due")[self.deck.qconf['revCardOrder']]
# FIXME: rewrite
def showFailedLast(self):
return self.collapseTime or not self.delay0
# Answering a card
##########################################################################
def _answerCard(self, card, ease):
undoName = _("Answer Card")
self.setUndoStart(undoName)
now = time.time()
# old state
oldState = self.cardState(card)
oldQueue = self.cardQueue(card)
lastDelaySecs = time.time() - card.due
lastDelay = lastDelaySecs / 86400.0
oldSuc = card.successive
# update card details
last = card.interval
card.interval = self.nextInterval(card, ease)
card.lastInterval = last
if card.reps:
# only update if card was not new
card.lastDue = card.due
card.due = self.nextDue(card, ease, oldState)
if not self.finishScheduler:
# don't update factor in custom schedulers
self.updateFactor(card, ease)
# spacing
self.spaceCards(card)
# adjust counts for current card
if ease == 1:
if card.due < self.dayCutoff:
self.learnCount += 1
if oldQueue == 0:
self.learnCount -= 1
elif oldQueue == 1:
self.revCount -= 1
else:
self.newAvail -= 1
# card stats
self.updateCardStats(card, ease, oldState)
# update type & ensure past cutoff
card.type = self.cardType(card)
card.queue = card.type
if ease != 1:
card.due = max(card.due, self.dayCutoff+1)
# allow custom schedulers to munge the card
if self.answerPreSave:
self.answerPreSave(card, ease)
# save
card.due = card.due
card.toDB(self.db)
# review history
print "make sure flags is set correctly when reviewing early"
logReview(self.db, card, ease, 0)
self.modified = now
# leech handling - we need to do this after the queue, as it may cause
# a reset()
isLeech = self.isLeech(card)
if isLeech:
self.handleLeech(card)
runHook("cardAnswered", card.id, isLeech)
self.setUndoEnd(undoName)
def updateCardStats(self, card, ease, state):
card.reps += 1
if ease == 1:
card.successive = 0
card.lapses += 1
else:
card.successive += 1
# if not card.firstAnswered:
# card.firstAnswered = time.time()
card.setModified()
def spaceCards(self, card):
new = time.time() + self.newSpacing
self.db.statement("""
update cards set
due = (case
when queue = 1 then due + 86400 * (case
when interval*:rev < 1 then 0
else interval*:rev
end)
when queue = 2 then :new
end),
modified = :now
where id != :id and factId = :factId
and due < :cut
and queue between 1 and 2""",
id=card.id, now=time.time(), factId=card.factId,
cut=self.dayCutoff, new=new, rev=self.revSpacing)
# update local cache of seen facts
self.spacedFacts[card.factId] = new
# Interval management
##########################################################################
def nextInterval(self, card, ease):
"Return the next interval for CARD given EASE."
delay = self.adjustedDelay(card, ease)
return self._nextInterval(card, delay, ease)
def _nextInterval(self, card, delay, ease):
interval = card.interval
factor = card.factor
# if cramming / reviewing early
if delay < 0:
interval = max(card.lastInterval, card.interval + delay)
if interval < self.midIntervalMin:
interval = 0
delay = 0
# if interval is less than mid interval, use presets
if ease == 1:
interval *= self.delay2
if interval < self.hardIntervalMin:
interval = 0
elif interval == 0:
if ease == 2:
interval = random.uniform(self.hardIntervalMin,
self.hardIntervalMax)
elif ease == 3:
interval = random.uniform(self.midIntervalMin,
self.midIntervalMax)
elif ease == 4:
interval = random.uniform(self.easyIntervalMin,
self.easyIntervalMax)
else:
# if not cramming, boost initial 2
if (interval < self.hardIntervalMax and
interval > 0.166):
mid = (self.midIntervalMin + self.midIntervalMax) / 2.0
interval = mid / factor
# multiply last interval by factor
if ease == 2:
interval = (interval + delay/4) * 1.2
elif ease == 3:
interval = (interval + delay/2) * factor
elif ease == 4:
interval = (interval + delay) * factor * self.factorFour
fuzz = random.uniform(0.95, 1.05)
interval *= fuzz
return interval
def nextIntervalStr(self, card, ease, short=False):
"Return the next interval for CARD given EASE as a string."
int = self.nextInterval(card, ease)
return anki.utils.fmtTimeSpan(int*86400, short=short)
def nextDue(self, card, ease, oldState):
"Return time when CARD will expire given EASE."
if ease == 1:
# 600 is a magic value which means no bonus, and is used to ease
# upgrades
cram = self.scheduler == "cram"
if (not cram and oldState == "mature"
and self.delay1 and self.delay1 != 600):
# user wants a bonus of 1+ days. put the failed cards at the
# start of the future day, so that failures that day will come
# after the waiting cards
return self.dayCutoff + (self.delay1 - 1)*86400
else:
due = 0
else:
due = card.interval * 86400.0
return due + time.time()
def updateFactor(self, card, ease):
"Update CARD's factor based on EASE."
print "update cardIsBeingLearnt()"
if not card.reps:
# card is new, inherit beginning factor
card.factor = self.averageFactor
if card.successive and not self.cardIsBeingLearnt(card):
if ease == 1:
card.factor -= 0.20
elif ease == 2:
card.factor -= 0.15
if ease == 4:
card.factor += 0.10
card.factor = max(1.3, card.factor)
def adjustedDelay(self, card, ease):
"Return an adjusted delay value for CARD based on EASE."
if self.cardIsNew(card):
return 0
if card.due <= self.dayCutoff:
return (self.dayCutoff - card.due) / 86400.0
else:
return (self.dayCutoff - card.due) / 86400.0
# Leeches
##########################################################################
def isLeech(self, card):
no = card.lapses
fmax = self.getInt('leechFails')
if not fmax:
return
return (
# failed
not card.successive and
# greater than fail threshold
no >= fmax and
# at least threshold/2 reps since last time
(fmax - no) % (max(fmax/2, 1)) == 0)
def handleLeech(self, card):
self.refreshSession()
scard = self.cardFromId(card.id, True)
tags = scard.fact.tags
tags = addTags("Leech", tags)
scard.fact.tags = canonifyTags(tags)
scard.fact.setModified(textChanged=True, deck=self)
self.updateFactTags([scard.fact.id])
self.db.flush()
self.db.expunge(scard)
if self.getBool('suspendLeeches'):
self.suspendCards([card.id])
self.reset()
self.refreshSession()
# Tools
##########################################################################
def resetConfig(self):
"Update group config cache."
self.groupConfigs = dict(self.db.all("select id, confId from groups"))
self.configCache = {}
def configForCard(self, card):
id = self.groupConfigs[card.groupId]
if id not in self.configCache:
self.configCache[id] = simplejson.loads(
self.db.scalar("select config from groupConfig where id = :id",
id=id))
return self.configCache[id]
def resetSchedBuried(self):
"Put temporarily suspended cards back into play."
self.db.statement(
"update cards set queue = type where queue = -3")
def groupLimit(self, type):
l = self.deck.qconf[type+"Groups"]
if not l:
# everything
return ""
return " and groupId in %s" % ids2str(l)
# Daily cutoff
##########################################################################
def updateCutoff(self):
d = datetime.datetime.utcfromtimestamp(
time.time() - self.deck.utcOffset) + datetime.timedelta(days=1)
d = datetime.datetime(d.year, d.month, d.day)
newday = self.deck.utcOffset - time.timezone
d += datetime.timedelta(seconds=newday)
cutoff = time.mktime(d.timetuple())
# cutoff must not be in the past
while cutoff < time.time():
cutoff += 86400
# cutoff must not be more than 24 hours in the future
cutoff = min(time.time() + 86400, cutoff)
self.dayCutoff = cutoff
self.today = int(cutoff/86400 - self.deck.created/86400)
def checkDay(self):
# check if the day has rolled over
if time.time() > self.dayCutoff:
self.updateCutoff()
self.reset()
# Review early
##########################################################################
def setupReviewEarlyScheduler(self):
self.fillRevQueue = self._fillRevEarlyQueue
self.rebuildRevCount = self._rebuildRevEarlyCount
self.finishScheduler = self.setupStandardScheduler
self.answerPreSave = self._reviewEarlyPreSave
self.scheduler = "reviewEarly"
def _reviewEarlyPreSave(self, card, ease):
if ease > 1:
# prevent it from appearing in next queue fill
card.queue = -3
def _rebuildRevEarlyCount(self):
# in the future it would be nice to skip the first x days of due cards
self.revCount = self.db.scalar(
self.cardLimit(
"revActive", "revInactive", """
select count() from cards c where queue = 1 and due > :now
"""), now=self.dayCutoff)
def _fillRevEarlyQueue(self):
if self.revCount and not self.revQueue:
self.revQueue = self.db.all(
self.cardLimit(
"revActive", "revInactive", """
select id, factId from cards c where queue = 1 and due > :lim
order by due limit %d""" % self.queueLimit), lim=self.dayCutoff)
self.revQueue.reverse()
# Learn more
##########################################################################
def setupLearnMoreScheduler(self):
self.rebuildNewCount = self._rebuildLearnMoreCount
self.updateNewCountToday = self._updateLearnMoreCountToday
self.finishScheduler = self.setupStandardScheduler
self.scheduler = "learnMore"
def _rebuildLearnMoreCount(self):
self.newAvail = self.db.scalar(
self.cardLimit(
"newActive", "newInactive",
"select count(*) from cards c where queue = 2 "
"and due < :lim"), lim=self.dayCutoff)
self.spacedCards = []
def _updateLearnMoreCountToday(self):
self.newCount = self.newAvail