Anki/pylib/anki/cards.py
Damien Elmes 1e849316be more reset refactoring
'card modified' covers the common case where we need to rebuild the
study queue, but is also set when changing the card flags. We want to
avoid a queue rebuild in that case, as it causes UI flicker, and may
result in a different card being shown. Note marking doesn't trigger
a queue build, but still causes flicker, and may return the user back
to the front side when they were looking at the answer.

I still think entity-based change tracking is the simplest in the
common case, but to solve the above, I've introduced an enum describing
the last operation that was taken. This currently is not trying to list
out all possible operations, and just describes the ones we want to
special-case.

Other changes:

- Fire the old 'state_did_reset' hook after an operation is performed,
so legacy code can refresh itself after an operation is performed.
- Fire the new `operation_did_execute` hook when mw.reset() is called,
so that as the UI is updated to the use the new hook, it will still
be able to refresh after legacy code calls mw.reset()
- Update the deck browser, overview and review screens to listen to
the new hook, instead of relying on the main window to call moveToState()
- Add a 'set flag' backend action, so we can distinguish it from a
normal card update.
- Drop the separate added/modified entries in the change list in
favour of a single entry per entity.
- Add typing to mw.state
- Tweak perform_op()
- Convert a few more actions to use perform_op()
2021-03-19 19:45:21 +10:00

206 lines
6.1 KiB
Python

# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from __future__ import annotations
import pprint
import time
from typing import List, Optional
import anki # pylint: disable=unused-import
import anki._backend.backend_pb2 as _pb
from anki import hooks
from anki.consts import *
from anki.models import NoteType, Template
from anki.notes import Note
from anki.sound import AVTag
# Cards
##########################################################################
# Type: 0=new, 1=learning, 2=due
# Queue: same as above, and:
# -1=suspended, -2=user buried, -3=sched buried
# Due is used differently for different queues.
# - new queue: note id or random int
# - rev queue: integer day
# - lrn queue: integer timestamp
class Card:
_note: Optional[Note]
timerStarted: Optional[float]
lastIvl: int
ord: int
def __init__(
self, col: anki.collection.Collection, id: Optional[int] = None
) -> None:
self.col = col.weakref()
self.timerStarted = None
self._render_output: Optional[anki.template.TemplateRenderOutput] = None
if id:
# existing card
self.id = id
self.load()
else:
# new card with defaults
self._load_from_backend_card(_pb.Card())
def load(self) -> None:
c = self.col._backend.get_card(self.id)
assert c
self._load_from_backend_card(c)
def _load_from_backend_card(self, c: _pb.Card) -> None:
self._render_output = None
self._note = None
self.id = c.id
self.nid = c.note_id
self.did = c.deck_id
self.ord = c.template_idx
self.mod = c.mtime_secs
self.usn = c.usn
self.type = c.ctype
self.queue = c.queue
self.due = c.due
self.ivl = c.interval
self.factor = c.ease_factor
self.reps = c.reps
self.lapses = c.lapses
self.left = c.remaining_steps
self.odue = c.original_due
self.odid = c.original_deck_id
self.flags = c.flags
self.data = c.data
def _to_backend_card(self) -> _pb.Card:
# mtime & usn are set by backend
return _pb.Card(
id=self.id,
note_id=self.nid,
deck_id=self.did,
template_idx=self.ord,
ctype=self.type,
queue=self.queue,
due=self.due,
interval=self.ivl,
ease_factor=self.factor,
reps=self.reps,
lapses=self.lapses,
remaining_steps=self.left,
original_due=self.odue,
original_deck_id=self.odid,
flags=self.flags,
data=self.data,
)
def flush(self) -> None:
hooks.card_will_flush(self)
if self.id != 0:
self.col._backend.update_card(
card=self._to_backend_card(), skip_undo_entry=True
)
else:
raise Exception("card.flush() expects an existing card")
def question(self, reload: bool = False, browser: bool = False) -> str:
return self.render_output(reload, browser).question_and_style()
def answer(self) -> str:
return self.render_output().answer_and_style()
def question_av_tags(self) -> List[AVTag]:
return self.render_output().question_av_tags
def answer_av_tags(self) -> List[AVTag]:
return self.render_output().answer_av_tags
# legacy
def css(self) -> str:
return f"<style>{self.render_output().css}</style>"
def render_output(
self, reload: bool = False, browser: bool = False
) -> anki.template.TemplateRenderOutput:
if not self._render_output or reload:
self._render_output = (
anki.template.TemplateRenderContext.from_existing_card(
self, browser
).render()
)
return self._render_output
def set_render_output(self, output: anki.template.TemplateRenderOutput) -> None:
self._render_output = output
def note(self, reload: bool = False) -> Note:
if not self._note or reload:
self._note = self.col.get_note(self.nid)
return self._note
def note_type(self) -> NoteType:
return self.col.models.get(self.note().mid)
# legacy aliases
flushSched = flush
q = question
a = answer
model = note_type
def template(self) -> Template:
m = self.model()
if m["type"] == MODEL_STD:
return self.model()["tmpls"][self.ord]
else:
return self.model()["tmpls"][0]
def startTimer(self) -> None:
self.timerStarted = time.time()
def timeLimit(self) -> int:
"Time limit for answering in milliseconds."
conf = self.col.decks.confForDid(self.odid or self.did)
return conf["maxTaken"] * 1000
def shouldShowTimer(self) -> bool:
conf = self.col.decks.confForDid(self.odid or self.did)
return conf["timer"]
def replay_question_audio_on_answer_side(self) -> bool:
conf = self.col.decks.confForDid(self.odid or self.did)
return conf.get("replayq", True)
def autoplay(self) -> bool:
return self.col.decks.confForDid(self.odid or self.did)["autoplay"]
def timeTaken(self) -> int:
"Time taken to answer card, in integer MS."
total = int((time.time() - self.timerStarted) * 1000)
return min(total, self.timeLimit())
# legacy
def isEmpty(self) -> bool:
return False
def __repr__(self) -> str:
d = dict(self.__dict__)
# remove non-useful elements
del d["_note"]
del d["_render_output"]
del d["col"]
del d["timerStarted"]
return f"{super().__repr__()} {pprint.pformat(d, width=300)}"
def user_flag(self) -> int:
return self.flags & 0b111
def set_user_flag(self, flag: int) -> None:
print("use col.set_user_flag_for_cards() instead")
assert 0 <= flag <= 4
self.flags = (self.flags & ~0b111) | flag
# legacy
userFlag = user_flag
setUserFlag = set_user_flag