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* Add crate snafu * Replace all inline structs in AnkiError * Derive Snafu on AnkiError * Use snafu for card type errors * Use snafu whatever error for InvalidInput * Use snafu for NotFoundError and improve message * Use snafu for FileIoError to attach context Remove IoError. Add some context-attaching helpers to replace code returning bare io::Errors. * Add more context-attaching io helpers * Add message, context and backtrace to new snafus * Utilize error context and backtrace on frontend * Rename LocalizedError -> BackendError. * Remove DocumentedError. * Have all backend exceptions inherit BackendError. * Rename localized(_description) -> message * Remove accidentally committed experimental trait * invalid_input_context -> ok_or_invalid * ensure_valid_input! -> require! * Always return `Err` from `invalid_input!` Instead of a Result to unwrap, the macro accepts a source error now. * new_tempfile_in_parent -> new_tempfile_in_parent_of * ok_or_not_found -> or_not_found * ok_or_invalid -> or_invalid * Add crate convert_case * Use unqualified lowercase type name * Remove uses of snafu::ensure * Allow public construction of InvalidInputErrors (dae) Needed to port the AnkiDroid changes. * Make into_protobuf() public (dae) Also required for AnkiDroid. Not sure why it worked previously - possible bug in older Rust version?
165 lines
6.3 KiB
Rust
165 lines
6.3 KiB
Rust
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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//! Adding and updating.
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use super::name::immediate_parent_name;
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use crate::{error::FilteredDeckError, prelude::*};
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impl Collection {
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/// Add a new deck. The id must be 0, as it will be automatically assigned.
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pub fn add_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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self.transact(Op::AddDeck, |col| col.add_deck_inner(deck, col.usn()?))
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}
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pub fn update_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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self.transact(Op::UpdateDeck, |col| {
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let existing_deck = col.storage.get_deck(deck.id)?.or_not_found(deck.id)?;
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col.update_deck_inner(deck, existing_deck, col.usn()?)
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})
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}
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/// Add or update an existing deck modified by the user. May add parents,
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/// or rename children as required. Prefer add_deck() or update_deck() to
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/// be explicit about your intentions; this function mainly exists so we
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/// can integrate with older Python code that behaved this way.
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pub fn add_or_update_deck(&mut self, deck: &mut Deck) -> Result<OpOutput<()>> {
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if deck.id.0 == 0 {
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self.add_deck(deck)
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} else {
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self.update_deck(deck)
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}
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}
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}
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impl Collection {
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/// Rename deck if not unique. Bumps mtime and usn if
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/// name was changed, but otherwise leaves it the same.
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pub(super) fn prepare_deck_for_update(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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if deck.name.maybe_normalize() {
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deck.set_modified(usn);
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}
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self.ensure_deck_name_unique(deck, usn)
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}
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pub(crate) fn add_deck_inner(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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require!(deck.id.0 == 0, "deck to add must have id 0");
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self.prepare_deck_for_update(deck, usn)?;
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deck.set_modified(usn);
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self.match_or_create_parents(deck, usn)?;
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self.add_deck_undoable(deck)
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}
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pub(crate) fn update_deck_inner(
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&mut self,
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deck: &mut Deck,
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original: Deck,
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usn: Usn,
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) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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if deck == &original {
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return Ok(());
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}
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deck.set_modified(usn);
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let name_changed = original.name != deck.name;
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if name_changed {
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// match closest parent name
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self.match_or_create_parents(deck, usn)?;
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// rename children
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self.rename_child_decks(&original, &deck.name, usn)?;
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}
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self.update_single_deck_undoable(deck, original)?;
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if name_changed {
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// after updating, we need to ensure all grandparents exist, which may not be the case
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// in the parent->child case
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self.create_missing_parents(&deck.name, usn)?;
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}
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Ok(())
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}
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/// Add/update a single deck when syncing/importing. Ensures name is unique
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/// & normalized, but does not check parents/children or update mtime
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/// (unless the name was changed). Caller must set up transaction.
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pub(crate) fn add_or_update_single_deck_with_existing_id(
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&mut self,
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deck: &mut Deck,
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usn: Usn,
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) -> Result<()> {
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self.prepare_deck_for_update(deck, usn)?;
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self.add_or_update_deck_with_existing_id_undoable(deck)
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}
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pub(crate) fn recover_missing_deck(&mut self, did: DeckId, usn: Usn) -> Result<()> {
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let mut deck = Deck::new_normal();
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deck.id = did;
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deck.name = NativeDeckName::from_native_str(format!("recovered{}", did));
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deck.set_modified(usn);
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self.add_or_update_single_deck_with_existing_id(&mut deck, usn)
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}
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/// Add a single, normal deck with the provided name for a child deck.
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/// Caller must have done necessarily validation on name.
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fn add_parent_deck(&mut self, machine_name: &str, usn: Usn) -> Result<()> {
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let mut deck = Deck::new_normal();
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deck.name = NativeDeckName::from_native_str(machine_name);
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deck.set_modified(usn);
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self.add_deck_undoable(&mut deck)
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}
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/// If parent deck(s) exist, rewrite name to match their case.
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/// If they don't exist, create them.
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/// Returns an error if a DB operation fails, or if the first existing parent is a filtered deck.
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fn match_or_create_parents(&mut self, deck: &mut Deck, usn: Usn) -> Result<()> {
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let child_split: Vec<_> = deck.name.components().collect();
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if let Some(parent_deck) = self.first_existing_parent(deck.name.as_native_str(), 0)? {
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if parent_deck.is_filtered() {
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return Err(FilteredDeckError::MustBeLeafNode.into());
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}
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let parent_count = parent_deck.name.components().count();
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let need_create = parent_count != child_split.len() - 1;
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deck.name = NativeDeckName::from_native_str(format!(
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"{}\x1f{}",
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parent_deck.name,
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&child_split[parent_count..].join("\x1f")
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));
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if need_create {
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self.create_missing_parents(&deck.name, usn)?;
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}
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Ok(())
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} else if child_split.len() == 1 {
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// no parents required
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Ok(())
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} else {
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// no existing parents
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self.create_missing_parents(&deck.name, usn)
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}
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}
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fn create_missing_parents(&mut self, name: &NativeDeckName, usn: Usn) -> Result<()> {
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let mut machine_name = name.as_native_str();
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while let Some(parent_name) = immediate_parent_name(machine_name) {
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if self.storage.get_deck_id(parent_name)?.is_none() {
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self.add_parent_deck(parent_name, usn)?;
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}
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machine_name = parent_name;
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}
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Ok(())
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}
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pub(crate) fn first_existing_parent(
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&self,
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machine_name: &str,
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recursion_level: usize,
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) -> Result<Option<Deck>> {
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require!(recursion_level < 11, "deck nesting level too deep");
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if let Some(parent_name) = immediate_parent_name(machine_name) {
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if let Some(parent_did) = self.storage.get_deck_id(parent_name)? {
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self.storage.get_deck(parent_did)
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} else {
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self.first_existing_parent(parent_name, recursion_level + 1)
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}
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} else {
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Ok(None)
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}
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}
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}
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